I’m working on assembling a Kickstarter campaign. I just shot all the video for the trailer and sent it to Alistair Lindsay for the audio treatment. It’s going to show a number of things that the first look video missed, and be much better-shot and better-edited. Now it’s time to write the description, get artists to do supplemental art, and ensure financial details are all in order. There’s a lot to do, unfortunately, so progress on the game itself has stalled a bit.
The good news is that if the Kickstarter is successful, I’ll be able to get some help with the game. Al Lindsay is a real find, he’s done audio for DEFCON and Prison Architect, so he knows this kind of game. I’m also in talks with several really pro artists about developing the look of the game and getting past my janky pseudo-placeholder art (especially the characters).
The email form on rimworldgame.com has collected over 750 emails, who I’ll message when the Kickstarter opens. I hoping to get a good amount of momentum on the first day or two from that.
Finally, thanks for the supportive comments from everyone on our forums, Reddit, and YouTube. The first look video was created to gauge interest more than anything. Now that it’s apparent that people are really into the idea, I can make some real investments in it and get the game the professional work it needs to reach its potential.