Ludeon Studios is an independent game developer in Montréal, Canada.
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Tynan worked on BioShock Infinite and is the author of Designing Games. He’s the founder of Ludeon and does the core design, programming, writing, business, and PR work, as well as some art, and sound design.
Piotr ‘ison’ Walczak – Twitter – Programmer/Ludo-Apprentice
Piotr is a programming whiz hailing from Poland. He’s joined us over summer 2014 to help out with coding and pick up some design and art skills. He’s a true passionate/obsessive – this guy has been writing game engines since he was 13 years old!
Alistair did audio on games like DEFCON (haunting!), Darwinina (quirky!), and Prison Architect (engaging!), so he knows how to work with this kind of game and he knows how to handle an indie sound project top to bottom. He’s been working game audio since 1999 when he started with Rare.
Alistair doesn’t just try to make an effect in a game sound like what it represents. He thinks about how his audio will make players feel on a subliminal level. He’s going to be doing magic like adjusting ambience, interface, and game sounds to match the AI Storyteller’s desired mood, to make you feel tense or relaxed or excited just as he wishes. I (Tynan) am almost scared of him.
Rhopunzel is the master of 2D in-game art, having worked on several awesome indie games. The most recent was Starbound, with pieces like this scary skeltal dragon or this crunchy mech. Before that, Rho did pretty much everything for Gnomoria.
Ricardo Tomé – Digital painter – DeviantArt
Ricardo is our generalissimo of BBP (big beautiful paintings). He handles giant hero art pieces like AI storyteller portraits and menu backgrounds from his home in balmy Portugal.