How do I override WildAnimalMaker?

Started by ItchyFlea, May 07, 2014, 02:42:31 AM

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ItchyFlea

A project I'm working on requires me to severely restrict the number of animals that spawn on the map. I have made my own WildAnimalMaker and am able to use that to restrict how many animals spawn on the map to begin with, but once in-game the game starts populating the ecosystem with the unwanted animals.

I'm wanting to have roughly 10% the normal number of animals.
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

pawnstorm

The easiest (and only) way I see to do this would be to multiply the <wildSpawn_EcoSystemWeight> values in PawnKinds_Animals.xml by 10.

ItchyFlea

All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

StorymasterQ

Woo! New wiki information :)
"Add it to the wiki" should be a canned response to answered questions.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

longbyte1

#4
Quote from: StorymasterQ on May 08, 2014, 08:13:29 PM
"Add it to the wiki" should be a canned response to answered questions.

Dang it, where am I going to add it? There's nowhere to put these random bits of information right now! :-\

EDIT: Just made a Random Bits of Information article. Once everything's done, we'll just pull stuff from there.