Recent posts

#1
Releases / Re: [1.5] Mousekin Race 1.0.3 ...
Last post by Someoneman - Today at 07:51:08 PM
Are Mousekin supposed to be unable to use herbal medicine without making it into poultices? I started getting "low medicine" warnings even though I had harvested a crop of healroot, and later a lot of my colonists died because they refused to use the medicinal herbs in storage.
#2
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Chicken Plucker - Today at 07:05:01 PM
1.5 Updates: Google Drive Link

Mod updates:

[RH2] Faction - Gruppa Krovi
- Increased "Butcher" output depending on each mech recipe for the machining bench
- Added chance of steel slag chunk droppings when Mech takes too much damage

[RH2] Faction - Militaires Sans Frontieres
- Increased "Butcher" output depending on each mech recipe for the machining bench
- Added chance of steel slag chunk droppings when Mech takes too much damage

[RH2] Faction - V.O.I.D.
- VOID contact close protection no longer gets stuck on map. Negotiator leaves with the group on empty map just like visitors do.

[RH2] Uncle Boris' - Brainwash Chair
- Fixed bug that causes crashes
- Added addiction removal feature (1.5) (You have to turn this on through mod options)


Current plans:


Found a few artists, we're working on some old stuff and new. I have begun commissions for the following factions:


- XOF
Description: Designed to be a personal enemy to the player as a lot of RH2 factions will be on friendly terms with them. The only exceptions currently I have thought of is 141, Rangers and MSF. XOF may be on friendly terms with V.O.I.D. due to the nature of their overall goal, which is to spread hatred. (Skullface is quite coo coo). Will be lead by a Skullface genome clone. Will have Quiet in a one-off quest as a pawn you can obtain, I know a lot of you cultured folks have been wanting her in her totally plot-related outfit.

In progress: Apparel, Sahelantrophus, Skullface's attire


- Bad Company
Description: UCIA (United Commonwealth Intelligence Agency) backed private forces, linked with horrendous crimes regarding the native tribals of outer rim planets. On friendly terms with NATCO aligned factions. The story with this private security service is that they are the go-to PMC of the UCA. Founded by an Ex-SEAL officer, their number one priority is profit and securing assets for the UCIA. May include special coding where they try to buy out resurrector mech serums for the player, and if the player refuses, they may turn hostile depending on relations. No warning raids that hit you with the relations hit at the same time, rather than some pre-warning. I need them to be unique from Umbra Company in terms of mechanics and characteristics.

In progress: Apparel, Mechs

- Cordis Die
Description: A revolutionary group composed of mostly Latin American mercenaries (Will be coded to spawn with latino shade of skin and latino names so we can have diversity in the factions), ran by a Rebirth cloned Raul Menendez. They utilize the CLAW, AGR and Dragonfly drones. A very dangerous enemy that are on friendly terms with outlander unions, tribals but hostile to NATCO aligned factions. May be released on friendly terms with V.O.I.D. (Because Raul Menendez is kinda chaotic also, just doesn't like governments that guy). Cordis Die will be the result of the Rebirth Project that has gone rogue, and despite me saying how much of a baddie they are, they will be neutral at start to the player. It's out of character for Menendez to pick on the small guys.

In progress: Mechs

- The Ghosts
Description: A counter stealth unit that is comprised of the remnants of US special forces (Different universe from NATCO and etc. , they come from the same world as 141). They also utilize armoured attack dogs. The faction is heavily limited in terms of technology and equipment, as they only have three options for weapons, Honey Badger, (tbd rifle, potentially Remington R5), Chain SAW (LMG)

In progress: Apparel, weapons

Mod on hold:
Deadpool mod
Description: May add Domino in a quest, need to sort through outdated 1.4 code and finalize this mod. All pawns can spawn in one-off quests so you can have rather overpowered marvel characters but I'm holding back for now so it doesn't come out underwhelming. I'm thinking about a few more fan favourites like Psylocke, Elektra or Domino, but I feel the current selection isn't good enough.

