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Messages - HnDn

#1
Here are two consistent things I've noticed during my current colony:

  • Pawns path at the edge of the road instead of on the road. Sometimes they choose a path that'll have them walk along the edge of a river. Both the road and the river are roughly vertical lines. From limited testing, they would only path on the road if the designated location is right in front of, but not on, the road. I realize that the designated tile is not shown in the image but I thought it would make it too difficult to see the path line. Whenever the pawn, Xue, comes back from stealing insect jelly, she would always take this path. When she goes to steal insect jelly, she would first walk to the river's edge then down toward an unseen bridge to cross the river. The numbers could entirely work out that these paths are slightly faster, but intuitively, I'd expect the road to be the faster route when going in a straight line.
  • Pawns choose not to eat on a table when [assuming] the temperature is too high. I do not have an image for this. My current set up has a separate building where all the meals are cooked and left inside. There's a table outside. From memory, I've noticed that when the outside temperature is 30+ C, they choose to eat the meal standing up inside the kitchen building and not on the nearby table outside. This part is inconsistent, but the pawns sometimes still choose to eat a meal inside a cool area when the meal is left outside or near the table. Both pawns used to be nude, but now only one is nude.

One last note: I posted a while ago that I had a visiting tribal pawn spawn at the head of a river inside a mountain. Recently, I had an escape pod refugee that swam up the river to leave the map.

[attachment deleted due to age]
#2
Quote from: Tynan on July 12, 2018, 08:26:58 AM
That's a terrible way to play, btw. The game is designed for loss and recovery, you're totally neutering it.

I'm gonna redesign how permadeath is presented. Maybe on by default.

One problem I had with permadeath was not being able to continue a game due to a corrupted save. I forget whether my computer crashed or had a power outage, but the xml file was cut off at some point. I always play with it off now (on other games too) to avoid this.
#3
Hey everyone! Another first time poster, long time lurker. This is the first time I've actually been on the forums and have only read through this thread. Also, this will largely be unedited! Because I am lazy.

Anyway, I just wanted to try to provide some feedback but I'm not sure if my playstyle may be appropriate. I want to say I'm a casual player. While I have around 700+ hours on Steam, it is somewhat inflated because I have a bad habit to leave the game on and that I have developed a very slow playstyle. I started during A17 and I used to always play Crashlanded on Cassandra Rough/Intense but I have been enjoying the early game challenge of scenarios like Rich Explorer or Naked Brutality (except with clothes). The Extreme difficulty interested me but I dislike the idea to have to optimize. I'd rather play less optimally even if it makes it more difficult. For example, I always try to have a unique bedroom for each pawn and I always researched carpets first because it must look nice. I always try to choose a map tile that is mountainous with caves and has a river. A road is a bonus! This is not to have a more inherently easier playthrough; I just enjoy seeing these features a lot.  I have a tendency to ramble on.. but another thing I want to say is that I've gotten used to playing at 1x speed the whole time. Especially with a small population, I get more attached to the pawns and like seeing what they do throughout the day.

Lastly, I've gotten into a habit during B18 to make a kind of short story for each day. This was mostly for a friend who likes to hear them and its fun for me to write. Below are the first four days of my playthrough ._. Again, I'm not sure if this would provide well enough feedback since it'll go slowly. I tried to add anything I've noticed in each day. Please let me know if it's too slow-paced to be of any use!

Scenario: Naked Brutality
Difficulty: Intense (Really Hard) -> I also prefer the old names for the difficulties
Storyteller: Cassandra
Map Tile: Tropical Rainforest, 50/60 Growing Period, Mountainous, Caves, Huge River, Stone Road, 275x275
Original Pawn: Marielle "Mari" Rineheart, Biological – 16, Chronological -64
Starting build:  1.0.1959 (technically 1.0.1958 but I had the save at spawn)
No mods

Day 0: A dilapidated ship floated in the gravity well of a rimworld. On closer inspections, one would see the burn marks of plasma and the inward facing holes caused by breaching pods. It was a simple civilian transport ship that had the unlucky fate of meeting a mechanoid-ran ship. It was a quick slaughter as the security personnel were easily overran by the scythes and lancers. Some of the crew tried to hide in the cryptosleep caskets but the devices weren't fast enough to hide the biosignals from the mechanoids. The few that were already in cryptosleep had to also survive the carnage. Mari was one of these rare few. She was about to undergo minor surgery when the alarms went off. By protocol, the doctors placed her in a cryptosleep casket inside a drop pod. There she has been in an unsuspended state for 64 years before imminent structural failure was detected. The pod self-launched to the rimworld.

