Great, nice work!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1 2
#2
Releases / Re: [A16] Rikiki's Miscellaneous => Cave biome (08-01-2017)
February 24, 2017, 08:37:54 PM
What happened to the sushi mod?
#3
Outdated / Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
February 24, 2017, 04:15:46 PMQuote from: 12qw34ert on February 24, 2017, 02:15:55 PMThat is from a separate mod called Concrete Floor Patch.
A15 industrialization replaced material for concrete floor and paved tiles from steel to concrete from the mod. There is no such thing in version for A16. Could you restore this pls?
#4
Outdated / Re: [A16] Psychology (2017-2-2)
February 23, 2017, 10:01:43 PM
Hi. Any update for fixation of the errors found by Der Failer on previous page?
#5
Outdated / Re: [A16] Psychology (2017-2-2)
February 21, 2017, 01:23:04 AM
Hi Linq, could you tell me where I can find these words in the source files? They are part of the conversations, some kind of topics I think.
[attachment deleted by admin due to age]
[attachment deleted by admin due to age]
#7
Mods / Re: DinoRim: Add Dinosaurs!
February 18, 2017, 03:55:13 PM
Looks Great! Take your time! It would be a whole new world when this mod gets released.
#8
Releases / Re: [A16] Hatti's Modlist (Updated 05.02.2017) NEW MOD! QualitySurgeon!
February 16, 2017, 07:56:58 PM
Hi Hatti, what does QualitySurgeronInt do? There is no texture for it.
#9
Outdated / Re: [A16] Psychology (2017-2-2)
February 14, 2017, 01:38:32 PMQuote from: Erazil on February 13, 2017, 11:36:53 PMThanks, I found them:DQuote from: danielee on February 13, 2017, 02:37:28 PM
Hi, where can I find these strings? I was trying to do a translation, but I couldn't find them in defs, are they hardcoded in dll?
yes it's hardcoded , i have a french translation in progress and i have already ask
edit : some text are not dynamic, you need wait for see the translation, some text already written before his translation is not translated after update the translation.
#10
Outdated / Re: [A16] Psychology (2017-2-2)
February 13, 2017, 02:37:28 PM
Hi, where can I find these strings? I was trying to do a translation, but I couldn't find them in defs, are they hardcoded in dll?
[attachment deleted by admin due to age]
[attachment deleted by admin due to age]
#11
Releases / Re: [A16] P-Music v9. Adds 13 new fan made songs (21.12.2016)
February 10, 2017, 12:06:18 PM
REALLY NICE! They are very comfortable to learn to. Thank you for making this mod.
#12
Releases / Re: [A15] Rimushima (v2.2.1) Modular Nuclear Power Station
February 10, 2017, 01:34:09 AM
This looks awesome! Cannot wait to try it out
#13
General Discussion / Re: 64 bit?
February 09, 2017, 01:57:07 PMQuote from: hoffmale on February 09, 2017, 09:49:36 AMNo, we also learn pointer in US. No idea where that came from.Quote from: Miridor on February 09, 2017, 03:35:28 AMWell, the main reason why manual memory management can get you better performance is having the absolute control about where in memory you create your objects (so you can abuse the hardware prefetching mechanisms). Of course, the control alone doesn't do anything, to really gain measurable improvements you need to layout your data structures in a cache-friendly way to help the prefetcher do its thing (arrays/object pools can really help with that).
There is a reason why manual allocate/deallocate, if done right, gives you better performance, and why you'd rather use pointers than have multiple copies of 'same' data. And that's also when it gets tricky because you have to do manually in code what's already automated away for about a decade.
Contrarily, having to jump through main memory every time you access a new object (that isn't in an array or similar contiguous memory region) basically sets you up for cache misses every time you access that object!Quote from: Miridor on February 09, 2017, 03:35:28 AMBut every reference to a managed object is basically a "fancy" pointer under the hood (even though you can't really manipulate it). So just accessing an object requires you to dereference a pointer (which can point anywhere the GC/runtime thinks appropriate).
Managed C#/C++ doesn't have 'real' pointers. You have managed objects, everything goes through garbage collection [...]Quote from: Miridor on February 09, 2017, 03:35:28 AMInterestingly, I am a CS student, and those subjects you mentioned were mandatory in 2. to 4. semester at my university in Germany (minus lessons in C, the only language we were taught in any way was Java - so people had to figure out any other language used on their own...). Yes, most of my fellow students aren't always comfortable using pointers, but they really should know their dangers!
Many CS students I speak nowadays don't even know what a pointer is, let alone the benefits and possible dangers of using them, until they get in their third year. And only if they pick specific advanced subjects like Algorithms or Networking and Operating systems (with mandatory lessons in 'classic' C).
I guess you are speaking from an American point of view?
#14
General Discussion / Re: Why is Boreal Forest a cold environment rather than a moderate one?
February 06, 2017, 01:52:58 PM
Thanks guys, I guess I was indeed thinking about conifer forest. I've never been to Russia or Canada so maybe my imagination was inaccurate. Glad to learn some new knowledge:)
#15
General Discussion / Re: Why is Boreal Forest a cold environment rather than a moderate one?
February 06, 2017, 01:47:17 PMQuote from: Limdood on February 06, 2017, 09:21:55 AMIf you look into the core Biomedefs, there are three files: arid, cold, and moderate. And tropical is inside the moderate one.
what grouping is the OP talking about anyway?
If boreal forest is considered a "cold" climate, then rainforest is a "hot" one.
The only grouping is going on in your head i think. I consider all 3 of the forest biomes to be "temperate" or moderate...not really hot or cold.
Pages1 2