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RimWorld => General Discussion => Topic started by: mc858 on April 17, 2015, 08:28:34 PM

Title: Hey guys- Whats your biggest gripe with this game?
Post by: mc858 on April 17, 2015, 08:28:34 PM
I haven't played in a while because of my PS4 but im back! i was wondering what the main issue with the game is right now? Not in terms of bugs- but in terms of : Is the late game boring? Are the invasions really overpowered to the point of not trying? Whats the community's biggest issue with Rimworld right now (a consensus).  I love this game and i know it will be awesome, used to play it all the time while grinding tables in online poker lol

PS- is there any update on the steam release? Its just easier having it on my steam purchase list- not a big deal though
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: linkxsc on April 17, 2015, 08:42:05 PM
Biggest grips is that its a mouse requiring game, so it kinda sucks to play while on a plane (which i travel a lot for work) but thats why there DF, Nethack, and various others. Always fun showing ASCII DF to others on the plane, and listening to them question how a person can become so accustomed to an ascii interface.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: mc858 on April 17, 2015, 10:45:23 PM
yea im with you bud- its such an awesome game to kill time - it really helped me when i played in Loooooooooong poker tourneys online

my main gripe back then was there was no chance to fight the invasions. - now i hear they added weather and other stuff- its crazy how much the games evolved since i first played. cant wait to start a new conolony...new update out today btw lol
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Kaballah on April 17, 2015, 11:58:15 PM
There isn't really a late game, but I think Tynan had already said the spaceship construction/win condition is kind of a placeholder for now until he builds more things to do.  Otherwise I have very few complaints, this game hits most of the sperg buttons that Dwarf Fortress did for me but with almost none of the clunk.  I guess the thing I dislike the most would be micromanaging wear and tear on equipment, but the new version's outfit settings help a lot there as long as you can maintain a stream of newly constructed gear.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: bills6693 on April 18, 2015, 06:43:48 AM
Its actually the start for me. I hate the starting system, where you randomise your colonists but don't get to pick them. And they come out pretty awful, 90% of the time, and so you keep randomising them trying to fill your skill gaps with colonists that aren't neurotic depressives or refuse to do manual labour etc. Then when you finally get to a 'passable' starting group, you launch, the map is bad or you get some bad luck early on, and spend ages re-rolling again.

I recently found a mod called 'prepare carefully' which allows you to choose your colonists attributes and starting gear based on points, which was really useful. The points seemed quite balanced, and since once you start the game you have no control over who comes to join your colony/gets captured, you still have to roll with that 'random' nature of the game then. But I hate having some control over your starting colonists but only very little, and trying to roll a passable starting group for ages! I actually think the mod should be considered for inclusion on the base game, with a few changes I expect!
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Kegereneku on April 18, 2015, 11:30:43 AM
My only gripes come from the game being a Alpha (even if Tynan work astoundingly fast).
So obviously it lack events (https://ludeon.com/forums/index.php?topic=9755.msg99874#msg99874) to lessen the importance of Raid.
It lack a Tech-tree.
And it lack several Ending (https://ludeon.com/forums/index.php?topic=11275.msg112541#msg112541) depending on factor like how you threaded the colony, choice on the tech-tree or diplomacy with other faction.

But so far, I had a lot of 'joy' with it and I still haven't tested the latest Alpha.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: suicidalkid on April 18, 2015, 11:49:17 AM
The fact that a colonist can't have a ranged weapon and a knife.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Wolfen Waffle on April 18, 2015, 02:27:12 PM
-Reworked food search so it smoothly integrates information about food distance, taste, and psychological preference to get the most optimal food source.


^^^^^
And yet my colonist STILL prefer the emergency food rations!
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: b0rsuk on April 18, 2015, 02:48:26 PM
My biggest gripes:
- too many colonists can't shoot at all, and have no hopes of learning. This forces reliance on turrets. You can't use mortars to defend because they're too inaccurate.
- the strategy for various biomes is too similar, temperature becomes irrelevant once you get some apparel. Desert has about 39^C in June, which is like Mediterranean climate, not desert.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: wakko151 on April 18, 2015, 02:52:51 PM
The item degradation changed screwed up trading for me. I think they should add the ability to have a building around your beacon. Unless someone else knows another way to run your trade. By the time someone comes along that needs what you got, most of what you got has degraded and disappeared. I probably won't check this particular thread again, BUT... if you know a way around it please message me. Stuck at 5 guys because i can't afford to buy slaves.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Kegereneku on April 18, 2015, 03:40:05 PM
Just in case : You can trade indoor item now.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Boboid on April 18, 2015, 03:53:20 PM
Quote from: b0rsuk on April 18, 2015, 02:48:26 PM
My biggest gripes:
- too many colonists can't shoot at all, and have no hopes of learning. This forces reliance on turrets. You can't use mortars to defend because they're too inaccurate.

