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RimWorld => General Discussion => Topic started by: Christian on October 13, 2013, 02:49:21 AM

Title: Why did you back Rimworld?
Post by: Christian on October 13, 2013, 02:49:21 AM
Curious, what appealed to you to back the game?
---
For me it was a number of factors. I had been hesitant to back because $20 seemed a bit high for a tier. But the game just speaks to my love for realistic gritty sci-fi, and for my love of emergent storytelling. The potential depth of the modules and the player stories are equally fascinating

Then there's the addition of tactical combat. And finally I admire the developer for not adding stretch goals and just focusing on making the best possible experience, not diluting the game with inconsequential additions and add-ons
Title: Re: Why did you back Rimworld?
Post by: Semmy on October 13, 2013, 02:51:43 AM
well he mumbled something about
dune
dwarf fortress
warhammer 40K
firefly
and i cant remember the rest. TBH that was enough
Title: Re: Why did you back Rimworld?
Post by: Pheanox on October 13, 2013, 03:28:34 AM
Something something sci fi.  Something something Dune.  Something something Firefly.
Title: Re: Why did you back Rimworld?
Post by: British on October 13, 2013, 04:33:48 AM
Quote from: Christian on October 13, 2013, 02:49:21 AM
Curious, what appealed to you to back the game?
I'd rather ask... what didn't ? ???
Title: Re: Why did you back Rimworld?
Post by: Gazz on October 13, 2013, 04:52:38 AM
An infantry tactics engine so "RTS" fights are more than sending a blob of units to eradicate the enemy blob of units.

Naturally less detail than in something like JA but that doesn't have to be a bad thing. The scale of the game dictates the level of detail. Or it should. In JA 2 v1.13, those modders went batshit crazy with the detail. =P
Title: Re: Why did you back Rimworld?
Post by: Fodd on October 13, 2013, 05:14:55 AM
Well, they had me at "Influences/inspiration from Dwarf Fortress" and in space. Then i heard the music, and I was suddenly "MINE!!!!"
Title: Re: Why did you back Rimworld?
Post by: Zeiph on October 13, 2013, 08:58:36 AM
The reasons I backed Rimworld is... because it looks awesome ! (could I ask for a tiny pet dinosaure for my PK? pleeeeasee o_o)
Title: Re: Why did you back Rimworld?
Post by: salt1219 on October 13, 2013, 11:30:15 AM
@Zeiph i would love to hear what you have planned for your PK

anyway back on topic.  I backed because i have always believed in game play over graphics and i'm a sucker for indie sim/strategy games.  having seen the lets plays i was very impressed at how developed this game already was, more kickstarters should take notes.

i would have only backed at the 30$ level if it wasn't for the chance to add something of my own to it.
you could say designer level was calling my name
Title: Re: Why did you back Rimworld?
Post by: Haplo on October 13, 2013, 11:50:16 AM
I'm on the same mind as salt1219:
Normally I would only go with the lowest price on kickstarter to get the game, but here I liked it so much, that I wanted a bit of myself in it.
Even if I'm not that free on my money to go with PK or Designer, at least you'll find me in something small and insignificant.
Ho ho ho ho... and a bottle of rum.. 8)
Title: Re: Why did you back Rimworld?
Post by: Dohon on October 13, 2013, 04:10:06 PM
It was actually a mixture of things that have already been mentioned by others in this thread.

* Dwarf Fortress, Firefly, Warhammer 40K inspiration? Hell yes.
* Jagged Alliance 2-alike combat engine? Hell yes!
* Original Sci-Fi approach? Hell YES!

I was so impressed that I threw way more money at this project than I normally would. So, I am really looking forward to it!
Title: Re: Why did you back Rimworld?
Post by: Keystone on October 13, 2013, 06:57:49 PM
The Videos of the game made me feel warm inside, so I backed.

I was drinking tea at the time, so the warmth could have come from either source.
Title: Re: Why did you back Rimworld?
Post by: GC13 on October 13, 2013, 07:01:50 PM
I love the genre, so I was happy to see such a promising example come up.

