Quote from: BetaSpectre on July 24, 2014, 04:37:53 PM
Thanks PunisheR007 this mod is one of my favs.
Cheers BetaSpectre .
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: BetaSpectre on July 24, 2014, 04:37:53 PM
Thanks PunisheR007 this mod is one of my favs.
Quote from: BetaSpectre on July 24, 2014, 01:37:34 AM
Is it all right if you make a separate file with only the accurate howitzer?
I feel like if this mod touches my colonists too much then there will be a mod conflict, and TBH I'm not really interested in colonist tweaks.
I've still got the OP Cannons that disintegrate everything it touches. If you ask me the cannons should require less metal and more shells xD.
I don't really care that much if the cannons don't do lots of damage compared to their accuracy (even less than Mortar is fine with me). But if they can't hit the side of a barn I expect them to vaporize the competition so to speak xD.
Thanks for reading.
Quote from: muffins on July 23, 2014, 01:25:30 PM
DOESN'T WORK with stackable meals.
Quote from: Gabriel_Braun on July 23, 2014, 03:50:06 AMNice lol.
Dude my own way of playing with your mod has the damage radius on 5 and the damage tripled but with:
<forcedMissRadius>20</forcedMissRadius>
the artillery plays without being unbalanced and you have no choice but keep it offline in case a threat generates near the base lol
Quote from: 123nick on July 22, 2014, 06:55:51 PM
so this also includes the turret package mod? because i have both downloaded and activated, but i dont see any of the new turrets. what are the new turrets anyway? not including howitzer or artillery
Quote from: BetaSpectre on July 20, 2014, 02:11:38 AM
This conflicts with the colonist mod anyway for a compatibility mod xD?
Quote from: superhumanlego on July 19, 2014, 11:42:53 PM
Epic mod!
Quote from: jaxxa on July 13, 2014, 05:01:31 AMFunny you should mention that, I have been thinking about modding in a one way shield wall.
Quote from: keensta on July 09, 2014, 06:56:40 AMQuote from: rdz1122 on July 07, 2014, 12:07:44 PM
Alpha 5; your editor actually still allows editing stockpile quantities, and adding steam geysers, but nothing else. I really liked the ability to quickly edit colonists; I can do it through using Notepad, even adding colonists from other saves, editing weapons, etc., but it is much more tedious, and sometimes creates errors.
If you have anything where we can donate to support to help with keeping current, message me so I can do whatever.
Thanks for the great editor.
Hi, thanks for the kinds words also I appreciate the offer of donations but I need no support and don't accept money for public work I see it as a hobby and to be given money for it is great but that could be spent on better things others then me .
As for a alpha 5 update I can't give a deadline I unfortantly have to leave my pc at my old address (parent house) and unsure when I'll be getting it back hopefully next week some time but untill then I can't push a update for this editor I do have a updated version on the pc that works for alpha 4 which should work for 5 to . But unfortantly I never pushed it to GitHub ..
I'll try my hardest to do it asap.