Can't say I agree at all regarding turret reliance. I use maybe 4 turrets maximum in most of my games even playing on 130/160% where my colonies can easily get to 40+ people.
A 0 shooting skill colonist with an LMG or SMG is going to hit *something* when 80 tribals and trying to squeeze themselves through a 1 wide chokepoint :P

Gotta agree on the mortar front though, they're pretty worthless. Can't imagine spending steel to fire them or ever bothering to hoard enough shells to make them useful.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: b0rsuk on April 18, 2015, 06:47:08 PM
When I say "can't shoot at all", I mean colonists with "-" as their shooting skill. Not 0. 0 is a luxury. I suppose you reject or reroll all colonists who can't shoot ?

Which brings me to another point. Too restrictive colonist skills. Too often it feels like I'm getting a pile of restrictions with nothing back. I mean, I just got a Scout>Conceptual Artist colonist. He's listed as (NAME), Artist. But he's incapable of doing art.

I start wishing for a system which balances advantages against disadvantages. For example if a colonist is Lazy,  he will get another positive trait. It can be something very minor and quirky, but at least nominally positive. I'm starting to see colonists as "Cant't do X, Can't do Y, Can't do Z". I know I could become a butcher, hauler or stonecutter if my life depended on it.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: TLHeart on April 18, 2015, 11:07:43 PM
Quote from: Wolfen Waffle on April 18, 2015, 02:27:12 PM
-Reworked food search so it smoothly integrates information about food distance, taste, and psychological preference to get the most optimal food source.


^^^^^
And yet my colonist STILL prefer the emergency food rations!

the emergency food ration has a higher food value than a simple or fine meal.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Kaballah on April 19, 2015, 07:21:44 AM
Quote from: b0rsuk on April 18, 2015, 06:47:08 PM
When I say "can't shoot at all", I mean colonists with "-" as their shooting skill. Not 0. 0 is a luxury. I suppose you reject or reroll all colonists who can't shoot ?

If you're getting a majority of colonists that are incapable of violent you are super, super unlucky, I practically never get nonviolent colonists.  Maybe 1 out of 20 is nonviolent for me.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: huyderman on April 19, 2015, 11:04:54 AM
Pawns having so little sense of self-preservation, i.e. they'll run recklessly into to line of fire and get mowed down. This means I have to baby-sit my colonists, and most assaults on the colony are just unsophisticated zerg-rushes.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: narrcraft on April 19, 2015, 03:40:28 PM
Quote from: huyderman on April 19, 2015, 11:04:54 AM
Pawns having so little sense of self-preservation, i.e. they'll run recklessly into to line of fire and get mowed down. This means I have to baby-sit my colonists, and most assaults on the colony are just unsophisticated zerg-rushes.

Both of these issues.

Colonist already avoid freezing to death by staying close to warm places. Avoiding getting into the battle zone without my manual interception would be a huge deal.

Also, I don't mind mech zerg rushes, but pirates and other humans should try to stay alive. I really like that many of them now try to get out of the fight once injured. IRL, most battles don't have huge casualty counts. Loosing parties disengage to fight another day rather then dying for the glory of Baal. Also, raiders need goals. Capturing my people or my stuff for instance. Leave the zerg to the machines or crazy animals, or in rare instances, crazy driven tribes/raiders.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: BetaSpectre on April 19, 2015, 04:33:18 PM
Lack of world impact and mobility.
Can't use my ships for nothing.
Can't interact with factions themselves. only based on what they do to me.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: linkxsc on April 19, 2015, 06:18:33 PM
Quote from: wakko151 on April 18, 2015, 02:52:51 PM
The item degradation changed screwed up trading for me. I think they should add the ability to have a building around your beacon. Unless someone else knows another way to run your trade. By the time someone comes along that needs what you got, most of what you got has degraded and disappeared. I probably won't check this particular thread again, BUT... if you know a way around it please message me. Stuck at 5 guys because i can't afford to buy slaves.

You can build your trade beacon inside. Only issue is that the center of the room has to have a small + of no roof zone (for receiving).
Also added thing to mention, is if you wall in the beacon and its no roof zone, you can use that to slow raiders down who land in your trading area.
3rd, putting the walls up give you a way to seal "most" of the trade area inside. SO you can refridgerate the area so you can store food/meals for long periods between traders, without spoiling.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: robsypes on April 19, 2015, 06:58:01 PM
my biggest gripe is that you can't assign priority to assignments... for example... I want them to build the turret... I right click on the guy, and tell him to priority building turret..

