[MOD] (Alpha 4) Dresser (v.0.6.1 - June 17, 2014)

Started by Joretap0, May 13, 2014, 01:12:21 PM

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Joretap0

Dresser

Description:

This mod add some items that allow you to change your colonists apparence.

Items :

  • Dresser : Change your colonists clothes
  • Hairdresser : Change your colonists hairdress
  • (Not done yet)Estetic Lab : Change your colonists body
You'll need to research "Dresser Lv1" to build the dresser and "Haidresser" for the haidresser.
"Dresser Lv2/3" researchs are not used for the moment.

Action List :

  • Dresser : Change Clothes - Open the change clothes window where you can choose clothes and colors.
  • Dresser : Random Clothes - Use the native random outfit function(limited to colonist clothes).
  • Dresser : Remove Clothes - Remove all clothes.
  • Hairdresser : Change Haidress - Open the change haidress window where you can choose haidress and hair color.
  • Hairdresser : Random Haidress - Use the native random haidress function(limited to colonist haidress).
Only vanilla's apparels are availables yet, but i'm sure that the community will make some new apparels pack soon.

See in this post attached files for an adding apparel example mod if you wan't to create your own apparels.

Texture are temporaries, till i'll find someone to make me good textures(i'm really not an artist).

Due to lack of time for the moment to finish my work, uploaded temporary version of the mod compatible with alpha 4.
All the crafting system work, but the dresser don't need the items to equip colonists, so you don't need to craft item for the moment.
And I don't make lot of test with this version, so i can't certify that it's bug free.
Know bug : Some bugs with the colors in preview, but final result is as asked


Version 0.7 advancement :

  • New plant : Cotton [Done]
  • New items : Cotton, Cotton Fiber [Done]
  • New building : Loom [Done]
  • New building : Sewing Machine [Done]
  • Sewing Machine auto-search for clothes recipes, so no need to add them in the worktable def [Done]
  • Creating all vanilla apparels boxes(item that "contain" the apparel crafted/buyed) [Done]
  • Creating all recipes for vanilla apparels [80%] - Recipe defs finished, but need to choose ingredients
  • Dresser need that you have apparel box in a stockpile to equip colonist [40%]
  • Dresser create apparels boxes of removed items and drop them(actually it's just destroyed) [0%]
  • Sewing Research lv 1/2/3 [0%]
  • Loom Research [0%]
  • Fixing an annoying bug with colors in character preview [0%]

This mod is under devellopment, and has not been tested with all others mods, so don't forget to backup your savegame file before activating it !

Installation Note :

Always delete old version of the mod before installing new version, cause it is possible that some files as been removed/renamed and that will create conflict !

ChangeLog :


[0.6.1] Removed possessed item control from the dresser(feature of next version that has no use for the moment)

[0.6] (June 17, 2014)

- Alpha 4 compatibility
- Possibility to rotate preview
- Lots of things for the apparel crafting that not in use in this version.

[0.5] (May 17, 2014)

- New Hairdresser item that allow you to change you hairdress
- Hairdresser : Change hairdress page that allow you to choose your hairdress and hair color
- Hairdresser : Random haidress function
- 4 new researches : 1 for hairdresser, 3 for dresser(lv2/3 not used in this version)
- Overriding all vanilla's apparel to add research prerequise that will allow you(in future version) to wear apparel - Apparel Example Mod as ever been updated
- Dresser : Littles page design modifications
- Overall : Lots of code optimizations
- Probably some other things that I forgot

[0.4]

- Created the "Change Clothes" page, now you can select your own clothes and colors ;)
- Some codes optimizations

[0.3]

- Created a "Changing cloth" custom job, so now :
    - Can use object interaction point as destination
    - Can send more then one pawn to the same dresser together
    - Be really more stable ;)
- And added a wardrobe(temporary texture)

[0.2]

- New pawn refresh method(the good one ;))
- So bed bug fixed
- And Battle Formations Mod compatibility bug fixed to
- New dresser texture

[0.1]

- Dresser item(with temporary texture)
- Dresser floating menu
- Dresser : Change clothes to random clothes
- Dresser : Remove all clothes


ToDoList:

           
  • Converting apparels to craftables items, that you must have crafted/buyed before you can equip them
  • Estetic lab item that allow you to reshape your body
  • Clothes/Armor traders


Download:

Server where I store my files sometimes crash, so i attach the file to this post(you'll need to be registered on the forum to download it).

