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RimWorld => Mods => Releases => Topic started by: TGPArcher on December 08, 2018, 06:58:00 PM

Title: [1.0] Remote Doors
Post by: TGPArcher on December 08, 2018, 06:58:00 PM




[Faction Manager] (https://ludeon.com/forums/index.php?topic=46080.msg438191#msg438191)[Spotted] (https://ludeon.com/forums/index.php?topic=46151.msg438796#msg438796)[Remote Doors] (https://ludeon.com/forums/index.php?topic=47321.msg448238#msg448238)



(https://i.ibb.co/yYD0hjb/Preview.png) (https://ibb.co/fnbM8wP)

Description
New tech for rim worlds now available, this mod adds remote technologies such as:

Download
GitHub: [1.0]RemoteDoors(1.0) (https://github.com/TGPArcher/RemoteDoors/releases/download/1.0/RemoteDoors.rar)

License
Do what you want, but give the author credit.

Showcase


(https://i.ibb.co/FVX4BBh/Remote-Embrasure.gif)(https://i.ibb.co/Y2FLyWz/Remote-Door.gif)
Title: Re: [1.0] Remote Doors
Post by: Navy1227 on December 09, 2018, 01:14:15 AM
Well... there it is.
Title: Re: [1.0] Remote Doors
Post by: temple_wing on December 09, 2018, 03:31:50 AM
Could you make the Embrasure door to be able to opened and closed ether manually or remotely (put a button on the wall or something like that).
Title: Re: [1.0] Remote Doors
Post by: TGPArcher on December 09, 2018, 05:50:16 AM
Quote from: temple_wing on December 09, 2018, 03:31:50 AM
Could you make the Embrasure door to be able to opened and closed ether manually or remotely (put a button on the wall or something like that).

The embrasure or the door?
Currently I plan to add a normal door with embrasure which can be opened manually no power required
I guess you are suggesting a door which can be opened manual(like vanilla doors) and remote? noted that
Title: Re: [1.0] Remote Doors
Post by: Rambus200 on December 09, 2018, 09:47:05 AM
How compatible is it with the mod Locks and Extended Doors?
Title: Re: [1.0] Remote Doors
Post by: TGPArcher on December 09, 2018, 02:29:51 PM
Quote from: Rambus200 on December 09, 2018, 09:47:05 AM
How compatible is it with the mod Locks and Extended Doors?

I'll have try it and see.
If you have a big mod list you can try to add this mod and help me find incompatibilities, thx.
Title: Re: [1.0] Remote Doors
Post by: Kirby23590 on December 10, 2018, 06:23:37 AM
Yes!

I was thinking about this mod!

Now i can build turrets locked behind those doors so they won't blow up from melee attackers! ;D
Title: Re: [1.0] Remote Doors
Post by: MeGrrrr on January 27, 2019, 07:14:35 PM
TGPArcher,
this look brilliant, about to try it out. The mechanic sounds like it might be possible to effectively create bridge that can also open. I use the Rainbow Flambe mod RF Advanced Bridges https://ludeon.com/forums/index.php?topic=46165 (https://ludeon.com/forums/index.php?topic=46165) and it would be great if a deep water bridge could be opened or closed. A great way of limiting attack fronts.

The idea of a draw bridge seems to come up from time to time but I've not seen anyone tackle it.
Title: Re: [1.0] Remote Doors
Post by: TDATL on February 02, 2019, 11:47:03 AM
When I saw "remote doors" I thought "cool I've been looking for that feature."

When I saw "remote embrasures" I actually said out loud "yessssssssssssss" like some Saturday morning carton snake villain.

Now my dream trap will come true! The raiders are going to be in for a big surprise when they walk into the apparently open hallway only for the doors to slam shut, the hidden shutters to open, and the turrets mulch them.
Title: Re: [1.0] Remote Doors
Post by: TGPArcher on February 13, 2019, 08:26:47 PM
Quote from: TDATL on February 02, 2019, 11:47:03 AM
When I saw "remote doors" I thought "cool I've been looking for that feature."

When I saw "remote embrasures" I actually said out loud "yessssssssssssss" like some Saturday morning carton snake villain.

Now my dream trap will come true! The raiders are going to be in for a big surprise when they walk into the apparently open hallway only for the doors to slam shut, the hidden shutters to open, and the turrets mulch them.

I was waiting for this comment. Thank you ;)

Quote from: MeGrrrr on January 27, 2019, 07:14:35 PM
TGPArcher,
this look brilliant, about to try it out. The mechanic sounds like it might be possible to effectively create bridge that can also open. I use the Rainbow Flambe mod RF Advanced Bridges https://ludeon.com/forums/index.php?topic=46165 (https://ludeon.com/forums/index.php?topic=46165) and it would be great if a deep water bridge could be opened or closed. A great way of limiting attack fronts.

The idea of a draw bridge seems to come up from time to time but I've not seen anyone tackle it.


I don't think it will be as simple as for a door, but it is possible. The only problem is the fact that I don't have time to look after the mods :(
So for now they will be blocked in this state. Sorry
Title: Re: [1.0] Remote Doors
Post by: aemeyer on March 05, 2019, 12:57:48 AM
For a colony to be able to build advanced AI spaceships and advanced targeting AI turrets, not being able to have an electronically locked security system was always a little weird and this finally fixes that.

Now if only I could find the TV remote under all my furniture mods...
Title: Re: [1.0] Remote Doors
Post by: Bunkier on March 07, 2019, 03:10:54 PM
any chances for time based doors that will open on certain hours?
Title: Re: [1.0] Remote Doors
Post by: TGPArcher on March 07, 2019, 04:40:22 PM
Quote from: sma342 on March 07, 2019, 03:10:54 PM
any chances for time based doors that will open on certain hours?

As I said in a previous post, I am low on time so no changes soon, at last from me. If there is someone willing to do it we'll all be happy