He goes and builds the blueprint, then goes away... I right click on him and tell hiim to build it, he gets material and walks it to it then walks away... I right click on him and tell him to build it he goes and gets more material and then walks away.... I right click on him again... you get the idea...

I would LOVE to just be able to click a button and have my builders rush that item without having to SOOOO micro manage getting those key things built..

I love this game...but DAMN that is annoying.

Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: hyperkiller on April 19, 2015, 07:14:07 PM
Main thing I dislike is when there's constant raids, like every 5 minutes or so, and/or a raid right after the last one just retreated.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Naraku on April 19, 2015, 07:44:41 PM
Quote from: robsypes on April 19, 2015, 06:58:01 PM
my biggest gripe is that you can't assign priority to assignments... for example... I want them to build the turret... I right click on the guy, and tell him to priority building turret..

He goes and builds the blueprint, then goes away... I right click on him and tell hiim to build it, he gets material and walks it to it then walks away... I right click on him and tell him to build it he goes and gets more material and then walks away.... I right click on him again... you get the idea...

I would LOVE to just be able to click a button and have my builders rush that item without having to SOOOO micro manage getting those key things built..

I love this game...but DAMN that is annoying.

^ This. Also my biggest gripe other then that is that vents are quite underpowered.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Dave-In-Texas on April 19, 2015, 08:28:32 PM
Quote from: linkxsc on April 19, 2015, 06:18:33 PM
Quote from: wakko151 on April 18, 2015, 02:52:51 PM
The item degradation changed screwed up trading for me. I think they should add the ability to have a building around your beacon. Unless someone else knows another way to run your trade. By the time someone comes along that needs what you got, most of what you got has degraded and disappeared. I probably won't check this particular thread again, BUT... if you know a way around it please message me. Stuck at 5 guys because i can't afford to buy slaves.

You can build your trade beacon inside. Only issue is that the center of the room has to have a small + of no roof zone (for receiving).
Also added thing to mention, is if you wall in the beacon and its no roof zone, you can use that to slow raiders down who land in your trading area.
3rd, putting the walls up give you a way to seal "most" of the trade area inside. SO you can refridgerate the area so you can store food/meals for long periods between traders, without spoiling.

Build more than one trade beacon, one inside, one outside.

give the inside one a stockpile holding all the stuff that CAN deteriorate.
give the outside one a stockpile that has all the stuff that cannot.

In a recent alpha 9 gave, i have a third stockpile just for apparel, since raiders leave so much when they die :)
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: TLHeart on April 19, 2015, 09:46:38 PM
Quote from: linkxsc on April 19, 2015, 06:18:33 PM
Quote from: wakko151 on April 18, 2015, 02:52:51 PM
The item degradation changed screwed up trading for me. I think they should add the ability to have a building around your beacon. Unless someone else knows another way to run your trade. By the time someone comes along that needs what you got, most of what you got has degraded and disappeared. I probably won't check this particular thread again, BUT... if you know a way around it please message me. Stuck at 5 guys because i can't afford to buy slaves.

You can build your trade beacon inside. Only issue is that the center of the room has to have a small + of no roof zone (for receiving).
Also added thing to mention, is if you wall in the beacon and its no roof zone, you can use that to slow raiders down who land in your trading area.
3rd, putting the walls up give you a way to seal "most" of the trade area inside. SO you can refridgerate the area so you can store food/meals for long periods between traders, without spoiling.

Dont need a hole in the roof to trade. You can totally seal in a trade beacon and still sell everything within range of the beacon.

The drop will be outside somewhere close.

Want to control where that drop is, build a beacon outside to control where the drops will be.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: TLHeart on April 19, 2015, 09:48:41 PM
Quote from: Dymetreus on April 19, 2015, 07:44:41 PM
Quote from: robsypes on April 19, 2015, 06:58:01 PM
my biggest gripe is that you can't assign priority to assignments... for example... I want them to build the turret... I right click on the guy, and tell him to priority building turret..

He goes and builds the blueprint, then goes away... I right click on him and tell hiim to build it, he gets material and walks it to it then walks away... I right click on him and tell him to build it he goes and gets more material and then walks away.... I right click on him again... you get the idea...

I would LOVE to just be able to click a button and have my builders rush that item without having to SOOOO micro manage getting those key things built..

I love this game...but DAMN that is annoying.

^ This. Also my biggest gripe other then that is that vents are quite underpowered.