I mean, come on. Who doesn't want to build their own space colony? Yeah, I didn't think so.
Title: Re: Why did you back Rimworld?
Post by: SteveAdamo on October 13, 2013, 09:07:18 PM
i was obviously impressed with the overall concept, but it was Tynan's refreshing outlook on the campaign itself, and game design that really intrigued me...
Title: Re: Why did you back Rimworld?
Post by: Discords Chaos on October 14, 2013, 03:03:50 AM
Quite liked the idea of story driven gameplay in an RTS setting. I't not often done outside a scripted campaign and that's what shows me promise.

Also reading though his stance on Stretch goals made me feel that I'm kickstarting a game that's going to feel great being developed (like Kerbal Space Program) rather than a game that sounds great being developed., but nothing exciting happens until much later. (Like Star Citizen)

There are already visible and working game mechanics and I love nothing more than riding the development train. Being able to come back to a game every so often and having new things to play with refreshes the experience. Being a developer I'm also interested in modding and what might be possible in Rimworld.
Title: Re: Why did you back Rimworld?
Post by: JoeJackT on October 14, 2013, 04:46:18 AM
Quote from: Semmy on October 13, 2013, 02:51:43 AM
well he mumbled something about
dune
dwarf fortress
warhammer 40K
firefly
and i cant remember the rest. TBH that was enough

this + mod support + sims city type environment + colony break down drama + possible space station 13 like mayhem + MOD SUPPORT = possible all this + mechs. = ???? =

(http://cdn.breitbart.com/mediaserver/2012/10/02/jack-black/jackblack-bailout.jpg)
Title: Re: Why did you back Rimworld?
Post by: UsF on October 14, 2013, 10:27:54 AM
I like early access and watching games grow while at the same time helping out a developer getting his game made and not being subject to a marketing campaign or the normal release hype building up. I like it calm. :)

From a gameplay standpoint, I like management games and systems that need to be conquered as well as sandbox style games that offer lots of re-playability and discovery.
Title: Re: Why did you back Rimworld?
Post by: RoseyNineOneOne on October 14, 2013, 10:19:28 PM
A sci-fi game about creating a colony. I like colony/fort/city building in sci-fi or fantasy or etc. genres with constant dangers all around me. 'Tis why I like Dwarf Fortress so much.
Title: Re: Why did you back Rimworld?
Post by: Vandigeth on October 17, 2013, 06:12:29 PM
I really enjoy this type of game and think that mainstream gaming has really left me out. I don't play FPS and real action heavy games. I really like Prison Architect but find the prison atmosphere rather limiting. The idea of a sci-fi space colony is brilliant for all the possibilities it brings.

I feel that in the spirit of full disclosure I must say that I've played Dwarf Fortress off and on for four years now. While I absolutely adore DF, the slow pace of updates and underwhelming progress it makes puts me in a position where I'm thirsting for more. I suppose if I have enough "developing games" to switch and feed on new content every couple months then I feel like I'm just paying my way into a video game buffet.

For instance, forgive any name dropping, but the recent release of early access Spacebase DF-9 from Double Fine is another one in which I'm greatly interested. While it's feature poor right now, if it updates once a month... and Prison Architect updates once a month... and Rimworld updates once a month (not saying any of those are promises)... UnReal World updates once in a while... DF updates once a year... and other early access/ongoing development games that I'm participating in update at intervals then I'm constantly burying my face in new content. That's what I love about projects like these. I get to watch, participate, and revel in so many ongoing projects that I feel like I'm constantly surrounded with new stuff after paying the admission fee. I'm psyched :D

Shew, I'm done.
Title: Re: Why did you back Rimworld?
Post by: Dejix on October 17, 2013, 11:48:08 PM
The short list:
Good idea.
Excellent work already done.
Friendly community.
Social and active developer.

All in all an excellent investment in my opinion. The experience of seeing things grow and even helping them do so is icing on the cake.
Title: Re: Why did you back Rimworld?
Post by: Dodd on October 18, 2013, 12:20:33 PM
Most of the reasons above are very valid and bang-on for me. I loved FTL, and I see the inspiration with it... I love these kind of games and I think the idea's fantastic.

