AI storyteller choices

Posted September 12th, 2013 by Tynan Sylvester

Here’s just a quick shot of the title screen as it stands. I still need to get an artist to do a real logo treatment for the title. Though straight Tahoma has its charm, I suppose.

titlescreen

I’ve been working on this screen as well as the selection of AI storyteller and starting colonists.

Now you can actually choose your AI storyteller. The starting options are Cassandra Consistent, who tries to keep you on a pre-defined tension curve, Randy Random, who just does crazy stuff, and Phoebe Friendly, who basically makes sure nothing bad happens. Possibilities for expansion are Harry High-Population, who gives you lots of colonists, Negative Nancy, who just starves you, and many others.

The AI storytellers have some new events to play with too: passing travelers, and animal-goes-psychotic. The travelers are cool because you can ignore them, capture them, enslave them, recruit them, or sell them into slavery. Or just kill them and take their stuff (it is still a video game, I suppose). The psychotic animal is more amusing than anything – especially when it’s a squirrel or a boomrat (that is, a weaponized genetically engineered rat that explodes and ignites fires on death).

Starting colonists won’t be created by players any more. The number of options available is becoming too much; it slows down the start of the game to an unacceptable degree. Instead, you’ll just roll up characters until you get one you like. Some of their traits may be hidden, too. Your only direct control over them will be in changing their names.

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