Vents are a passive heat/cool exchange, no fan to force the air movement. They were not designed to provide central heat/air.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Negocromn on April 19, 2015, 10:23:48 PM
Quote from: narrcraft on April 19, 2015, 03:40:28 PM
Quote from: huyderman on April 19, 2015, 11:04:54 AM
Pawns having so little sense of self-preservation, i.e. they'll run recklessly into to line of fire and get mowed down. This means I have to baby-sit my colonists, and most assaults on the colony are just unsophisticated zerg-rushes.

Both of these issues.

Colonist already avoid freezing to death by staying close to warm places. Avoiding getting into the battle zone without my manual interception would be a huge deal.

Also, I don't mind mech zerg rushes, but pirates and other humans should try to stay alive. I really like that many of them now try to get out of the fight once injured. IRL, most battles don't have huge casualty counts. Loosing parties disengage to fight another day rather then dying for the glory of Baal. Also, raiders need goals. Capturing my people or my stuff for instance. Leave the zerg to the machines or crazy animals, or in rare instances, crazy driven tribes/raiders.

I'm with you. There should be a fear stat for everyone (even your colonists) or at least a morale thingy for raider parties, so when they start to get rekt they break and run or something.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: SpaceDrunk on April 19, 2015, 11:14:58 PM
It's mostly just little things here and there, but one thing that has been bothering me a lot recently is the over-prevalence of debilitating ailments among colonists in their 50's. You know, 50's isn't that old, and yet the majority of the ones I get have cataracts in both eyes, bad backs and frail, which pretty much kills their movement speed and their ability to work effectively. I can understand elderly people (say, 65+) frequently suffering from a multitude of conditions like that, but not 50-somethings. Hell, I know a fair number of guys in their 50's who are in better physical condition than people 20 odd years their junior, and how many 50-somethings do you know who are 'frail'?
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Gennadios on April 19, 2015, 11:26:04 PM
Both of OP's comments are pretty much my main gripes. I just want a proper end game or infinite play mode.

At the moment, if you keep playing past the point where colony wealth is high enough for a ship, the AI will keep ramping the stakes 'till the end.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Kaballah on April 20, 2015, 01:22:59 AM
It would be nice if there was a "BUILD THIS THING NOW" priority designator yeah.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Kegereneku on April 20, 2015, 03:00:11 AM
I have an hard time understanding those who can't "get thing done fast". My colonist always do so faster than if I micromanaged them, when they don't do it all themselves, one put the layout, the other is already getting the materials. And even when they stop working on it, it usually end up being done when I need it.
Are you sure guy not burying your colonists under a dozens task an expect them to do them sequentially like in more common games ?

Though, about missing priority I missed the ability to order hauling object globally and not on a per colonist basis.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: PotatoeTater on April 20, 2015, 06:25:22 AM
Quote from: wakko151 on April 18, 2015, 02:52:51 PM
The item degradation changed screwed up trading for me. I think they should add the ability to have a building around your beacon. Unless someone else knows another way to run your trade. By the time someone comes along that needs what you got, most of what you got has degraded and disappeared. I probably won't check this particular thread again, BUT... if you know a way around it please message me. Stuck at 5 guys because i can't afford to buy slaves.

They did, you can have a beacon inside around your stockpile, you just have to have another one somewhere without a roof so you can get items.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Havan_IronOak on April 20, 2015, 12:30:50 PM
Just watched the final episode of EnterElysium's You-tube let's play called Rimworld Needs Booze https://www.youtube.com/watch?v=6u3azA4t88Q&list=PLR5ZBfGW6e1m-32iJ1PnyvV-BGggXzJgj&index=33

He's kind of a fascinating guy to watch play. He tells you exactly what he's thinking, he tends to panic a bit and his strategy is a bit rough (kinda like the guy in Sarasota who sculpts with a chainsaw)  He quit on episode #33 after turning back several massive attacks and never really getting a very stable colony when 3 of his colonists dropped dead from starvation. His beef was that while he'd been notified of their poor mood, their health bars were nowhere near critical when they keeled over. Of course this was based on the health shown on the icons at the top of the screen EdB's Interface mod.

I kinda see his point and he does have a large number of followers.  One of his earlier series is what sold me on the game.

Not suggesting anything be changed but thought I'd let folks know.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: Cassey on April 20, 2015, 02:29:59 PM
Finding unburied colonist.  Once you get a dozen or so, its likely your going to lose one or two.  Somehow, I miss it occasionally, and than can never find the dead body - causing me a -10 moral forever.  I play on the largest field size, and even zoomed in to max, I can't find the dead sometimes.
Title: Re: Hey guys- Whats your biggest gripe with this game?
Post by: mc858 on April 20, 2015, 09:55:31 PM
ok guys, bloodborne kicked my ass

im about to watch a Rimworld video and get started on the new build. ill let you all know how it goes. A HOOOOOOT