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Messages - rawrfisher

#106
Releases / Re: [B19] RimHUD v1.1.0 - A new UI mod
September 21, 2018, 07:44:41 PM
Lets see how quickly I can break it 8)
#107
That wolf girl is an animal lol
#108
I found somthing even meaner then a  bastion that gets to be used as a mount -_-
Those wolf girls from lost forest are fast and brutal in close combat.  Watched 1 shread a bastion >.>
#109
Sounds good just dont forget to remove the debug logs :P
#110
Releases / Re: [B19] A RimWorld of Magic
September 20, 2018, 10:03:11 PM
Some reason when my priest has a sheild belt on her mana guage vanish's
It still works fine but I cant tell how much mana she has

https://git.io/fAdoB

Elemental spam during a seige  with the error references at the bottom  List might have been truanced
#111
Releases / Re: [B19] A RimWorld of Magic
September 20, 2018, 12:19:24 AM
Kat was a human pawn that got possessed by another human pawn.
I dont know all the context since I didnt notice till my game dropped to 1 frame per second
Kat was one of the enemies seiging my base
Its possible theres more to it then I'm aware of and this could have just been a symptom of another problem.
#112
Releases / Re: [B19] A RimWorld of Magic
September 19, 2018, 04:46:53 PM

Kat doing ThinkNode_Duty with no duty.
Verse.Log:Error(String, Boolean)
RimWorld.ThinkNode_Duty:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
RimWorld.ThinkNode_JoinVoluntarilyJoinableLord:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch4(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()



Kat doing ThinkNode_DutyConstant with no duty.
Verse.Log:Error(String, Boolean)
RimWorld.ThinkNode_DutyConstant:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextConstantThinkTreeJob()
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch4(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()



System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.LordToil_Siege.UpdateAllDuties () [0x00000] in <filename unknown>:0
  at RimWorld.LordToil_Siege.LordToilTick () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
  at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


All 3 triggered by a trade caravan member posessing a member of a seiging enemy group.  The lag caused by it crippled my game
#113
Releases / Re: [A18] SimpleSidearms (1.2.5)
September 19, 2018, 03:50:59 PM
Pete Do you know how this mod plays with weapon storage?
#114
Its goofy
May as well post goofy stuff as well
#115
I found a goofy little bug

[attachment deleted due to age]
#116
Mods / Re: mod request for using drugs on prisoners
September 19, 2018, 02:03:19 PM
I think you can administer it using the operations panel
#117
I dont recall you asking that before but yes I do.  Now that you mention it that's probably what the issue has been this whole time...
#118
Hmm ok.
I do know I was still having that washing downed enemies thing happen after removing mods that were shown by your check tho
#119
I basiclly just use this for posting random photos for laughs.
#120
Releases / Re: [B19] A RimWorld of Magic
September 18, 2018, 08:45:50 PM
I also wanna mention that zombieland's hedeff's stay on the undead and the wounds wont heal at all.