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Messages - JuicyPVP

#16
Ideas / Re: 0.5x/0.25x speed
January 18, 2017, 02:43:53 PM
I agree- would be very useful in combat. I currently have to pause constantly while under attack.
#17
I sell flake to buy steel/components. I usually call 2 bulk traders every 3-5 days to sell my flake and buy their steel. I have never been able to run a colony without interaction from the outside world. And I think that is a good thing. In reality- if you mine all your steel (iron) then you don't have any more steel (iron). Better get something to trade for it.
#18
General Discussion / Re: Listening to complaints.
January 18, 2017, 01:23:57 PM
Quote from: PotatoeTater on January 18, 2017, 01:20:19 PM
Quote from: JuicyPVP on January 18, 2017, 01:11:06 PM
I think some "balance" should be in place for mountain bases, but Id like it in the form of a boost to other types of bases. Is that possible? IDK. I posted in another thread maybe we can do a mood buff (+) to pawns whose room exits into "unroofed" or "Out doors". And then maybe make infestation only spawn in dark. Because right now they can spawn in lit up rooms (like a hospital. omg lol) and that just doesn't seem balanced for a hive to pop up in the middle of a fully operational/used every day base.

The idea behind hives is they drop out of the ceiling, so imagine if there where z levels, the area above your colony is a hive and they come out of the overhead mountain so they can drop anywhere.

Now that that was explained at least it makes sense to me.
#19
General Discussion / Re: Listening to complaints.
January 18, 2017, 01:18:07 PM
Quote from: PotatoeTater on January 18, 2017, 01:09:09 PM
To be fair, nothing he has said in the initial post is disrespectful or unnecessary. Since the steam release more and more people have been complaining about how hard the game is. It comes with the standard steam audience and is something very true. If you think the game is too hard and everything is unfair, play on an easier difficulty, or go to a game that is easy. Milon has stated it perfectly that many of us have been here for years and we enjoy the game how it is, and seeing people complaining about the difficulty does suck, you're new and starting out by trying to call someone disrespectful for voicing his opinion isn't what we uses the forums for. If you disagree with how the game is make a suggestion in the suggestion area, learn to code and make a mod, or as stated before find a different difficulty or game all together.

See now this is where the $ vs OG loyalty thing will come into play.

I am not offended by people who want the game to be hard (or keep it hard). After re-reading it, maybe OP wasn't condescending (there have been some arguments elsewhere about the pre-steam rimworld players vs the steam players, and generally the pre steamers are rude to anyone who bought on steam. again elsewhere not here) and I am just used to seeing people rip steam players for this specific game.

The modding community will likely always provide an out. ALSO scenario editor does allow you to turn stuff off. Like Zzzrrt.. and Infestations, which I currently turned off because I don't like them/cant do anything about them. Now this game IS alpha. I think once it gets closer to a finished product, there will be a better learning system which will explain the scenario editor. I mean once you learn how to use it (or just find it lol :P) rimworld becomes whatever you want it to be. Add in mods, and the game is literally what you make it.
#20
General Discussion / Re: Listening to complaints.
January 18, 2017, 01:11:06 PM
I think some "balance" should be in place for mountain bases, but Id like it in the form of a boost to other types of bases. Is that possible? IDK. I posted in another thread maybe we can do a mood buff (+) to pawns whose room exits into "unroofed" or "Out doors". And then maybe make infestation only spawn in dark. Because right now they can spawn in lit up rooms (like a hospital. omg lol) and that just doesn't seem balanced for a hive to pop up in the middle of a fully operational/used every day base.
#21
General Discussion / Re: Listening to complaints.
January 18, 2017, 01:07:52 PM
Quote from: Elixiar on January 18, 2017, 07:11:07 AM
People seem to be complaining non stop about everything now. Seems to have intensified since alpha 14 jumped to steam too.

Complaints about sieges.
Infestations.
Traits.
Pawns that are not invincible.
Mood debuffs.


Please Tynan do not cave and cater.
Please don't.