Current pawns in Deadpool Mod that are planned to be obtainable:
- Deadpool (Only through initial scenario selection, no other way to obtain him)
- Dreadpool (Evil Deadpool from Deadpool Kills the Marvel Universe)
- Gwenpool
- Evil Gwenpool
- Wolverine (X-23 if spawns as female)
- The Punisher (Man in Black incident)
- Silver Sable
- Black Widow (Endgame attire)
- Shocker
- Crossbones
- Bullseye
- Taskmaster

Factions that are done in terms of apparel and weapon texture but I am putting away in favour of modern stuff:
- Old Republic
- First Order
- Mandalorians

(All require UI textures and sound fx etc)

Currently trying to squash bugs with MSF regarding the pawn quests if MSF is not enabled, and trying to sort out some bugs with Rimdeed not sending pawns. Need my coders to be available and I need to reproduce the bugs (if not easy to reproduce already)



Quote from: ZomDoc on April 18, 2024, 02:06:20 AMDamn. Poor 141. But I'm proud that the Rangers pulled through, I imagine that fight would probably be legendary victory in their history.

Indeed bro, I thought they'd be one of the first to lose and I thought the BH and GK alliance was gonna pull through since they were cleansing out everyone else. I suppose the Rangers hanging back in "stage an attack" mode and only defending when enemies wander nearby proved effective. Was a cool fight, I shoulda recorded it or something, but there's chance for that later when the other factions come.

Quote from: Skynert on Today at 08:25:48 AMChicken can you make mission board quests cheaper good sir? ;/

May do later bro, I actually forgot how that thing works so I couldn't just edit it today. Will revisit it when Im free and reduce it by a few silver since you asked.
#3
Releases / Re: [1.5] Dingo's Mods (Mostly...
Last post by Dingo - Today at 03:19:18 PM
Mods have been updated for RimWorld 1.5, including a new release of Autoclose Event Notifications.
#5
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Skynert - Today at 08:25:48 AM
Chicken can you make mission board quests cheaper good sir? ;/
#6
Releases / Re: [1.5] Mousekin Race 1.0.3 ...
Last post by sumghai - Today at 02:34:28 AM
Mousekin Race has been updated for RimWorld 1.5.4069 - see first post for download link.
Version 1.0.3 - 19 Apr 2024
---------------------
- Updated for 1.5.4069
- Removed Giant Cavy pellets as an ingredient option for regular meal recipes
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
#7
Releases / Re: [1.5] Replimat 1.5.2 (19 A...
Last post by sumghai - Today at 02:13:54 AM
Replimat has been updated for RimWorld 1.5.4069 - see first post for download link.
Version 1.5.2 - 19 Apr 2024
---------------------
- Updated for 1.5.4069
- Added compatibility for Anomaly DLC
  - Unnatural corpses can be recycled by Cadaver Processor (disallowed by default)
  - Fixed Cadaver Processor storage settings bug caused by edge case interaction between Anomaly and Humanoid Alien Races
#8
Help / The colonists uses the serum i...
Last post by EnderNyktos - April 18, 2024, 11:03:48 PM
Video: https://www.reddit.com/r/rimworldmodding/comments/1c7i3rh/the_colonists_uses_the_serum_in_themself/

I'm trying to create a mod where you inject some products on the boomalopes and then they start producing those products naturally. But for some reason my colonists uses the evolopes mech serum in themself.

Here's the code: https://github.com/EnderNyktos/EnderNyktos-Evolopes
#9
Creative Rewards / Re: Name in game unsearchable ...
Last post by HansBerg - April 18, 2024, 03:16:36 PM
I could have sworn that I replied to this, already. No matter:

Adding my voice, too. As Stark said, you're not alone with this issue.

My name in game was there prior to 1.5, and has since fallen away.
#10
Releases / Re: [1.3] Vegetable Garden Pro...
Last post by Ulf - April 18, 2024, 11:45:30 AM
Unfortunately, the versions on Nexus and DropBox are all from 2021 and no longer up to date. Is there a current mod for version 1.5.x just for the Steam version?

Translated with Google.