[For Mari's stats, she only has a story writer backstory since she is 16. Her traits are: masochist, greedy, and brawler. I was curious about the new melee changes. From her readings, she developed a burning passion for animals and a naïve dream of being the next Joan of Arc (melee). She also had interest in creating (building/crafting),spelunking (mining), and learning more (intelligence). She had basic knowledge of medicine, plant, and cooking and only talked briefly with other kids her age about the stories she wrote. A lot of this background stuff is forcing a story but it wasn't meant to be this long :/)

Day 1: A confused Mari first followed a huge river leading away from the northern mountains. Civilizations were sure to be near rivers. Better yet was when she stumbled upon a road. While the river led south, the road led northwest or southeast. Choosing to take the northeast route, she crossed a bridge spanning the river. She didn't travel far though as a rain and fog slowly built up over the day and she essentially backtracked up north. Losing motivation from the downpour, she made a small wooden hut by a rocky outcropping to sleep and wait out the rain. Remembering the survival books she read, she had already gathered some ripe berries on her walk.

-enjoy the berries in the tropical rainforest. I have a current playthrough in the same biome and it didn't have any harvestable wild plants (i.e. berries/agave)

Day 2: Mari stared into the campfire (relaxing socially), imagining the great stories she will tell of this adventure, if she got back alive. Today she had woken up hungry. The rain was still pouring outside and she had to make a sad (and messy cuz she botched one harvest) search for more berries. She was able to roast the berries just right tho and enjoyed a much better (simple) meal for lunch. While eating, she realized she was still naked and not at all prepared for any type of journey. She decided to stay at her hut for a bit while she gathered more food and maybe clothes from the nearby wildlife. From the smell of the roasted berries, a tuttle wandered inside her hut (the door was left open because the campfire raised the temperature). Having a soft spot for tuttles, Mari petted it and gave it a berry (dat tuttle shall be hers). For the rest of the day, Mari gathered more wood and made a lil shed for excess wood (wood is inside a building and out of Mari's hut). She also made a bow but was woefully terrible at shooting (also cuz I forgot she's a brawler). She'll stick with a trusty log for now. Before ending her second day, she remembered a nature book about fertile grounds by rivers. She saw some near her hut and planned a few rice crops for now (I have no idea how to explain how she has seeds, or how she beats down trees and rocks like nothing).

-a nice QoL feature would be some way to distinguish rich soil more quickly.
-I noticed the hide/expand/shrink zone options when a zone is clicked on. While I appreciate the multiple options available now, it feels like it's starting to lean toward U.I. clutter? for just clicking a zone. The same with clicking on a bed with the added end table/dresser options. The most noticeable to me is the order options where it goes into two rows, the upper row just being the remove plans option.
-Never smoothed floors or used the smooth walls mod. It seems to take too long and I rather just mine the rock and build a wall. That's probably due to the low construction level of Mari though
-Door closing speed is a bonus for small stockpile zones as colonists can get an item and leave before it closes.

Day 3: the rain had finally stopped but Mari was still soaking wet. This time it was from sleeping with the campfire still going inside her hut (sweating and slept in the heat debuffs :/). She took a very brief wash in the cold river and dried by dimming campfire as she figured out what to do today. The highest priority was obtaining more food. She explored the area and found many berry bushes. She chose a group that was a bit farther away so she could always have some nearby. Seeing the tuttle from yesterday still near, she offered it some berries. It ate some and continued its wandering, not appreciating her snack. Mari worked a bit sadder now throughout the day gathering more wood. She was able to establish a little outdoor eating area with a (1x2) table and a stool. She gots to eat a late lunch being somewhat comfortable now. As nighttime approached, Mari wasn't sure what to do. She shaped some wood into a wooden club and was working on making the inner walls of her hut not so jagged (rock walls). By the time she finished one [tile] of the rocky surface, she was shocked to find a very wet lady in a parka (visitor) outside her hut. The lady acted a bit rough when she talked and only spoke in short phrases. She seemed to have a basic understanding of Mari's language. What Mari got from the conversation was that the lady was following a drop pod she saw in the sky and went down (spawned) in the river. She saw Mari's fire and wanted to warm up. She also showed keen interest in the clubs and bow that Mari crafted. She offered an herbal medicine. Unsure why the lady was interested in all these pieces of wood, Mari just accepted. Mari and the strange lady chatted late into the night until the lady left in the morning. The lady followed the road southeast.
[A tribal lady from the gentle tribe faction spawned in the river and came down to Mari's wooden hut. Still afraid of that one manhunting squirrel, I had Mari a chop down wood and craft a few more clubs to trade for a herbal medicine. She was casually eating her dinner at 4 a.m. in-game time. From the visitor, I realized that the gentle tribal faction had a colony just further up the road and that the lady left on the opposite side.]

