[1.0] Children and Pregnancy - v0.5b (2019/Feb/25)

Started by Thirite, December 27, 2016, 09:06:22 PM

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LiteEmUp

Quote from: Kori on April 05, 2019, 06:55:52 AM
The invisible pawn in your third screenshot is 20, so it is not limited to children?
If I were you, I would try the following things:
-deactivate the mod that changes their faces, because that's something that has an impact on pawn rendering. If it is the cause, you can still try to change load order etc. later.
-leave devmode active to see if any red errors appear when you encounter invisible pawns
-unsub and resub Alien Framework, just to be sure

I hope you will find the solution soon!

So this is my current load order

Loaded mods:
MOD-E
Core
HugsLib[ov:6.1.1]
JecsTools
Allow Tool
EdB Prepare Carefully
Prepare Landing[ov:0.9.4]
Faction Discovery
More vanilla factions
Children and Pregnancy - v0.5c
Psychology
Hospitality
[RF] Pawns are Capable! [1.0]
Colony Leadership
[RF] Rational Romance [1.0]: Rainbeau's Rational Romance(1.0.6913.27235)
Rimsenal - Storyteller pack
Humanoid Alien Races 2.0
Realistic Darkness 1.0
Custom Music
More Planning
Rimworld Search Agency
ResearchPal
SS Researchable Stat Upgrades
Fluffy Breakdowns
Stack XXL[ov:1.0.0]
Relations Tab
Medical Tab
InventoryTab
Better Records Tab
Expanded Prosthetics and Organ Engineering
A Dog Said... Animal Prosthetics
LBE's A Dog Said Easy Patcher
Animals Logic
Hardworking animals 1.0
Therapy
Pharmacist
Ugh You Got Me
Combat Readiness Check
Numbers
Color Coded Mood Bar
Share The Load
WeaponStats
Job Splitter
Mad Skills
Xen's Taming Fixer
Infused
Death Rattle
RaiderInfo
I Clearly Have Enough!
Replace Stuff
No Random Construction Quality
Quality Cooldown
Repair Workbench: RepairBench(1.0.0.0)
Misc. Weapon Repair
Simple sidearms[ov:1.3.2]
Dual Wield
RunAndGun[ov:1.1.2]
Defensive Positions
Area Unlocker
Heat Map
Dub's Paint Shop
Labels on Floor
[1.0] RPG Style Inventory
RimHUD
Chickens Efficient Light
Realistic Rooms
VGP Vegetable Garden
[RF] Fertile Fields [1.0]
CuproPanda's Drinks
[XND] Visible Pants
[CP] Detailed Body Textures II (1.0)
Facial Stuff 1.0
[KV] Show Hair With Hats or Hide All Hats - 1.0
Roppoi hair 1.0
My Cute Ear
[SS]Lovely Hair Style
Nackblad Inc Rimhair
Xeva's Rimhair
Rimsenal - Rimhair
Sailor Scouts Hair [1.0]
Spoons Hair Mod
RimFace for Facial Stuff 1.0
Moody
One Big Family
Megafauna
Lord of the Rims - Elves
Lord of the Rims - Dwarves
Lord of the Rims - Hobbits
Orassans
Orassans (EPOE Patch)
RimEffect - Asari of the Rims
Zabrak Race
Zombieland
Medieval Times
[1.0] Starship Troopers Arachnids Ver5.0: Bugs
Twi'lek Race
Crystalloid (Rewrite)
Star Wars - Factions
Star Wars - The Force
Star Wars - Fully Functional Lightsabers
RimGate - Jaffa, Kree! 6.0.0
Half-Rim 2
Call of Cthulhu - Cults
More Mechanoids
MoreMonstergirls
USCM - Xenomorphs Faction 1.0
Rim of Madness - Arachnophobia
Call of Cthulhu - Cosmic Horrors
Lamia(add animal)
Dinosauria
Dinosauria - Patch for A Dog Said...
AnimalCollabProj
AnimalCollabProj ADS Patch
[1.0] RePower
Harvest Everything!
Interaction Bubbles
Hand Me That Brick Lite
Table Diner: Table Diner Configurable Range
Incident Person Stat
Grenade Fix: Rearmed
Prisoner Harvesting
Selling prisoners with no guilt
Pawns Paint! Restored
Snap Out!
[1.0] FuckFriendlyFire
shared bedroom
no disturbed sleep
Doors Expanded
[sd] goodnight
[sd] pillows and beanbags
Industrial Age - Objects and Furniture
[sd] advanced powergeneration
Signs and Memorials
Furnace
ED-ShieldsBasic
Door Mat R1.0
Call of Cthulhu - Straitjackets
[SS]Maid Project
FashionRIMsta
Jewelry
Apparello 2
[CP] Rimmu-Nation - Clothing (All Craftable!) (1.0)
Wall Light
More Vanilla Turrets 1.0
[SYR] Set Up Camp
[1.0]Long Range Transport Pods
Steel extraction
Tech Advancing
More Trade Ships
Neuter Animals
Camera+
Conduit Deconstruct
More Batteries
Dubs Rimkit
Narco
RT Solar Flare Shield
Dubs Skylights
RIMkea
ED-Embrasures
Industrial Rollers
ED-Laser Drill
RT Fuse
Power Indicators
MiningCo. Projector
Damage Indicators
Gas Traps And Shells
[SYR] Bullet Casings
Outdoor Lighting
Quarry 1.0
Prisoner Arena
[T] MoreFloors
More Furniture [1.0]:
RT's Weapon Pack [1.0]
Roof Support 1.0
[sd] medicaddons
[RF] Fishing [1.0]
[RF] Advanced Bridges [1.0]
Additional Joy Objects
RimWriter - Books, Scrolls, Tablets, and Libraries
[RF] Packed Lunches [1.0]
Fences And Floors
DDA Security and More
RedistHeat
Training Console 1.0
[RF] Rumor Has It.... [1.0]: Rainbeau's Rumor Has It
[v1.0]-LinkableDoors
Glitter Tech (No Surgery)
Power Logic
Dubs Bad Hygiene
Better Workbench Management
NeuTech Advanced Medical Pod
Misc. Training
Bridgello
Shield Generators by Frontier Developments
Ofuton 1.0
New Joy Source: Play Music
Turret Collection
Definitely More Cannons - No Armored Centipedes
Zen Garden
Antiqua
Elvasat's Furniture
NamesGalore
Titanium+
BeautyFloors
Kill For Me
[KV] Trading Spot - 1.0
[RF] Editable Backstories and Names [1.0]
[KV] RimFridge - 1.0
Flags and Banners
Star Wars Slave Bikini Outfit
[KV] Change Dresser - 1.0
Bonsaiplus