I also went to elementary school with Ty way back in the day, so more than happy to support an old friend in his (awesome) endeavour.
Title: Re: Why did you back Rimworld?
Post by: C.B. Klausberger on October 18, 2013, 09:14:20 PM
Easy three-answer thing:

Title: Re: Why did you back Rimworld?
Post by: Tynan on October 19, 2013, 01:46:21 AM
Quote from: Dodd on October 18, 2013, 12:20:33 PM
Most of the reasons above are very valid and bang-on for me. I loved FTL, and I see the inspiration with it... I love these kind of games and I think the idea's fantastic.

I also went to elementary school with Ty way back in the day, so more than happy to support an old friend in his (awesome) endeavour.

Hello there Mr. Dodd!

Everyone - These are very interesting to read.
Title: Re: Why did you back Rimworld?
Post by: tomigutt on October 19, 2013, 10:17:23 AM
Lots of reasons, but I did not need every one of them.
- I love sandbox games
- I love Sci fi everything
- I love "God games"
- I love DF
- I thought the AI storytellers were interesting
- I enjoyed the video on the Kickstarter, thought Tynan looked and sounded like someone that deserved some early founding.

I think the game looks awesome and are really looking forward to experiencing  it in person when the kickstarter ends.
I also get to push my name unto others, which is AWESOME!
Title: Re: Why did you back Rimworld?
Post by: mumblemumble on October 19, 2013, 01:26:39 PM
RNG of FTL (as well as some story aspects)
Building aspects of dwarf fortress (never played it, but the building aspects in this are great, and in a way that I can understand)
combat similar to XCOM enemy unknown somewhat (at least it seems that way).

And a Dev who seems like he will REALLY stick with his project unlike many kick-starter devs. The fact hes had 2 updates so far during kick-starter in the press copy is evidence enough to this. And despite being pre-alpha, his game already resembles the quality other fully done games, so having this funded I think will only make it better.
Title: Re: Why did you back Rimworld?
Post by: LobsterSundew on October 20, 2013, 12:05:05 AM
Upon seeing RimWorld launch I had a Futurama "Shut up and take my money" moment. I see RimWorld as potentially one of the games that will replace FTL as the game I regularly play. FTL is finally starting to become less interesting now that most of the challenge is gone for me even on normal mode.

I also played a lot of Tremulous back around 2006-2007 where I learned to enjoy efficiently placing automated defense turrets. When I finally get to play RimWorld I'll likely start experimenting with base defenses.
Title: Re: Why did you back Rimworld?
Post by: Brendon on October 20, 2013, 05:14:52 AM
Well, first noticed the game through Sacriel's stream on twitch, watched for a few hours then Tynan came and started chatting about the game on stream and i was hooked :p .
Title: Re: Why did you back Rimworld?
Post by: Peldorain on October 20, 2013, 06:13:53 AM
EnterElysium's Video, and the fact that it is a game-type that I have been looking for, for an extremely long time. Prison Architect didn't appeal to me(setting I guess), and Spacebase DF-9 is so incredibly bad playing(got it on steam early access, like your tech's don't repair ANYTHING, but it is an alpha so that will hopefully change). However, yea after watching some LP's it got even more interesting, because I just wanted to see if the ways that I thought of in my head of building stuff would work.
Title: Re: Why did you back Rimworld?
Post by: Noxmutagen on October 20, 2013, 04:05:27 PM
It's basically Dwarf Fortress with animations, graphics, lighting, features, and a real shot to make a ton of money and appeal to a wide audience. (also mechs)
Title: Re: Why did you back Rimworld?
Post by: heng on October 21, 2013, 08:31:49 AM
the selling point for me: adaptive AI storyteller...
if(!) tynan can pull this off, this would be the first game i can think of promising a gaming experience similar to pen and paper dungeons and dragons sessions. not an endless challenge until you keel over and die (tetris), not the game against the player and only one can win (any other game, really)... but rather a game that understands the necessity of tension as motivation, yet focussing on continuing the story. like a true Game Master would in real life...

plus a chance to see my name in the game, prepare to get raided by my personal pirat raider ;-)))

... oh, and mentioning firefly *g*

Title: Re: Why did you back Rimworld?
Post by: SweetLogan on October 22, 2013, 12:03:32 AM
Dejix got most of it for me.