There are some realistic balance issues. (maybe not with sieges? I haven't seen anyone complain about those? I Like sieges its basically free stuff). I think the biggest unbalance is infestations. Building into a mountain has a lot of benefits, but I just feel the infestation is over weighted against them (if we agree sieges are not a "raid" and more like "Hey here is free stuff" then the overhead mountain is really kind'a pointless which is one of the huge advantages.

Quote from: Orravan on January 18, 2017, 12:56:29 PM
Quote from: milon on January 18, 2017, 12:26:23 PM
(...) I'm giving you the benefit of the doubt, but please be aware that to many of us, it looks like you created an account simply to "stir the pot".

I've been on the internet for long enough to totally get that, but I created an account because what Elixiar wrote is a disrespectful rant that I disagreed with.
It really is as simple as that. Why should it be surprising?
Not having an account until now doesn't mean I haven't been reading the forum, nor that I don't have an opinion to express like anyone else.


Brah- just take the edge off. Like- there was a much better way to reply with what OP had to say. I agree that the post is condescending to people (who bought it on steam for instance) and full of assumptions. But don't punch a guy in the face who calls you an ass... you'll get charged for assault, not him. lol.
#22
Ideas / Re: Anti-Predator Turrets
January 17, 2017, 12:34:32 PM
I might even go one farther and ask for 2 buttons one to auto target predators. And one to kill all non domesticated animals.
#23
Ideas / Re: Anti-Predator Turrets
January 17, 2017, 12:25:26 PM
Quote from: hector212121 on January 17, 2017, 06:01:08 AM
It's just easier to keep them free range. :P

He is right- Keeping your chickens free range (in an animal zone of course) allows grass to feed them instead of you actually needing to provide a farmed food source. Now- I use a wall with a "front gate" (just an opening) and wolfs will come through my gate and eat my chickens. So I do wish there were an option for turrets to kill predators. It would just be a little check box like the hold fire button. Off by default.
#24
Ideas / Re: Cryo Healing Caskets
January 14, 2017, 06:12:53 PM
I would build this in my base if it did those things. Even if it needed an air core.
#25
For reference to us Americans. 1500c is 2700f+ that's really hot. And 800f is 400c+. Very hot numbers.
#26
I looked up some quick figures. Concrete doesn't start to lose its structure till 800f+. That's really, really hot. Like... all your people can't even go In to fight the fire at that point. And thats just where it starts to lose structure, minuscule  amounts. Not where it crumbles. A few sites are stating 1500c for a crumbling temp of concrete and 2000c for melting stone. The fire thing really has to do with this, which I tried to articulate, but I might not have. What fuel, in a stone buidling, will burn until the fire gets to 800f? Even If people only have a wood table and chairs... that's not heating a room to 800f. So there is a disconnect between ignition, even in a wood table/bed, and 800f where stone would start to collapse. Like- what is burning to get the room/flame that hot? It's not that they are impervious to fire- it's that getting a fire hot enough to destroy them is not very realistic if there is no substantial fuel sorce.

Also, making fires more prevalent will result in players taking the path of least resistance - which isn't a town type base. It's fire poppers. Fire poppers in every room. Is likely MUCH cheaper than spending 3-4x on building materials by no shared walls, and then needing to cool/heat everything seperate.

I like the peaceful sleep buff- no shared walls for a room type thing.
#27
Ideas / Re: A hate of Infestations as is
January 13, 2017, 10:59:15 PM
^can we be friends? 
#28
General Discussion / Re: How do Raids work?
January 13, 2017, 09:09:39 PM
They attack and destroy random crap
#29
General Discussion / Re: Colonists de-drafting?
January 13, 2017, 05:07:24 PM
Yeah. I use draft to fight forest fires without expanding my home zone. . . This bones me every time. I'll be looking so eh were and all my firefighters will u draft and go to sleep. The fire spreads. Lol
#30
Wood walls and floors? You nuts? Lol. I usually have 3-4 multi purpose buildings. But sometimes more, and rarely I'll play all dug I to a mountain.

Someone mentioned this, but the zzzrrt. Event is a big penalty for people running one big building.

As far as boosts I could only think of the one I already said- giving a bonus to pawns if their room doors lead to un roofed or outdoors zones, but that would lead to a condo style building being given most prevalent.