[A14] Community Core Library v0.14.3.1

Started by RWCCLTeam, October 20, 2015, 12:08:13 PM

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1000101

Before adding mods, everybody knows that you must run RimWorld once and exit completely, right?  Otherwise RimWorld won't have set up it's "base config."

Basically:

1) Install RimWorld;
2) Run RimWorld;
3) Set base config options;
4) Exit RimWorld;
5) Add mods;
6) Run RimWorld;
7) Enable mods;
8) Exit RimWorld;
9) Repeat from 5 as needed.

But, always, always, always, after step 1, steps 2-3 are "required."  Skipping those steps can cause strange errors or bizarre behaviour.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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RemigiuszL

I uninstall game and delete game folder and folder in LocalLOW. Next:

1) Install RimWorld;
2) Run RimWorld;
3) Set base config options;
4) Exit RimWorld;
5) Add mods; (I add only CCL)
6) Run RimWorld;
7) Enable mods, press CLOSE
8) Menu gone.

Shushei

Quote from: RemigiuszL on May 14, 2016, 10:30:49 AM
I uninstall game and delete game folder and folder in LocalLOW. Next:

1) Install RimWorld;
2) Run RimWorld;
3) Set base config options;
4) Exit RimWorld;
5) Add mods; (I add only CCL)
6) Run RimWorld;
7) Enable mods, press CLOSE
8) Menu gone.

Ye its same for me/ I tried reinstaling game few times with cleaning out the locallow rimworld file ( with config and worlds etc ) everytime. And everytime menu disapears . To get menu back again i actually need to delete mod or clear mod config.

1000101

#153
It sounds like the game isn't loading all of CCLs assets.  I'll see if I can reproduce this myself.  If one of you could provide me with your log file too, that would be helpful.

Edit:  I just tried but cannot reproduce this.  Definitely going to need log files from affected people to be able to diagnose.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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RemigiuszL

#154
I changed the language to English, and the menu does not disappear.
(⌐ ͡■ ͜ʖ ͡■)
Then I changed again on Polish and after restart the game menu disappears.

Error loading language from D:\Gry\RimWorld1135Win\Mods\Core\Languages\Polish: dir BrokenStateDef doesn't correspond to any def type. Skipping...


Edit.

I conducted the investigation. Swapped file Menus_Main.xml English and the menu appears correctly in English (obvious), the rest is Polish. In the Polish file is missing a few lines of code at the beginning, I put it with the English version but this is not the problem. I keep searching. May be missing something more.

Anyway, the problem is with the language files, not with modification.

Edit.2
It turns out is missing more lines in the file Menu_Main.xml. I translated English file to Polish and everything works.
I attach a file to the Polish language.
Path: ...\Mods\Core\Languages\Polish\Keyed

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1000101

I'm glad to hear it's not a bug directly with CCL.  Thank you for your work tracking down the problem.  You should submit your translation file update to Ludeon so it can be integrated into the game.
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There are 10 kinds of people in this world - those that understand binary and those that don't.

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RemigiuszL

The problem is with all the language files. Disappearing also other functions in the game. I am currently using the English language. This is probably some old version of the translation. Maybe I'll translate them later, but there are already a group that is doing it, so they should fix the problem.

So, if someone has a problem with disappearing menu let them set the English language. If the problem disappears let please report a problem (in translate section on forum) with the language files - lack the lines of code.

1000101

I think I have the issue fixed on CCLs end.  Now, if the strings are missing you should just get an ugly translation key displayed, but at least you will have buttons.  :)
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RWCCLTeam

v0.13.2 - Warning:  Minimaps!

Some new features this update including a new restart warning window if any major game data changes are detected (such as mod load order, language, etc).  A moddable minimap framework with some default minimaps (initially disabled, enable in the MCM for it).

Bugs fixed both in the core game (BiomeDef) and in CCL itself.

As usual, refer to the commit log for full details.

Fluffy (l2032)

It's so pretty :D

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Peppsen

Loving your work <3, keep it up. Wasn't expecting to be able to change the size of the minimap, but dear god you've done an amazing job!

falcongrey

#161
I think I ran into a bug with the mini-map thing. I have it sat to off in the settings. Game was playing great last night. Sat up a nice little colony. This morning, sat down with my coffee to continue and bam...
Exception from asynchronous event: System.InvalidOperationException: SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object

  at Verse.Scribe_Values.LookValue[Boolean] (System.Boolean& value, System.String label, Boolean defaultValue, Boolean forceSave) [0x00000] in <filename unknown>:0

  at CommunityCoreLibrary.MiniMap.MiniMapController.ExposeData () [0x00000] in <filename unknown>:0

  at Verse.ScribeExtractor.SaveableFromNode[MapComponent] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:


instead of posting the WHOLE thing, I'll attach a copy of a clean output log. (deleted, restarted rimworld, tried to reload the save game)

If it isn't with CCL's mini-map thing, could you help me figure out WHAT caused it so I can point it to the correct mod thread or correct some wrongly sat up mod?

Edit: Just a side note. ALL saves seem to have this same error from this colony. A newly started colony doesn't seem to have this error.

[attachment deleted by admin - too old]
It matters not if we win or fail. It's that we stood and faced it.

jupiterb

I'm having the same error as falcongrey.  It's ALL colonies that have the error.  I can't load any maps at all.
I installed the previous version of CCL and the problem is gone.

1000101

#163
Regarding the load/save bug in minimaps and their overlays:

I tested the load/save with minimaps before dynamic overlays (used for the zones/areas) were added but forgot to test that aspect after.  I discovered the bug myself yesterday and fixed it at my end.  Fluffy also fixed it based on the forum posts and issue report in our tracker.

I am currently merging both fluffy's fix (don't save minimaps with dynamic overlays) and my fix (detect missing minimaps and overlays in saves entirely) and I will have a bug release in a couple hours to resolve this.

This issue is now fixed in v0.13.2.1.

Sorry about this people, throw your rotten tomatoes in my direction.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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falcongrey

It matters not if we win or fail. It's that we stood and faced it.