and this is the log file when first starting the game: https://git.io/fjLOj

i havent tested the dev mode and  check for log errors while an invisible character is active..
but i did try advancing the seasons, and it seems that pawns don't de-age if you advance a season.. unless i missed it somewhere in the dev mode where you can "age" a pawn properly..


i havent done the unsubbing-resubbing since it feels like the last option to do.. i provided my log file and also my load order, to see if anyone experienced can possibly check for maybe "errors"

Bengto

QuoteThis mod goes *after* HugsLib in your mod order. Your load order should look similar to this:

Core (Always first in your mod list, unless a mod that requires that priority slot notes otherwise)
HugsLib (Any mods that rely on this are loaded after)
Children and Pregnancy

I had it after HugsLib..

Tenshi~Akari

^^ If that is the case and you have both HugsLib and C&P (as well as the game itself) in there most current forms, then it might help us a little more if we get your mod list order?  Could very well be another mod causing that error.;)

Bengto

Quote from: Tenshi~Akari on April 07, 2019, 06:29:20 AM
^^ If that is the case and you have both HugsLib and C&P (as well as the game itself) in there most current forms, then it might help us a little more if we get your mod list order?  Could very well be another mod causing that error.;)

Here is the active mods i have atm.



RequiemFang

Quote from: Bengto on April 07, 2019, 06:48:58 AM
Quote from: Tenshi~Akari on April 07, 2019, 06:29:20 AM
^^ If that is the case and you have both HugsLib and C&P (as well as the game itself) in there most current forms, then it might help us a little more if we get your mod list order?  Could very well be another mod causing that error.;)

Here is the active mods i have atm.



I think and I can't be sure but I think the children, school and learning might be the cause, since C&P adds children and pregnancy, the CS&L mod really isn't needed since it basically does the same thing might be causing a conflict due to that.