-just a silly thought on how a nude pawn could be sweating from increased temperature in a room but more clothes would fix that.
-the white text notification for the % chance of a failed taming attempt doesn't show on animals like capybaras or turtles so far. I forget if it was already addressed in this thread. While I understand the danger, new players would only know when the manhunting effect occurs, if the mechanic is still in play for these animals.
-also, I noticed the taming dialogue has been changed a bit! I enjoy seeing social interactions between pawns and now they can be seen with animals (even if it's just for taming and maybe training?)
-As mentioned by someone before, it is odd that a roof built outdoor will have 0% light under it regardless of the current sunlight.
-I like the old art for silver after seeing it. However, this feels like what one would see from getting it raw and the old art was after molding/refining it.
-Noticed that Mari needs only 0.85 to reach full nutrition/food. Is this due to her biological age of 16?
-as told above, the visitor from the gentle tribal faction came through the river. The head of the river is inside a mountain so it was the only passable terrain on the northside

Day 4: It was near noon when a groggy Mari was seen walking out of her hut. She stayed up too long with the visitor but she still gotta survive. For now she had a basic to-do list. First she washed up in the river and dried by the campfire, which is outside the hut. Afterwards she'd look for more berries. She found another group of bushes a bit farther away, but she was able to collect enough berries for a couple days. It was when she was roasting her berries that she encountered her first danger. A wandering ravenous chinchilla (mad animal) caught the scent of the roasted berries. Mari tried to gently feed it but the thing jumped at her. She quickly swatted it aside before rushing back into her hut. The furball scratched at the door for a bit before it went quiet. Peeking outside, Mari didn't see it. Not taking chances though, she quickly hauled the (1x2) table and stool inside. Just as she set the stool down and the door closed, she heard more frantic scratching. It really wanted her roast berries. Not sure when it'll calm down, Mari decided to smooth out more the rocky walls. When Mari finally decided to leave the hut, it was nighttime and she saw the chinchilla sleeping in the rain outside. Mari fashioned some more wood into a club so she could kill the furball. It went without a hitch and Mari went to sleep triumphant.

Also, one of Mari's conversations with a tortoise she tried to tame that day:
"Mari tried to make the tortoise sit still. The tortoise refused.
Mari gestured gently and approached the tortoise.
Mari came near the tortoise while talking to herself about demons.
Mari approached the tortoise while whispering to herself about the link between femininity and dead loved ones."

[Mari was already inside her hut long before the mad chinchilla came. It took a bit of micro to get the table and stool inside because I wanted to avoid the not eating at a table debuff. I kind of risk this playthrough by trying to tame that turtle and when I decided to melee the sleeping chinchilla while it slept.

-Typo: when hovering over the Recreation bar in the Needs tab, it says "Recreation is the need [to] have fun."
-Issue with attempting to tame a turtle while the pawn is hungry and without food in the pawn's inventory. Mari obtains berries for the turtle and proceeds to consume food because it is in her inventory. This was also an issue before in B18 where obtaining the food to tame with is a job task and the pawn goes to the highest priority job after the food is obtained.
-Updating issues with the (social/combat) log. After fighting the chinchilla and checking the chinchilla's log, I checked the log for Mari. It still showed the log for the chinchilla until I changed any of the filters. A bit more testing showed that it'll update between Mari and the turtle I'm trying to tame, but it'll not update when switching between the dead chinchilla and Mari/turtle.

I want to thank the developers, Tynan and team, for all the hard work they've done creating this game! For any of you who read through to the end, I also want to say that I've read through every post on this thread and each of Tynan's new builds reflects that he reads through all of them too! (not that I doubted that tho :/)