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Messages - PunisheR007

#46
Outdated / Re: [MOD] (Alpha 6) Enhanced Slaves v1.1
August 14, 2014, 12:27:01 PM
Quote from: Ivia on August 14, 2014, 12:08:35 PM
Huh, I like this idea about the slave ship will modify their products, but I think there should have some... fresher product which not finished or started their modify though, I know it will be weak, but I always like to have options, plus rare things usual have higher price right xD?

I guess it would make sense to make them a bit more expensive. If i did that, i would increase the boosting to 75% to make it worth the extra silver. Cheers for the idea Ivia, i might look into seeing if i can make a seperate slave trader ship, so you can have expensive and cheap slaves.
#47
Outdated / Re: [MOD] (Alpha 5D) A Fighting Chance v1.2
August 14, 2014, 10:22:29 AM
A fighting chance atm is on hold, due to the weapons and starting resources not being defined in the map generator xml file no more, and i havn't had time to look for them yet. Hopefully it's still possible, time will tell.

Cheers!!!
#48
Outdated / Re: [MOD] (Alpha 6) Knockouts v1.1
August 14, 2014, 10:15:50 AM
Update ready for download :).

Cheers!!!
#50
Outdated / Re: [MOD] (Alpha 6) Enhanced Slaves v1.1
August 14, 2014, 10:13:24 AM
Update ready for download, i had to remove the hunger threshold part, cause it is no longer defined in xml, or i havn't found it yet lol.

Cheers!!!
#51
Outdated / Re: [MOD] (Alpha 6) Embrasures v2.0.3
August 14, 2014, 10:06:47 AM
Update ready for download. :)

Cheers!!!
#52
New update is ready to download, i still have to do more re-balancing, but for now this is pretty good.
I did change the level of the sniper turret sound, reduced it by 7 db, so now it's alot easier on the ears. :)

Cheers!!!
#53
Outdated / Re: [MOD] (Alpha 3) Turret Package (v.1.4)
August 14, 2014, 04:56:16 AM
I'll make sure i turn down the sniper turret sound for the next release, which will be later tonight.
#54
Hey peoples, i'll be posting my updates for all my mods later today. :)

Cheers!!
#55
General Discussion / Re: Is there an ETA for Alpha 6?
August 12, 2014, 07:08:27 PM
Not soon enough lol
#57
Outdated / Re: [MOD] (Alpha 5C) Embrasures v2.0.2
August 10, 2014, 03:47:53 AM
New update, fixed log and wood embrasures not showing.
#58
Quote from: jaxxa on August 06, 2014, 01:47:01 AM
Mod is up with an ammo using turret.

http://ludeon.com/forums/index.php?topic=5183.0

Cheers jaxxa, i'll have a look at that asap.

Quote from: Zeta Omega on August 06, 2014, 05:30:42 PM
Ive seen those artillery cannons at work in a lets play....THEY...ARE....GLORIOUS! WAY BETTER THEN MORTARS

Thats for sure :), cheers!
#59
Outdated / Re: [MOD] (Alpha 5C) Embrasures v2.0.1
August 09, 2014, 06:48:06 AM
Quote from: muffins on August 07, 2014, 03:30:52 AM
This might be a bug or something. In all the weeks I've been using this mod I've never seen wood or log embrasures in the game, only metal and stone.  :-\

I'll have a look into that, and post an update very soon, i have been very busy this last week and havn't been able to post any updates.
Alpha 6 is just around the corner, i'll definetly have it fixed for that.
#60
That sounds pretty cool jaxxa, i look forward to giving it a test. I havn't tried out hoppers since alpha 4, so i will do some testing over the next couple of days and see if i can get hoppers working from xml.