It also scratches the sandbox itch. (I reinstalled Pharaoh a while back for this persistent desire)

The reason that made me create a kickstarter account and commit was the presence of gameplay vids on youtube.  Those were key for me.

Tynan being active and engaging with backers, fans, forum members made me happy to kick my backing up a notch.  Plus, it'd be cool to put Sweet Logan into a random raider occasionally.. that or Muffalo Bill. Humm... decisions.

Even if it Tynan takes it in a direction that doesn't entirely appeal to me, personally, I'm sure it will be a solid game and I'm happy to support that.
Title: Re: Why did you back Rimworld?
Post by: John_T on October 24, 2013, 05:59:13 PM
One of the YouTubers (Zemalf) I routinely watch did a LP and after watching the first episode I was hooked. Watching the raiders intelligently take cover behind rubble while attacking the colony gave me chills lol. I was extremely impressed with the fact that it was PRE-Alpha because just watching it made me count the hours until I could get my hands on it even in this stage. Needless to say I am sure we are all on the edge of our seats for the next stage of development.
Title: Re: Why did you back Rimworld?
Post by: Muxsey on October 25, 2013, 04:38:58 PM
I backed it after seeing an obviously dedicated person behind it on kickstarter via the PA forums, honestly.. the whole game/idea is brilliant and I'm starting to love Indie games moreso than big ones lately, it just seems that a lot more goes into them and they really listen to their community more.

The community here was also a big turning point for me - believe me going on to a forum and not seeing the usual everywhere is great.
Title: Re: Why did you back Rimworld?
Post by: Mucephorous on October 28, 2013, 11:11:26 PM
I saw a youtube video of it and thought it looked interesting, first thing I've supported on kickstarter and feel like it was the right thing :)
Title: Re: Why did you back Rimworld?
Post by: Kannata on October 29, 2013, 02:48:38 PM
Just fucking brilliant.
And that he used the same architect thing as Prison Architect got me even more interested. I found this game on Facepunch and I'm gonna back $30 soon.
Title: Re: Why did you back Rimworld?
Post by: nerys on October 30, 2013, 01:49:10 PM
watched a youtube video (scott manley I think?? does Kerbal videos) anyway fell in love instantly.

had to back. decided spending $20 what the hell spend another $20 get a name in the game :-)

REALLY hope he can make it seriously epic. I have been tinkering with it the last day and it has huge potential.
Title: Re: Why did you back Rimworld?
Post by: Foul on October 31, 2013, 10:34:33 AM
There was a Rock Paper Shotgun article about the game a month or two ago, then another about the kickstarter which is when I got on board.

I love Dwarf fortress and old bullfrog games. Rimworld has been a dream game of mine for years.
Title: Re: Why did you back Rimworld?
Post by: UNAgamer on October 31, 2013, 02:10:19 PM
Pretty simple really. I turned 30, got thinking about what I want to do with my life, and was thinking about how I should finally go all-in on learning C++ properly so I can make that colony game I always wanted.

...then I see a Scott Manley video showing the game and basically go all "omg someone else is already making it!"

Was a quick turn from that to putting my money in. :)
(And besides, the exchange rate is fairly awesome for me right now.)
Title: Re: Why did you back Rimworld?
Post by: IPOOPonUCLA on October 31, 2013, 08:02:58 PM
Dwarf Fortress with an interface, plus I love Prison Architect.
Title: Re: Why did you back Rimworld?
Post by: Veneke on October 31, 2013, 08:34:12 PM
Colony-building in a Firefly-inspired 'verse with a decent combat system. Here's my wallet, and my credit card and some bank account details for you...
Title: Re: Why did you back Rimworld?
Post by: Dragula on October 31, 2013, 08:39:35 PM
I'm not hindered by any knowledge of the major influences other than JA2 but when i saw the video on kickstarter i was intrigued. More LP video's got me hooked, the storytelling-style over a fixed plot or aimlessly building a colony basically won me over.
And Ty seems like an okay dude, determined to get this working and worth my backing.
Title: Re: Why did you back Rimworld?
Post by: Bedshaped on November 01, 2013, 10:31:04 AM
I've only ever backed two projects on kickstarter; Faster Than Light and Rim-World. Both times it was because I saw talented developers working on unique games who were already hard at work and had a clear and concise plan moving forward.

I found out about the game through Scott Manley and really loved the colony and random encounter aspects. Pledged $22 CAD.
Title: Re: Why did you back Rimworld?
Post by: TankaaKumawani on November 01, 2013, 11:15:29 AM
I was yet another Scott Manley convert.  After a somewhat lackluster experience with Spacebase DF9, I went looking for a better space colony simulator (after having much fun playing with the Baystation 12 crowd) and found RimWorld.  The surprisingly competent AI, accessible interface, and minimalistic graphics presentation (it's a good compromise between Dwarf Fortress and full 3D) made it worth my while.

The chance to have an engineer/technician/researcher with my name running around in the game was...too appealing, I think.
Title: Re: Why did you back Rimworld?
Post by: Scelestic on November 01, 2013, 02:08:46 PM
I hadn't heard of the game until i saw a video on it by Scott Manley, and like the poster above.. Spacebase DF-9 is interesting but it is lacking in content right now- but it did incite my need to find a game like it- In comes Rimworld.
I like the concept of Rimworld, although I have yet to actually play it. The semi-survival, semi-strategy, all simulation rather easily drew me in and had me interested in what the game would be like in a few months with more development.
Title: Re: Why did you back Rimworld?
Post by: Leird on November 01, 2013, 02:14:54 PM
I saw the game on RockPaperShotgun. Watched some let's play on youtube, and then i fell utterly in love with it!
Title: Re: Why did you back Rimworld?
Post by: Daveodeth on November 01, 2013, 03:29:36 PM
The one and only reason is no one makes this kind of game and I'm willing to stump up cash to get it done. Supply and Demand baby.
Title: Re: Why did you back Rimworld?
Post by: Warduke on November 01, 2013, 11:18:33 PM
I usually surf Kickstarter daily and I saw this game pop up. I've been keeping track of it since. I like that it has that Firefly vibe, and that it's a simulation.
Title: Re: Why did you back Rimworld?
Post by: StarDruid on November 01, 2013, 11:52:44 PM
Because it's looks like Towns or Black And White 2 (minus the whole God thing) with gun. Oh and the whole Dune thing.
Title: Re: Why did you back Rimworld?
Post by: Teaf on November 02, 2013, 07:43:46 AM
I liked the look of the game and the future development plans, and was convinced enough from the videos that the game will be completed.
Title: Re: Why did you back Rimworld?
Post by: Thubin on November 02, 2013, 09:28:15 AM
I actually played a similar (in concept) game a few friends of mine and I developed way back in middle school. Granted it was on graph paper, and was more exploration oriented than supply oriented, but watching LPs on YouTube reminded me too much of that old game, so I figured I had to try RimWorld.

That and I'm always happy to back people with much more artistic talent than I.
Title: Re: Why did you back Rimworld?
Post by: Random_Terabyte on November 02, 2013, 11:41:16 AM
Quote from: Christian on October 13, 2013, 02:49:21 AM
Curious, what appealed to you to back the game?

To be honest, I have never played a game like this before. I saw someone on youtube who was spreading the word about it and watched them play it for some time. I've never had an opportunity to support a game either, backing is an entirely new concept to me.

I sincerely believe my 30$ backing was well worth it. I look forward to learning this game for what it is and seeing first hang a new type of game I have never tried before. We will see how things go! I look forward to learning it.

I know it's not a question for this topic but anyone got an ETA idea on the 30$ backer's codes being issued? I figured we would have access to the pre-alpha today! :D
Thanks for the question Christian!
~*R.T*~
Title: Re: Why did you back Rimworld?
Post by: Thubin on November 02, 2013, 11:46:31 AM
Quote from: Random_Terabyte on November 02, 2013, 11:41:16 AM
Quote from: Christian on October 13, 2013, 02:49:21 AM
Curious, what appealed to you to back the game?
I know it's not a question for this topic but anyone got an ETA idea on the 30$ backer's codes being issued? I figured we would have access to the pre-alpha today! :D
Thanks for the question Christian!
~*R.T*~

