In the process of working on a new mod I discovered that you can't use decimals in the cost list for items such as apparel/weapons. Since gold is a small volume material you would need to write 0.1 for 10 gold. Attempting to do so however generates an error "cost in Gold is zero". Interestingly while item costlists generate errors when using decimals recipedefs do not. The vanilla game itself even does this with the recipedef for advanced components where it requires 0.3 gold.
If possible could you please have the cost list take small volume materials into account and allow decimals so its not necessary to use a workaround by making a recipedef?
If possible could you please have the cost list take small volume materials into account and allow decimals so its not necessary to use a workaround by making a recipedef?