Seems to be fixed
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#2
Mod bugs / Re: Bug as soon as I open the game
July 02, 2021, 04:39:51 PM
After reading that mod's description I've also discovered that I shouldn't have it together with Pick Up and Haul or LWM's Deep Storage so regardless it is good to disable it
#3
Mod bugs / Re: Bug as soon as I open the game
July 02, 2021, 04:35:17 PM
There is but I'm still just as lost. I'll try what you said
#4
Mod bugs / Bug as soon as I open the game
July 02, 2021, 01:37:38 PM
https://gist.github.com/HugsLibRecordKeeper/478f0d56e8a5d12f40fa5423a833bfb9
It started happening 2 days ago. Haven't really changed my modlist though so i guess it's because of some update.
Also I use Rimpy Mod mananger if that matters for anything.
It started happening 2 days ago. Haven't really changed my modlist though so i guess it's because of some update.
Also I use Rimpy Mod mananger if that matters for anything.
#5
Releases / Re: Will the mods work from older version?
April 30, 2020, 08:09:26 PM
Why is this post on Mods release?
#6
Releases / Re: [1.0] No Job Authors (remake of Finish The Damn Thing)
April 05, 2019, 03:17:16 PM
Why no steam workshop?
#7
Releases / Re: [1.0] automatic Rimworld mod sorter
March 16, 2019, 05:21:58 PMQuoteyou can found it from Githubfind
#8
Outdated / Re: [B18] Rainbeau's Mods -- Lots of Stuff! Take a Look!
September 07, 2018, 06:40:18 AM
Reee reee get the mods updated reee Reee
#9
Unfinished / Re: [B18] Children and Pregnancy - v0.4e (2018/Jan/29)
March 02, 2018, 11:28:41 AMQuote from: Kori on March 01, 2018, 01:45:26 PM
The Psychology mod is said to be incompatible with CaP, does anyone know if this is still the case and how it affects gameplay?
And how many traits should a baby usually have? My colony got three so far, and all of them only have one or two traits. Will they receive more traits when they grow up?
It's just not compatible because Psychology wasn't made having babies psychology in mind.
Gameplay wise it's totally compatible.
#10
Outdated / Re: [B18] StoveTech (22nd Jan 2018)
February 13, 2018, 11:25:50 AM
Oh. Ok then i can just keep playing without any problems, thanks.
#11
Outdated / Re: [B18] StoveTech (22nd Jan 2018)
February 13, 2018, 10:46:00 AM
Hey can someone help me?
I just researched stoves and i didn't get anything new in my production buildings.
I play with dev mod active and didn't get any errors
http://steamcommunity.com/sharedfiles/filedetails/?id=1300355962
That's my modlist and load order
https://textsaver.flap.tv/lists/1teo
Edit: Extra info - I have a mod that inserts a new faction and i start with no research, this is too painful for me so i give myself tribal essentials research through scenario editor. I'm kind of lost here though, I have no idea why i didn't get stoves when i completed the research
I just researched stoves and i didn't get anything new in my production buildings.
I play with dev mod active and didn't get any errors
http://steamcommunity.com/sharedfiles/filedetails/?id=1300355962
That's my modlist and load order
https://textsaver.flap.tv/lists/1teo
Edit: Extra info - I have a mod that inserts a new faction and i start with no research, this is too painful for me so i give myself tribal essentials research through scenario editor. I'm kind of lost here though, I have no idea why i didn't get stoves when i completed the research
#12
Releases / Re: [A17] NIA's mod list - update: Mass Graves B18 (02.02.2017)
February 02, 2018, 05:44:19 PM
Steamworkshop biblethump
#13
Mods / Re: [Mod Idea] Smithing and Tailoring speed tiers
January 26, 2018, 02:38:24 PM
I like it. I have no idea how to do shit about it though.
#14
Mod bugs / Re: Need help figuring out what's wrong with my mod list
January 26, 2018, 01:24:22 PMQuote from: Canute on January 26, 2018, 03:56:59 AM
You are geting errors with Prepare Carefully even on game startup.
I think it isn't installed correct or the right version.
Just un und resubscribe if you use Steam, or delete the old folde and unzip it again.
Check if you got inside the mod folder a folder named "Assemblies".
I fucking love you no homo or kappapride
#15
General Discussion / Re: How Many People Actually Play to "Win"?
January 26, 2018, 04:52:15 AM
OP you should have made a poll, it would be way more practical.
But talking about me, I'll never play to win, Rimworld is my new home and i just embrace it.
But talking about me, I'll never play to win, Rimworld is my new home and i just embrace it.