Hotels

Started by betoid, December 06, 2017, 06:05:40 PM

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betoid

This is a harsh world and it would be awesome to find some place to rest and refill, expecially when you walk on foot.

1.Add a special guest zone that is made entirely for strangers.
Any non-enemy strangers will use it for their purposes when they are near. At the same time they WILL NOT use your personal tables and spread filth across your rooms.

2.Add a special guest contact post. Any assigned pawn will interact with guests in the guest zone and do following(should be enabled as yes/no options):
-Give food.
Automatically sell them food if you have one and they have something to pay for it.
Sub-options: barter - accept items for payment, credit - if guest has no money he can pay later (but will he?), Price - set price for sold food.
-Rent room.
Give access to rooms marked as guest ROOMS. Rooms for rent need to be marked with a sign.
Sub-options: same as above plus TIME - how long the guests may stay for a single payment.
-Shopping zone.
Make a storage zone and mark it as a guest zone and placed item will be sold for a fair price. Fair price is determined by pawn's and guest's speech abilities.

Related events:
-Murder
One of the guests killed another one. If you pawns won't find the killer you relationships with their towns will be lowered. If found out - increased.
-Shoplifter
Your pawn have found somebody, who tried to steal something from your shopping stock. Try to get him, or leave it be?
-Picky guest
He disliked EVERYTHING and now tries to get compensation. If pawn is bad at talking or is forced to give a refund - the guest will get his money, or else he may even start a fight and rob you!
-Regular guest
A good person that likes your settlement and cheers up your pawns, sometimes helping with food/resources in harsh times. Comes regularly. If killed your pawns will be pretty sad about it.
-Black friday
Somebody heard that you have the lowest price for X, X and X and he's lead a group of people to buy everything you have. If you have not enough of X prepare for trouble!
-Old dispute
Some of your guests have an old dispute and may start a fight any minute now! It can also include weaponry.

CannibarRechter

Do you know about Hospitality?
CR All Mods and Tools Download Link
CR Total Texture Overhaul : Gives RimWorld a Natural Feel
CR Moddable: make RimWorld more moddable.
CR CompFX: display dynamic effects over RimWorld objects

betoid

Quote from: CannibarRechter on December 06, 2017, 06:14:28 PM
Do you know about Hospitality?

Mod? Of course. But why not to make THIS a default thing?

doomdrvk

Not a big fan of this one as it makes Rimworld more of city manager than a colony manger, too many features which stray from the survival aspect and focus too much on treating your guests nice than focusing on how you plan to survive your next event.

Scrabbling

There is a reason trading spots / guest zones are not in vanilla: They invite exploiting. Instead of fostering relations to reach 40+ to call for help in a dire situation, you just wait for a bunch of visitors, force them to your infestation/poison ship using spot or zones and bam.

Additionally what doomdrvk said: Vanilla rimworld is about surviving and escaping the planet. Trading is a tool to reach that goal. Managing a hotel goes above and beyond. There are a whole bunch of mods where I think "This should really be part of vanilla" but Hospitality (as a whole) is not in this list. (But I still find it great that mods like Hospitality exist! So everyone who wants this shift in gaming experience can enjoy it.)