I’m hoping to have the Kickstarter up this Thursday.
The community has hit a minor milestone. On our forums, we just hit our thousandth post today. It’s great to see people coming back and participating over time. Some of the forumgoers are testers, others are interested YouTubers, and some are just players looking forward to the game. It’s a nice mix and we have some really fruitful discussion there. It’s also heartening to see testers playing the game, and playing again, and again. Even in its unbalanced and content-light state the game is proving entertaining. Hopefully we’ll see this a lot more when the Kickstarter opens.
Alistair is just finishing up his awesome sound treatment for our hot new trailer. It’s got a really cool sci-fi/Western mix that makes you think of old Clint Eastwood westerns and Mass Effect at the same time. The guy’s a genius. I put him in our Studio page too.
We’ll also hopefully have a new title logo by the time the Kickstarter opens. I’m working with a (currently unnamed) artist on this, as well as getting the AI Storytellers some portraiture to help characterize them.
On my end, I’ve been fixing up all the odds and ends that have to be handled to run a Kickstarter. There are a lot of them, in the game and out. However, today, for the first time in a while, I got to add a serious new feature to the game: wall-off response. Now, if you wall yourself off, raiders will burn the colony and smash it up wherever they can reach it. It looks sort of like this: