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Messages - Wopian

#1
Ideas / Re: Coloured power conduits
January 29, 2014, 08:52:57 PM
Quote from: Neonispyro on January 29, 2014, 05:57:30 PM
Well, from a programming standpoint, you need to be able to sustain a potentially infinite number of separate conduits, and you'd eventually run out of different colours to use.

From a usage standpoint, it wouldn't be great either, unless a conduit became "connected" when it was placed, versus when it's built. And let's say you have a 'yellow' power source somewhere, and you need to run a yellow wire to what you're powering, but the only way to connect it crosses over a 'blue' connection. How does the game know which one you're trying to connect? You may end up with that item on the blue network, which may not work for what you want to do with it (example: yellow network is defenses and you keep it shut down unless needed)

Giving the player full control simply makes sense. Maybe make it a research goal so the player understands the concept of conduits before giving them access to different grids. the other colours could even be hidden behind a single button to avoid cluttering up the interface.

In fact, improving on my previous idea, instead of having a menu for power colour, instead just place a piece of coloured conduit on top of something that receives or carries electricity. No metal cost, no need to build, it simply changes the colour, allowing you to fully customize grids later on.

Last paragraph is all we need ^-^
#2
Been playing it since initial release <3
#3
Ideas / Re: Furnaces for energy
December 04, 2013, 07:11:19 PM
Definately want a "waste" recycle/burning energy source.
#5
Off-Topic / Re: Where are you from?
November 25, 2013, 03:51:30 PM
Quote from: Thracian on November 25, 2013, 03:39:03 PM
You forgot the biggest country on earth. lel. WHAT ABOUT RUSSIA? OUR COUNTRY EXISTS 800 YEARS AND WE HAVE 150.000.000 PEOPLE AND WE KICKASSES JAPAN AND GERMANY IN WW2 WHILE AMERICA GOT BUTTHURTED IN VIETNAM HHHAHAHAHAHA VIETNAM OUR GOOD OLD ALLYS.... sorry for caps.


Japan was bombed before USSR got there...
#6
General Discussion / Re: Floors
November 25, 2013, 03:29:45 PM
Carpet and smooth stone gives the most happiness I believe. Tiled, concrete and dirt/sand floors give negative happiness when inside.
#7
Ideas / Re: diodes
November 25, 2013, 03:03:00 PM
This would go so nicely with walls without wires in them if we will have them.

Support this idea 100%.
#8
Run it under windows 7 compatibility mode or run it as admin. Else, just reinstall it again.

It does work fine with Windows 8 & 8.1 without having to do anything because thats what i'm running it on.
#9
Bugs / Re: Do colonists not clean carpets?
November 21, 2013, 07:05:15 PM
Uh...aren't you describing the mud/dirt colonists bring in from the outside on their feet? It'll be the thickest at entrances to dirt/sand floor.
#10
I have enough batteries to supply my base with no power input for 2 months (never know when those buggy solar storms will last forever)
#11
Off-Topic / Re: Where are you from?
November 19, 2013, 08:10:43 PM
UK here :)
#12
Outdated / Re: Rhodes Mod List
November 19, 2013, 06:47:47 PM
Regarding your compilation, you basically made sun lamps completly pointless by increasing their power usage and decreasing standing lamps' power usage by over half...

2 standing lamps next to eachother = sun lamp brightness + bigger coverage.
#13
Ideas / Re: Sun Lamps unlocked with Hydroponics
November 18, 2013, 06:52:29 PM
You know the 4 things that grow plants is 1) Light, 2) Carbon Dioxide, 3) minerals and 4) water.

Plants simply don't grow when they don't have enough light (i.e sunset to sunrise). The more light the faster they grow - given they have the rest.

If water is implemented it would be nice to have water tanks or something similar to store water to feed the plants. Also a water cable for auto watering (researchable)

Also forcing sun lamps off at night really punches many users right in the face. I for one use sun lamps because they look way better than standing lamps and can afford to waste 90 million watts on lights.
#14
Ideas / Re: Changing the population limit
November 18, 2013, 03:35:06 PM
Check Rhode's thread in the mods section - has a 5x and 10x population cap increase mod.
#15
General Discussion / Re: Deleting buildings or furniture?
November 18, 2013, 06:01:19 AM
Don't wreck a function that works well and is user friendly.