RequiemFang

in other news I'm getting this at game start, no idea why

[HugsLib][ERR] Failed to apply Harmony patches for HugsLib.Children_and_Pregnancy_testing. Exception was: System.Exception: Exception from HarmonyInstance "HugsLib.Children_and_Pregnancy_testing" ---> System.Exception: Wrong null argument: br NULL
  at Harmony.ILCopying.MethodBodyReader+<>c__DisplayClass19_0.<FinalizeILCodes>b__1 (Harmony.CodeInstruction codeInstruction) [0x00000] in <filename unknown>:0
  at Harmony.CollectionExtensions.Do[CodeInstruction] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
  at Harmony.ILCopying.MethodBodyReader.FinalizeILCodes (System.Collections.Generic.List`1 transpilers, System.Collections.Generic.List`1 endLabels, System.Collections.Generic.List`1 endBlocks) [0x00000] in <filename unknown>:0
  at Harmony.ILCopying.MethodCopier.Finalize (System.Collections.Generic.List`1 endLabels, System.Collections.Generic.List`1 endBlocks) [0x00000] in <filename unknown>:0
  at Harmony.MethodPatcher.CreatePatchedMethod (System.Reflection.MethodBase original, System.String harmonyInstanceID, System.Collections.Generic.List`1 prefixes, System.Collections.Generic.List`1 postfixes, System.Collections.Generic.List`1 transpilers) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Harmony.MethodPatcher.CreatePatchedMethod (System.Reflection.MethodBase original, System.String harmonyInstanceID, System.Collections.Generic.List`1 prefixes, System.Collections.Generic.List`1 postfixes, System.Collections.Generic.List`1 transpilers) [0x00000] in <filename unknown>:0
  at Harmony.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, Harmony.PatchInfo patchInfo, System.String instanceID) [0x00000] in <filename unknown>:0
  at Harmony.PatchProcessor.Patch () [0x00000] in <filename unknown>:0
  at Harmony.HarmonyInstance.<PatchAll>b__9_0 (System.Type type) [0x00000] in <filename unknown>:0
  at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
  at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
  at HugsLib.ModBase.ApplyHarmonyPatches () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
HugsLib.Utils.ModLogger:Error(String, Object[])
HugsLib.ModBase:ApplyHarmonyPatches()
HugsLib.HugsLibController:EnumerateChildMods(Boolean)
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Kori

Quote from: RequiemFang on April 07, 2019, 03:02:37 PM
in other news I'm getting this at game start, no idea why

Do you have Combat Extended?

Bengto

#1537
Quote from: RequiemFang on April 07, 2019, 02:19:28 PM
Quote from: Bengto on April 07, 2019, 06:48:58 AM
Quote from: Tenshi~Akari on April 07, 2019, 06:29:20 AM
^^ If that is the case and you have both HugsLib and C&P (as well as the game itself) in there most current forms, then it might help us a little more if we get your mod list order?  Could very well be another mod causing that error.;)


Here is the active mods i have atm.



I think and I can't be sure but I think the children, school and learning might be the cause, since C&P adds children and pregnancy, the CS&L mod really isn't needed since it basically does the same thing might be causing a conflict due to that.

Kori

Quote from: Bengto on April 08, 2019, 11:39:18 AM
I think and I can't be sure but I think the children, school and learning might be the cause, since C&P adds children and pregnancy, the CS&L mod really isn't needed since it basically does the same thing might be causing a conflict due to that.

It's Combat Extended. The Harmony patch error is caused by CE and can't be avoided, no matter how you change your load order.
I have been playing with CE + CnP forever and haven't noticed any problems though, still I hope Thirite can fix it someday.  :)

RequiemFang

#1539
Quote from: Kori on April 08, 2019, 11:50:03 AM
Quote from: Bengto on April 08, 2019, 11:39:18 AM
I think and I can't be sure but I think the children, school and learning might be the cause, since C&P adds children and pregnancy, the CS&L mod really isn't needed since it basically does the same thing might be causing a conflict due to that.

It's Combat Extended. The Harmony patch error is caused by CE and can't be avoided, no matter how you change your load order.
I have been playing with CE + CnP forever and haven't noticed any problems though, still I hope Thirite can fix it someday.  :)

That explains it, yes I do have CE.

Quote from: Bengto on April 08, 2019, 11:39:18 AM
-snip-

no idea what you were trying to say seeing as everything is in quotes, try putting your reply after the quote code and not within it.

Bengto

Quote from: RequiemFang on April 08, 2019, 02:57:34 PM
Quote from: Kori on April 08, 2019, 11:50:03 AM
Quote from: Bengto on April 08, 2019, 11:39:18 AM
I think and I can't be sure but I think the children, school and learning might be the cause, since C&P adds children and pregnancy, the CS&L mod really isn't needed since it basically does the same thing might be causing a conflict due to that.

