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Messages - Lantyrn

#1
Help / Re: Mod List
June 17, 2018, 03:13:22 PM
I fixed the issue. Thank you very much for your help. With your combined help and someone else on the official discord I had figured it out. thank you very much. :)
#2
Help / Re: Mod List
June 17, 2018, 01:09:27 PM
Unhandled Exception: System.ExecutionEngineException: SIGILL
  at Replace_Stuff.Mod..ctor (Verse.ModContentPack content) [0x00000] in <filename unknown>:0
The class AllowTool.WorkGiver_HaulUrgently could not be loaded, used in AllowTool, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null
782555, 1345928533, 1372003680, 1339148170, 1356838246, 1309994319, 1279012058, 1204763016, 874130602, 1294779672, 725219116, 1161112205, 857350593, 932951772, 726244033, 857164561, 715565817, 1180719658, 960099879, 735241569, 735106432, 725447220, 932124891, 731111514, 1180719857, 1134165362, 1095331978, 972057888, 1204108550, 746425621, 715565262, 1133818670, and 725956940

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PrepareLanding] WorldLoaded (from save).

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PrepareLanding] OnWorldLoaded

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15489.
Total: 184.756607 ms (FindLiveObjects: 1.666831 ms CreateObjectMapping: 2.087620 ms MarkObjects: 180.949692 ms  DeleteObjects: 0.051238 ms)

[PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unhandled Exception: System.ExecutionEngineException: SIGILL
  at Replace_Stuff.Mod..ctor (Verse.ModContentPack content) [0x00000] in <filename unknown>:0
The class AllowTool.WorkGiver_HaulUrgently could not be loaded, used in AllowTool, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null


Sorry for this long of a post but he's what happened when it crashed
#3
Help / Re: Mod List
June 17, 2018, 12:57:01 PM
Thank you for letting me know where that file was. Now that I have the information, should I copy and paste or keep looking for a noticeable difference. I might as well try to get the game to crash to find the noticeable issue.
#4
Help / Re: Mod List
June 17, 2018, 12:33:20 PM
I didn't mention this before but I'm on a mac. So while I was looking for this output_log files I started looking things up in order to find it. It seems macs don't have the file. Or the post is old. The post was in 2016 so unless I'm blind then I need to find a parallel to this file.
#5
Help / Re: Mod List
June 17, 2018, 12:04:31 PM
The game crashes as soon as the pods open. Or as soon as they walk in if it's a tribe.
I haven't looked at the output_log. How every. The first colony I tried I used 50% world size and after i did that 2 more times I started doing the 5% dev thing and it still happened. I take a look at that output_log thing you'd mentioned. Thank you again for the insight :)
#6
Help / Mod List
June 17, 2018, 11:36:56 AM
So this is my first post for mod lists. I don't know if there is a category for this subject, if there is I'll delete it right away and move it to said category. Anyways:

I've bought the game and now I've tried modding. A couple of these mods are very useful and I can't help but think: "I can't live without these". But With all the mods I have my game is crashing. The dev console doesn't pop up with any apparent issues. So I'd thought my best hope was to come to a more experienced community rather then trying to figure it out. So here are the mods I currently wish to use. If I'm using too many (If that's even a problem) then let me know and I'll abandon some of these mods:

Core
HugsLib
Misc.. 'CORE'
Misc. Robots
Misc. Robots ++
Jecs tools
Doors Expanded
I Can Fix it
Pharmacist
RimStory
Snap Out!
Mining Priority
Replace Stuff
Room Food
Share the Load
Smart Medicine
Pick up and Haul
Small shelf
Number 22 with rice (makes hydroponics default as rice just a little f.y.i)
PriorityClean Mod
Work Tab
While Your up
Quality Surgeon
Animals Logic
Set-Up Camp
Fluffy Breakdowns
Stack Merger
Medical Tab
[KV] Trading spot - B18
Jecs Hunting with traps
Mending Easy (Ik I use easy lol)
EdB prepare carefully
Spoons Hair mod
Bridgello
Mad Skills (I can live without this but I like it (:  )
Path Avoid "A18"
Avoid Friendly Fire
Prepare landing
Prison Labor
RunAndGun
A dog said
Colony Manager
[XND] Armor Stuff expanded
Expanded Prothetic and Organ Engineering

Disabled mods:                   (The ones I tried to disable in hopes they were the problems)
Humanoid alien races 2.0
Twi'lek Race
Mod Switch
[XND] Visible pants



Thank you in advance.  :D


#7
Ok here's another situation. My friend gave me a copy of sorts of the game.  I don'y really know how to explain it. Something like tranactions.sendowl or something. He didn't really explain it to me. It could be shady but he bought the game so I'm 90% sure it's safe. If this is immoral let me know but:

I don't know if this copy of the game can be linked the steam. I looked it up but I couldn't find anything on the subject. If there's certain steps I need to take that I personally haven't found, let me know.
Thank you.
#8
I'm sorry. That "code" comment was useless. I took one more peek at it and saw exactly what it was. My bad lol.
#9
Quote from: Canute on April 14, 2018, 09:18:18 AM
Looks like your problem is unique.
I just download the mod and activate it at the game
Loaded mods:
Core: (no assemblies)
ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)


And i don't got a msg. that the mod is out of date.
Could you maybe say where you got these message, since i don't think such message got added to jecstools or this mod.

And btw. Jecrell the author is known not to read the forum much. :-) He just post some modupdates and the rest of the time he hang out at this discord channel.



I see. Thank you. When I open the mods list in-game, it shows up as red. I remember continuting the colony I was hopefully going to use these for and all of my colonists just stopped working. There was plenty of work to be done. I exited to the main menu and turned off the mod. I went back in and the problem was still there. I decided to make another colony to see if this problem had fixed it self (It happened once before and starting a new colony fixed it) How ever it hadn't worked. I think it might be related to JecsTools. Maybe my computer/rimworld cannot handle this.

And that "code" thing you posted. I'm not sure if that's a download or just code to put in the download.

Thank you
#10
I would love some knowledge on this issue, but no one's responded. Either this mod is perfect for everyone else or I'm being ignored. That's a shame because I have a base built right now that these would fit perfectly for. I'm going to move on for now but if you happen to come across this post and know the issue, feel free to tell me what I'm doing wrong. I'll check this thread often to see for any responses. Thank you again.
#11
I have both JecsTools and this mod but I open rimworld and it says the doors mod is out of date. Don't know what the problem is but my first idea was to ask you people as it seems that the most of you are far more versed in these issues than I. If it's super obvious, sorry, as I my self is not well versed in modding. thank you again.
#12
What does this mod do. All I can assume is that you can play Rimworld with a browser for that is what I read that I comprehended. I may be dumb but I don't grasp what exactly this mod does. you pointed out that it increases frames 10 fold and that would really help me out. Again I may just be dumb but I'd like to know exactly what this mod does. Thank you again.
#13
Sorry for posting the same thing twice. And thank you very much. Next time I open Rimworld I will check immediately.  thank you again!  :D
#14
where do the pre-pellets come from?
#15
Help / Re: Mod List
April 05, 2018, 12:10:37 AM
Seriously, I would DIE for some help soon. Going to the airport here soon and would love to play this while I wait.