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Messages - Asero

#16
Almost like the heavy-watt wires and power-transformers in Oxygen Not Included. Now all you need to do is add is the ability to overload the grids and make them explode ;D

Also: Finally found a proper use for RT's Powerswitch, so thanks!
#17
Releases / Re: [1.0] DocWorld
November 19, 2018, 03:00:28 AM
Quote from: Canute on November 19, 2018, 02:49:13 AM
Dr_Zhivago, let me suggest that you add the changelog.txt at your posting, just put it into [ code] so it is easyer to read.
So people geting a clue about that mod, without opening other websites first.

Agreed. Went to both links and still don't have a clue, much less find any changelogs in the process.
#18
Releases / Re: [1.0] Psychology (2018-11-18)
November 18, 2018, 01:42:41 PM
Getting the same as Sleeeper above.
Quoteat ExpandedIncidents.Harmony.InteractionWorkerCliquePatch.ManageCliques

Seems to happen shortly after I send out a caravan with my 'colony leader' in the group and switch to the map view.
#19
Quote from: NoCanDo on November 17, 2018, 05:22:25 PM
I don't get MAI...what it do? What it look like? Where to get?
Don't feel too bad. I've played this mod since forever and I'm still struggling to figure out how to build one myself ;D

#20
Ideas / Re: Colonists bar sort/drag option?
November 17, 2018, 11:48:24 AM
Is there any way to move their position on the screen?
Used to be able to do this in an old mod pack (A17), where you can even move the entire bar to the bottom and 'compact' them among other useful features. Unfortunately I never got the particular mods name.
#21
Quote from: Canute on November 14, 2018, 04:07:17 AM
Your biome temperature can force trader to leave your map.
They don't like it when it is too hot or too cold.

I'm playing on an Ice biome (always winter) and interestingly I thought it was a bug that they never showed up during the colder months. Then suddenly during 'spring' I was overrun by traders and visitors (hospitality mod). Of course it's still -25deg so the traders just stay a few hours and then quickly leave again.
#22
Quote from: viperwasp on November 14, 2018, 01:41:17 AM
Yeah Rah thank you. Don't follow these suggestions please. In my opinion would be a downgrade to the mod. I like it perfect the way it is.

Agreed. Frankly, what is the point of downloading a mod if you don't agree how it's put together. Just move on to something else that fits your playstyle.
#23
Ideas / Re: Your Cheapest Ideas
November 13, 2018, 11:23:58 PM
The stars looked down at me from infinite space. We are tiny, they said, but you are insignificant.
#24
Releases / Re: [1.0] Orassans 🐱
November 13, 2018, 10:12:37 PM
Quote from: Monroyo on October 27, 2018, 10:10:10 AM
Hi there, I can't find the non-steam user link ans alien frame his not updated to v1 yet ?
You won't get any love here. Try one of those 'shady' sites for a download, or just forget about it.
#25
Quote from: zmadz on November 13, 2018, 02:52:57 PM
i noticed today that it spams the log so much that it kills fps of a playable game :(

Same problem here, though it luckily doesn't seem to affect the framerate on my end. It's pretty annoying though since it makes the log useless to track potential problems with other mods during gameplay or testing.

Edit: Seems if you have Debug mode enabled, you get your log spammed up with this nonsense. Also I just found out that this mod uses // Assembly-CSharp, Version=1.0.6864.30442 instead of // Assembly-CSharp, Version=1.0.6864.30166 (Stable version)

Either way, I'm moving on to something else.
#26
Quote from: Shurp on July 17, 2016, 10:02:28 PM
Quote from: quxzcover on July 16, 2016, 01:11:33 AM
its your choice if you want to start with something good or not. the game is almost unplayable though for me without prepare carefully.

Unplayable?  How?  It only takes me a few minutes of clicking "Randomize" to get someone who can shoot, someone who can cook, a doctor, a negotiator, and a researcher.  That's all you really need at the start.  Sure, having crappy constructors, miners, and farmers will slow you down, but is that really detracting from enjoyment of the game?

#27
Before EDB Prep came out the only way was to edit the actual save files yourself. It was a huge headache and easy to mess things up if your not especially careful ;)

Guess it's going to be tough going back to the old ways again.
#28
Thanks for quick update!

Also: anyone else getting bombarded by ads from the Mediafire download links as well? Normally my adblocker takes care of them, but lately nothing seems to stop them from popping up :(
#29
Outdated / Re: [A14] Simple Meat Substitute Mod
July 16, 2016, 11:21:53 PM
Quote from: Encode on July 16, 2016, 10:55:22 PM
As I was updating my mods to A14, I took to myself to update this Quorn mod as well since I'm using it; thanks for the mod!! :)

Thanks for sharing  :)
#30
Quote from: Elixiar on July 08, 2016, 05:57:15 PM
This is an exceptionally good mod but the new weapons feel grossly overpowered.
Extreme accuracy or extreme CD for burst fire but everything high just hurts the balance for me.

No offense to the mod creator, but this has always been my main issue as well. Normally I'd just edit the XML files myself, but it gets old hat having to do it for every update.