[attachment deleted by admin: too old]
My Mods : Dresser | Inventory Panel | Cannibal
Sorry for my english ;)

ChasmofFate

Now my nudist colony shall be complete!  ;D

Joretap0

My Mods : Dresser | Inventory Panel | Cannibal
Sorry for my english ;)

iame6162013

hmm just waiting for tynan...
TYNAN SOMETHING COOL HERE! ;)
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Joretap0

Finally I find the good method for refreshing pawn graphics, my major problem is solved and the mod will be really more bug free ;)
My Mods : Dresser | Inventory Panel | Cannibal
Sorry for my english ;)

Vas

I'll have to keep my eye on this, though I was hoping Tynan would put something like this officially in the game.  A way to make clothing using animal skins and other resources or buying resources (such as cloth and dyes) or clothing off merchants.  But anyway.  I guess technically Tynan can do the lazy way and let modders take care of what people want while he focuses on the core of the game.  xP
Click to see my steam. I'm a lazy modder who takes long breaks and everyone seems to hate.

iame6162013

Quote from: Vas on May 14, 2014, 03:21:38 PM
I'll have to keep my eye on this, though I was hoping Tynan would put something like this officially in the game.  A way to make clothing using animal skins and other resources or buying resources (such as cloth and dyes) or clothing off merchants.  But anyway.  I guess technically Tynan can do the lazy way and let modders take care of what people want while he focuses on the core of the game.  xP
actually that's what i would like most look at minecraft,
It has NOTHING AT ALL  but a huge modding community...
and because of that the game is very very flexible.
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Joretap0

#7
Quote from: Vas on May 14, 2014, 03:21:38 PM
I'll have to keep my eye on this, though I was hoping Tynan would put something like this officially in the game.  A way to make clothing using animal skins and other resources or buying resources (such as cloth and dyes) or clothing off merchants.  But anyway.  I guess technically Tynan can do the lazy way and let modders take care of what people want while he focuses on the core of the game.  xP

My first idea was to use textile crafted with something like a loom and some plants, like hemp(that already grow in my plantations - a part of my next mod ;)), but using animal skins will be good to ;), and dyes could be obtained from flowers.
My Mods : Dresser | Inventory Panel | Cannibal
Sorry for my english ;)

Rex705

#8
This is just the mod I wanted :) I was going to suggest it before but then never did. Just like in The Sims I want my guys to be looking all cool and snazy. Also add a mirror for chaining hair.

Celthric Aysen

My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

Joretap0

#10
Just a little screenshot to show you what you will have tomorrow, perfectly working now, just need to add the hair to the preview and make some final test... But it's to late for now(4.51 AM here), so it will be for tomorrow!



[attachment deleted by admin: too old]
My Mods : Dresser | Inventory Panel | Cannibal
Sorry for my english ;)

Austupaio

Consider me extremely interested.

Query; would it be at all possible to include new outfits, if the graphics were provided for you?

ChasmofFate

Quote from: Joretap0 on May 15, 2014, 10:53:03 PM
Just a little screenshot to show you what you will have tomorrow, perfectly working now, just need to add the hair to the preview and make some final test... But it's to late for now(4.51 AM here), so it will be for tomorrow!

OMG this is amazing. cant wait.  :o  ;D

Joretap0

#13
Quote from: Austupaio on May 15, 2014, 11:51:08 PM
Consider me extremely interested.

Query; would it be at all possible to include new outfits, if the graphics were provided for you?

All apparels objects added by mods should be automaticaly shown in "change clothes page", but i don't have test that yet, cause there no mod with custom apparel.

And if you send me textures, it's with pleasure that i will create new apparels objects.
Don't forget that textures should be in B/W(see in "Things\Pawn\Humanoid\Apparel" from the RimWorld core art source for examples)

I'll post soon an adding apparel example mod.

Note that if you can provide me good textures for wardobe and dresser(and other furniture if you want), i'll can replace the temporary one that i use ;)
My Mods : Dresser | Inventory Panel | Cannibal
Sorry for my english ;)

Celthric Aysen

My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"