Quote from: henk on March 03, 2018, 09:33:51 PM
I hate when cosmetic mods don't come with screenshot in the open post.
Check the steam links to see them
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Show posts MenuQuote from: henk on March 03, 2018, 09:33:51 PM
I hate when cosmetic mods don't come with screenshot in the open post.
Quote from: SihvMan on May 20, 2017, 10:30:52 PM
Hey Anonemous2!
With A17, there's now a better way to add the linked facilities.
You can make a [Patches] folder in the top level of your mod folder and add and xml with xpath PatchOperations, like so;RimWorld/Mods/A17MoreFurniture/Patches
<Patch>
<Operation Class="PatchOperationInsert">
<xpath>//ThingDef[defName = "SimpleResearchBench"]/label</xpath>
<value>
<comps>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>Anon2FileCabinet</li>
</linkableFacilities>
</li>
</comps>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>//ThingDef[defName = "HiTechResearchBench"]/comps/li[3]/linkableFacilities</xpath>
<value>
<li>Anon2FileCabinet</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>//ThingDef[defName = "Bed"]/comps/li[1]/linkableFacilities</xpath>
<value>
<li>Anon2Dresser</li>
<li>Anon2EndTable</li>
<li>Anon2EndTableLight</li>
<li>Anon2RoyalEndTable</li>
<li>Anon2RoyalEndTableLight</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>//ThingDef[defName = "DoubleBed"]/comps/li[1]/linkableFacilities</xpath>
<value>
<li>Anon2Dresser</li>
<li>Anon2EndTable</li>
<li>Anon2EndTableLight</li>
<li>Anon2RoyalEndTable</li>
<li>Anon2RoyalEndTableLight</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>//ThingDef[defName = "RoyalBed"]/comps/li[1]/linkableFacilities</xpath>
<value>
<li>Anon2Dresser</li>
<li>Anon2EndTable</li>
<li>Anon2EndTableLight</li>
<li>Anon2RoyalEndTable</li>
<li>Anon2RoyalEndTableLight</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>//ThingDef[defName = "HospitalBed"]/comps/li[1]/linkableFacilities</xpath>
<value>
<li>Anon2Dresser</li>
<li>Anon2EndTable</li>
<li>Anon2EndTableLight</li>
<li>Anon2RoyalEndTable</li>
<li>Anon2RoyalEndTableLight</li>
</value>
</Operation>
</Patch>
This allows you to delete the research bench and bed defs from your ThingDefs, yet still have the facilities link.
This makes your mod then compatible with anything that also modifies those two def.
If you're interested, I can also whip up some patches for other furniture mods as they are updated to A17, and make them in such a way as to have them activate dynamically, based upon which ones are loaded.
Quote from: Lethe on February 17, 2017, 06:49:16 PM
Anyway for you to make the dresser and night stand buff work on beds added by T's mod? They don't seem to work currently [no grey line connecting them like vanilla beds].
https://ludeon.com/forums/index.php?topic=4373.0
Quote from: jxplicits on January 20, 2017, 12:11:57 PM
Hi, guys
What does this mean and how can I fix it (if it's possible)?Exception in Tick (pawn=Li, job=FinishFrame A=Thing_ANON2EndTable_Frame106736, CurToil=2): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at RimWorld.Frame.CompleteConstruction (Verse.Pawn worker) [0x00000] in <filename unknown>:0
at RimWorld.JobDriver_ConstructFinishFrame+<MakeNewToils>c__IteratorE.<>m__36 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.DriverTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
Quote from: skullywag on January 15, 2017, 09:55:04 AM
Anon, you want this moved back into releases?
Quote from: kaptain_kavern on November 13, 2016, 12:52:13 PM
All the game textures can be DL as an archive from here : https://ludeon.com/forums/index.php?topic=2325.msg265976#msg265976
Quote from: Arnold Rimmer on September 12, 2016, 07:22:18 PM
Anonemous2, Thank you for this mod A small matter that bugs (probably only) me:
Could you maybe set the default rotation when building in a way that the "front" of the
furniture points downwards?
In Detail: The dresser, end-table, end-table with light, filecabinet, when clicked to be built,
all face "north" with their frontside, eg. where the drawers are. So when placed they then
of course look kinda boring. Sure, you can rotate them, but for those who built for beauty
in "our" eyes (instead only for the colonists eyes' beauty), it is a bit tedious
(tedious sounds a bit dramatic though).
Quote from: lilymortis on August 31, 2016, 02:23:55 PM
Is there going to be an A15 version?
Quote from: Deimos Rast on August 23, 2016, 06:36:28 PM
So I've read through the entire thread and there is continual reference to a CR patch, but I can't find the download link anywhere. Looking in the WW guns files, it seems to be standard vanilla verbs, not CR verbs? Unless I'm misreading things.
Just want to know if I can include this in a new playthrough, as I really like the packs.
Quote from: IndustryStandard on May 04, 2016, 10:40:15 PM
By any chance would it be possible to add a couple Japanese WW2 weapons?
Mauser C96
Type 38, 30 or 99 (Bolt action rifles)
Type 99 LMG
Type 100 SMG
MP34 SMG
Obviously not expecting ALLLL of these, since I imagine making the graphics for them is time consuming, but felt like you had a bunch of German, US and Russian weapons and no Japanese.
Quote from: Rimfire on August 08, 2016, 07:07:12 PMQuote from: Anonemous2 on August 07, 2016, 09:24:20 PM
I am currently updating this mod, and will also upload a differnet version that includes other stuff for the steam workshop.
Looking forward to it. I'll link it on Steam when you're done.