It's Combat Extended. The Harmony patch error is caused by CE and can't be avoided, no matter how you change your load order.
I have been playing with CE + CnP forever and haven't noticed any problems though, still I hope Thirite can fix it someday.  :)

That explains it, yes I do have CE.

Quote from: Bengto on April 08, 2019, 11:39:18 AM
-snip-

no idea what you were trying to say seeing as everything is in quotes, try putting your reply after the quote code and not within it.

My fault, This iwhat i was saying:

I have removed it but still get the same error

[HugsLib][ERR] Failed to apply Harmony patches for HugsLib.Children_and_Pregnancy_testing. Exception was: System.Exception: Exception from HarmonyInstance "HugsLib.Children_and_Pregnancy_testing" ---> System.Exception: Wrong null argument: br NULL
  at Harmony.ILCopying.MethodBodyReader+<>c__DisplayClass19_0.<FinalizeILCodes>b__1 (Harmony.CodeInstruction codeInstruction) [0x00000] in <filename unknown>:0
  at Harmony.CollectionExtensions.Do[CodeInstruction] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
  at Harmony.ILCopying.MethodBodyReader.FinalizeILCodes (System.Collections.Generic.List`1 transpilers, System.Collections.Generic.List`1 endLabels, System.Collections.Generic.List`1 endBlocks) [0x00000] in <filename unknown>:0
  at Harmony.ILCopying.MethodCopier.Finalize (System.Collections.Generic.List`1 endLabels, System.Collections.Generic.List`1 endBlocks) [0x00000] in <filename unknown>:0
  at Harmony.MethodPatcher.CreatePatchedMethod (System.Reflection.MethodBase original, System.String harmonyInstanceID, System.Collections.Generic.List`1 prefixes, System.Collections.Generic.List`1 postfixes, System.Collections.Generic.List`1 transpilers) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Harmony.MethodPatcher.CreatePatchedMethod (System.Reflection.MethodBase original, System.String harmonyInstanceID, System.Collections.Generic.List`1 prefixes, System.Collections.Generic.List`1 postfixes, System.Collections.Generic.List`1 transpilers) [0x00000] in <filename unknown>:0
  at Harmony.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, Harmony.PatchInfo patchInfo, System.String instanceID) [0x00000] in <filename unknown>:0
  at Harmony.PatchProcessor.Patch () [0x00000] in <filename unknown>:0
  at Harmony.HarmonyInstance.<PatchAll>b__9_0 (System.Type type) [0x00000] in <filename unknown>:0
  at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
  at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
at HugsLib.ModBase.ApplyHarmonyPatches () [0x00000] in <filename unknown>:0


I removed CL&S and got the error. But now i know that it is CE that makes the issue.

Kori

Was there a change related to bed assignment in one of the latest updates?
Because CnP and BnC both break the prison bed assignment feature from the Prison Labor Mod. When you click the button to assign prison beds, it will list colonists now instead of prisoners.
It was definitely working before the CnP updates. Prison Labor has not been updated since then, so it must be a change on CnP's end.  :-\

varnol

Hello. I tried to google this but nothing came up, maybe my wording sucks - in this case please forgive me and I would really appreciate a link to a solution for my problem if it was discussed before.

Anyway, the pawn I have assigned to childcare gets sort of stuck: the baby cries, i click it, see feed the child option, click it - there is this "thud" sound and the game sort of freezes for a moment and - nothing more happens, even though I have tons of food lying around.

They manage to feed babies sometimes, because I have now one functional toddler (luckily those can just grab the food and eat it)

But how and why I have no idea and the baby I have now is about to die of hunger - honestly I am about to throw the celebration when it happens because my pawn wastes so much time on this and I am totally banging my head about it.



[attachment deleted due to age]

Kori

Quote from: varnol on April 09, 2019, 07:24:29 PM
Anyway, the pawn I have assigned to childcare gets sort of stuck: the baby cries, i click it, see feed the child option, click it - there is this "thud" sound and the game sort of freezes for a moment and - nothing more happens, even though I have tons of food lying around.

Try to activate devmode and see if an error pops up when you try to feed the baby.
Also when you play with RJW you should use the Baby And Children mod (workshop) instead. It is a fork of CnP that was made compatible with this mod.

Vellaciraptor

Hi,
I just saw that this had been updated - it's my favourite Rimworld mod so I'm really happy (thanks!). I've downloaded and installed, but it's showing up as version 0.4b, and creates a load of error codes. It also seems to block Prepare Carefully from working, which I don't remember it ever doing before. If anyone could give me a hand getting it working I'd really appreciate it!