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Messages - dninemfive

#1
Do you have a Github to which I can contribute? If not, can you add the ability to mass-recolor mods? You can already select multiple at once, but when you right-click to recolor it only recolors the one you right-clicked.
#2
I would call them Cordis Die, personally.
#3
Good luck! See you when you get back.
#4
Does this mod have a github? I'd like to contribute some code for power transfer, inspired by this mod but properly implemented.
#5
Is the public version of LMMC the one that's not working? If not, can you send me the broken one so I can test it?
#6
The legend is back!

Coincidentally (I thought of the clip separately from this, but thought I'd bring it up), I was thinking of making a faction mod based on the John Wick universe. It's really C# heavy and I won't bore you with the details, but I wanted to ask if I could adapt some of the textures from your clothing mod. You wouldn't even have to do anything, but I do want your permission before I start.

edit: I just tested the B19 version of No Rogue Robots using Raiderpedes alongside it, and it seems to work fine. Tell me if it doesn't work in your future testing.
#7
Glad to see you're still alive, CP! Can't wait for your return.
#8
@sumghai I'm a bit late, but can't you add a ModExtension defining the percentage damage reduction when attacking a tank?

i.e. in the hook, try to get the mod extension, if it has it factor damage by the percentage, and if it doesn't set damage to 0.
#9
Thanks, but that's not what I'm looking for. You can't use patches to select subnodes of subnodes and operate conditionally on them.
#10
That's the point, though, I want to have automatic compatibility rather than having to have a patch for each mod (and yes, I know about PatchOperationFindMod). Is there a way to detect any def which has a certain equipped stat offset? I don't know how if that's the case.
#11
Help / Re: Giddy Up + Android Tiers
June 27, 2019, 05:27:19 PM
I don't think this is the right forum for this, but here goes:

Your first error is that Android Tiers has a DefOf for a particular recipe which they haven't defined in XML. Any fix outside of recompiling their assembly might cause worse errors depending on their code, so I wouldn't try fixing it yourself. Report it to the devs.

The second is either that two mods define PawnKindDefs or that GiddyUp accidentally loaded a def twice. You can fix the former case by removing one of the conflicting mods (idk which one since you didn't supply a mod list) and the latter you should report to the devs.
#12
Help / Dynamically patching defs using an assembly
June 27, 2019, 05:20:16 PM
I have a stat which makes apparel offset the wearer's psychic sensitivity separate from the <equippedStatOffsets/> tag so that it can be modified by stuff. I want to make sure mods which use that tag to change psychic sensitivity affect my stat and no longer have the separate offset.

How do I load any defs with a PsychicSensitivity offset, remove this offset, and add a stat to its <statBases/>?

Edit: To be clear, here's what an example def would look like:

<ThingDef>
           ...
           <apparel>
                    <equippedStatOffsets>
                                <PsychicSensitivity>1</PsychicSensitivity>
                     </equippedStatOffsets>
            </apparel>
            ...
</ThingDef>

And here's what my modified def would look like:

<ThingDef>
           ...
           <statBases>
                    <MyStat>1</MyStat>
           <statBases>
</ThingDef>


#13
Mods / Re: [Mod Request]Personal Wealth
June 27, 2019, 04:49:07 PM
I had an idea for this a while back, but it's not yet out of planning and I have a lot of other mods to do first. It's feasible, but needs a lot of patches so it'd hurt performance quite a bit.
#14
Generally factions can be freely added to but not removed from saves, though you will need Faction Discovery for them to actually show up.
#15
QuoteUmbra Company was originally meant to have BTR-70 and an MBT-70. Should they be added in?

I would vote no. Personally, I'm against most factions (with the exception of established, state-based militaries like the US) having tanks, since it doesn't make sense that armored vehicles would be common on rimworlds. The BTR-70 would be OK, though if you want to give Umbra Company armored support the UGR from MW3 (or another small ground-based drone) would be a more appropriate choice IMO.

By the way, do you still want airstrikes when the US Army attacks? I should be able to whip something like that up if you want.