It's been mentioned in several threads that KS won't give out the list of backers for a couple weeks. I believe the consensus is mid-November at the earliest.  ;)
Title: Re: Why did you back Rimworld?
Post by: Random_Terabyte on November 02, 2013, 11:50:11 AM
Quote from: Thubin on November 02, 2013, 11:46:31 AM
It's been mentioned in several threads that KS won't give out the list of backers for a couple weeks. I believe the consensus is mid-November at the earliest.  ;)

Appreciate it. New to the website too, so I'm still hunting around for the facts XD
~*R.T.*~
Title: Re: Why did you back Rimworld?
Post by: BrewMike on November 02, 2013, 09:15:19 PM
The sci-fi/western (Firefly) theme really caught my interest and the polish in the demo software sold me. It effectively demonstrates the type of game Rimworld will become and more importantly seems to be a fun game already, very impressive this early in development. I look forward to following Rimworld's development and to playing it as more features/polish are added and the gameplay is balanced.
Title: Re: Why did you back Rimworld?
Post by: Bobthefarmer1 on November 02, 2013, 09:31:59 PM
Selling point for me was the lists of features and the AI driven story, where this is very unmuch like prison architect (which I've been playing just because of the similar sprites which I adore), you make your own goals and everything adapts, instead the AI has a goal and you adapt; the goal being the AI makes your colonists lives difficult on all levels.
Title: Re: Why did you back Rimworld?
Post by: bigwolf2101 on November 02, 2013, 11:36:45 PM
partly do to the youtub guy thewinterowl and the fact that I am a huge minecraft/rts fan
Title: Re: Why did you back Rimworld?
Post by: Virox on November 03, 2013, 02:27:59 AM
I stumbled upon it while searching for Unity 3D powered games.
Fell in love with the concept.
However it was Tynans book on Game Design that convinced me the most.
It got me hooked and I learned a lot from it, even though it's just a hobby for me.
(But who knows there might appear a kickstarter one day inspired by Rimworld & Tynan :) )

Thomas
Title: Re: Why did you back Rimworld?
Post by: Nasikabatrachus on November 03, 2013, 07:44:08 PM
I backed Rimworld because I saw Scott Manley do a video promoting it, and I really liked the fact that it acknowledges and builds upon the ideas of Dwarf Fortress. The dynamic story generation of Dwarf Fortress, as seen through things like Boatmurdered, are what made me love Dwarf Fortress, so I couldn't resist the idea of helping along something that emphasizes DF's best elements. I think what really sold me was when I saw one of the colonists rescue another colonist in the midst of a firefight. That was a great moment, and when I read Tynan's "The Simulation Dream," I understood why and gained a great deal of confidence in what he's doing with RimWorld.
Title: Re: Why did you back Rimworld?
Post by: Levy on November 04, 2013, 01:21:51 AM
Saw Scott Manley's video showing off RimWorld.

http://www.youtube.com/watch?v=n6buo7G1OZw (http://www.youtube.com/watch?v=n6buo7G1OZw)

I wondered, where can I get this neat-o looking game? I visited TPB, downloaded the 232 version, played it until 5 am, threw $40 at the Kickstarter the next day. I love this game.
Title: Re: Why did you back Rimworld?
Post by: Hardan on November 04, 2013, 02:36:17 AM
Another one converted by Scott Manley....

I pledged because I feel this might be able to stop my Kerbal Space Program addiction!
Title: Re: Why did you back Rimworld?
Post by: LexC on November 04, 2013, 05:36:01 AM
Quote from: Pheanox on October 13, 2013, 03:28:34 AM
Something something sci fi.  Something something Dune.  Something something Firefly.

This ---^

And also because it's an amassing game, and it will keep me entertained for months to come.
Title: Re: Why did you back Rimworld?
Post by: Venator on November 04, 2013, 06:21:49 AM
Sadly I didnt back the game cause no way to pay over the interwebs.
But I would have instantly backed it after I saw the first video of it
Will buy as soon as I am able to use paypal or if it comes to steam.
Title: Re: Why did you back Rimworld?
Post by: Skar78 on November 04, 2013, 10:09:27 AM
Short answer: Intrigued by the concept.

