Quote from: delheit on October 15, 2016, 05:06:00 AMQuote from: TrueDestroyer on October 14, 2016, 07:15:48 PM
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Lol, I had to zoom out to figure out what this was.
Just wanted to give you a big like
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Show posts MenuQuote from: delheit on October 15, 2016, 05:06:00 AMQuote from: TrueDestroyer on October 14, 2016, 07:15:48 PM
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Lol, I had to zoom out to figure out what this was.
Quote from: Dingo on October 11, 2016, 08:16:21 AMIt's ok:) thanks for finding the typo I thought this mod would be easy to make but fixing typos took several hours of work, and I didn't even manage to find them all:) Will fix it in next release.
Haha I'm just kidding. It was kinda weird, though, I just like the bizarre and nonsensical descriptions of the base games. They have a lot of character.
(...)
Minor typo in RulePacks_Art_DescriptionRoot.xml: "[animal]s are lookin curiously at the scene"
Quote from: Dingo on October 11, 2016, 03:02:56 AM
I call foul play, good sir.
Quote from: Justas love on October 10, 2016, 01:00:21 PMFor me the regular conduits look fine - you can reinforce them by puttin them in walls. Also when you choose to put them on the ground among your turrets, there's thrill and gamble, cause they're easily damaged and may cause half your killbox turrets to turn off quickly if you don't get the wire placement right, and I like that as it is. I'm also kind of worried now to touch anything related to conduits, due to recent bugs I caused involving these;) But I give you that, it deserves to be tested, this stronger conduit could simply cost more, or be made of plasteel. Darn. I will think about it.
maybe add stronger/stuffed conduits, same with coolers and vents. Maybe add wired fences (pretty much a sandbag with a diffrent texture). Reduce the power cost on the lights, or maybe add led lights. Make a Recycler, it recycles components, cloths from items: clothing, weapons and all sorts of things.
Also those steel floors look sick af dude!
Quote from: mabor0shi on October 10, 2016, 06:03:20 PMYou hit the spot, this recycler is like a challenge. And I like to utilise existing mechanics in a new way - this may not require anything more than xml modifications, but this may take time for me to learn and test.Quote from: Justas love on October 10, 2016, 01:00:21 PMI second these. There is a mod with barbed wire or razor wire; but the texture was so ugly that I uninstalled it. As for the recycler, i think TrueDestroyer could make a balanced 1. there's already component assembly workbenches; adding a "recycling" bill with junk as ingredients is almost easy enuf for me to do. But I like the idea of a machine that u load somethings in, wait a day, then it spits out a component (or any goodies, it's the recyling & waiting that matters). There's a modding challenge for ya
Maybe add wired fences (pretty much a sandbag with a diffrent texture). Make a Recycler, it recycles components, cloths from items: clothing, weapons and all sorts of things.
Query: caltrops damage feet? that would be unbalancing, no?
Quote from: Dingo on October 10, 2016, 01:45:54 AM
Well the generic tile is just really ugly, and the point of Diverse Floors is to make prettier floors.. But that's enough about that.
I think your art mod might be causing extra bugs, did not do much research into it yet.
Quote from: Thirite on October 10, 2016, 02:00:04 AM
Unfortunately I got the same error I did previously, even with MadSkills loaded after. Strangely enough the exact same error is happening when I craft FashionRimsta's military fatigues. I feel like there has to be an underlying problem that's causing this, not just mod incompatibility.