[Alpha 11] Life in the Ruins: a YATACS thread - UPDATED!

Started by milon, March 23, 2015, 04:18:28 PM

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milon

Sure, that's an excellent idea!  And if you download a map without any colonists in it, you can fast forward or Dev Mode spawn some.

Adamiks

#16
I'm actually working on new "ruins". I can upload them now, but i want make my base a real ruins. For this i will mostly use a pawns (raiders, siegers) not God Mode. Scythers destroyed almost everything ;(

I already have battlefield on the map. Pirates vs pirates. I also want to hide some some things in... I shouldn't talking about this.

Lonely Rogue

Is there a way to leave crazed colonists crazed for the game map locked in an undiscovered area (and a way to remake an area undiscovered) so I can add a 'surprise' to my ruins?
Rimworld: A game where you're kept as entertainment for thousand year old robots, and you just don't know it yet.
Any mod requests?

fizban1978

#18
I guess i'll be the first one.
I played Alpha11 Vanilla with Randy on rough. I had 10 colonists and I built a ship and escaped the planet. After a week of just moving the time forward, I got a new guy (actually a girl), escaping from a band of raiders. Here is a savegame, just when the raid starts.

https://drive.google.com/file/d/0B6l1SB-S-teyTElkRE9rTFAxMW8/view?usp=sharing

I guess you can load it to your system and play some guys trying to survive in an abandoned colony. Let me know how it went for you.

milon

Thanks fixban1978!

I updated the original post.  Having to include new colonists in the ruins save file was a bad idea, I think.  Too much work for the uploader, so no one really tried it.  (And I hit a really busy couple months, and have played maybe 15 minutes of RimWorld since I posted that back in Alpha 9.)

Lonely Rogue

I'm gonna upload one if I ever get my shuttle built without hitting a brick wall. EVERY TIME I NEARLY HAVE THE SHUTTLE BUILT, SOMETHING DESTROYS IT OR HALF MY COLONY!
Rimworld: A game where you're kept as entertainment for thousand year old robots, and you just don't know it yet.
Any mod requests?

milon

I think the game does that on purpose. I try to plan my ship mentally, calculate the cost, and get all the materials I need First. Then build it all at once. Could just be me, but that seems to work.

Mr.Cross

Quote from: fizban1978 on June 21, 2015, 03:52:25 PM
I guess i'll be the first one.
I played Alpha11 Vanilla with Randy on rough. I had 10 colonists and I built a ship and escaped the planet. After a week of just moving the time forward, I got a new guy (actually a girl), escaping from a band of raiders. Here is a savegame, just when the raid starts.


Just downloaded and on my way to trying it. I'll let you know how it plays out.
Claims to know most things.

Mr.Cross

Welp, she weathered the attack with only a gunshot.... then seeing as all the incapacitated enemies where shot (on accident) by the turrets. I got greedy and tried to incapacitate another person so I could possibly have two. Well needless to say she now lays bleeding on the ground... Damn power helmet wearing bastard.

I'm restarting and not going to get greedy this time. Hopefully that fire doesn't burn the poor soul this time...
Claims to know most things.

Alitaria

Alright folks, one of my more "successful" colonies that ended in a blazing glory

Colony Name: Ludeon in Ruins
RimWorld Version: Alpha 11 [0.11.877]
Screenshots: http://imgur.com/a/xev9g
How your colony ended: Fire, so much fire.
Description: Most resources and food were lost in the fire along with the hydroponics wing. There was one cryptosleep pod which the colonies Leader and best medic, Ryan, managed to climb into before the pirates reached him. A small siege base is located nearby with some food but a Mechanoid pack is guarding the exit to the base, be careful.
A single wanderer is on his way to kickstart the colony.
Storyteller: Cassandra, Rough
Mods Used: All Vanilla Baby [None]
Save Files: https://www.mediafire.com/?8zhzhwc4zjwseho

Have fun.
Context is key when discussing RimWorld in public

Warriser

#25
Gonna throw in one I finished a bit ago.
Colony Name: Salvation
RimWorld Version: Alpha 11b
Screenshots: https://www.dropbox.com/s/xc2s5bkwye7gqy6/LaunchDay.PNG?dl=0
How your colony ended: Safe and semi-complete Launch
Description: Due to a safe launch in the beginnings of a secondary base I was going to create. There is a large stock of food and supplies. Very defend-able other then the slight annoyance of sappers breaking into the bedrooms... Most of the base is useable during manhunter packs and a single Maid has been left to keep the place clean for their next masters to take over the home.
Storyteller: Cassandra, Rough
Mods Used: None
Save Files: https://www.dropbox.com/s/vcfw0g3jlxdzkyg/Salvation.rws?dl=0

Alitaria

Colony Name: Breinigsville
RimWorld Version: Alpha 12
Screenshots: http://imgur.com/a/g2efX
How your colony ended: Sappers
Description: Large amounts of resources are still available but the food will not last long to the local pigs. A large firefight without time to activate the turrets resulted in severe injuries to all the colonists who made it into the catacombs to enter the cryptosleep caskets which are heavily defended. Providing you can get them medical treatment they will be valuable assets.
Storyteller: Cassandra, Rough
Mods Used: All Vanilla Baby [None]
Save Files: https://www.mediafire.com/?um5wcdecyve0ig7
Context is key when discussing RimWorld in public