Long answer:
In Minecraft I was missing purpose for my contraptions.
Terraria I loved but with 1.2 it is rather silly/easy.
Dwarf Fortress was a tad too hardcore (managed a few games with tielsets, did enjoy, but uniform/squad management- omg).
Gnomoria was simply not finished and hated the sudden spawn somewhere inside my defenses.
Towns was too basic and dumbed down - and Prison Architect i loved from graphics but the setting is not mortivating for me (and super depressive).

RimWorld seems to offer a purpose for the cosntructions (defense, survival), seems to be not too hardcore (hopefully) but also not too simple in an interesting setting.
Title: Re: Why did you back Rimworld?
Post by: Airborne on November 04, 2013, 06:12:31 PM
One word: Itjustlookedawesome
Title: Re: Why did you back Rimworld?
Post by: Peng Qi on November 05, 2013, 12:30:40 AM
I saw TheWinterOwl's Let's Play of it, and was shocked to see a DF-like game in a playable state before its Kickstarter was over. I'd always wanted to play a DF-like game, but DF itself is an opaque wall of stupid.
Title: Re: Why did you back Rimworld?
Post by: EightBitRanger on January 01, 2014, 01:04:39 PM
I just found out about this game the other day from Scott Manley's Youtube channel (yes, another one), and bought it that same day. If I would have found out about it sooner during the Kickstarter campaign, this would have been an instant back for me. Not only would I have been supporting a Canadian developer (which KS only recently started to allow), but it combines my love of Sci-Fi and business/management type games. Even in its early stage its pretty fun and addictive, and I can only imagine its going to suck more and more time away from me as development goes on.
Title: Re: Why did you back Rimworld?
Post by: colblackwolf on January 02, 2014, 11:36:18 PM
I saw EnterElysium play it on his Youtube channel.  And it simply looked awesome, so I checked it out.  What I saw made me get it. And all is good  :)

I'm really looking forward to seeing how it develops and how the stories change and evolve.
Title: Re: Why did you back Rimworld?
Post by: Selgald on January 04, 2014, 11:44:35 AM
I saw a video from scott manley, and after 10 seconds I wanted that game.
Title: Re: Why did you back Rimworld?
Post by: Shawdawg on January 04, 2014, 02:46:23 PM
The comparison to:
Warhammer 40K
FTL
Dwarf Fortress
Combat like Jagged Alliance 2

The fact that it isn't a medieval fantasy land.
Title: Re: Why did you back Rimworld?
Post by: Jones-250 on January 20, 2014, 07:09:33 PM
Quote from: Selgald on January 04, 2014, 11:44:35 AM
I saw a video from Scott Manley, and after 10 seconds I wanted that game.
Ditto, mate.
Title: Re: Why did you back Rimworld?
Post by: Anexgohan on January 20, 2014, 07:36:53 PM
I saw it on Das24680 http://www.youtube.com/channel/UCHJM-Vd74Egk1xvGp4BHWBA (http://www.youtube.com/channel/UCHJM-Vd74Egk1xvGp4BHWBA) channel. It appealed to my inner gamer. lol
Title: Re: Why did you back Rimworld?
Post by: PunisheR007 on January 20, 2014, 09:26:30 PM
The reason why i backed rimworld was because i love RTS games and base building, this had it all in one, and looked very cool and totally different from the rest. Comon rimworld next version hehe, not to long to go before the next backer version will be available.
Cheers!!
Title: Re: Why did you back Rimworld?
Post by: Nefisa on January 22, 2014, 01:18:00 AM
I backed on the strength of Scott Manley's half hour YT video. Bought in immediately and after about 2 hours of play I was sat there with a cheesy fat grin on my face, knowing that i'd made a sterling purchase.

Of all the crowd sourced WiPs that i've bought into this is the one that I am enjoying watching the progress of the most. Nice community full of people who genuinly care about the game. Such a refreshing change to the usual contingent of asshats that saturate a game's forum :p

Rimworld, Starbound and Star Citizen.. not to mention Elite Dangerous and the fingers crossed hope that Shipbreakers actually happens. The future is looking mighty fine.