Suggestions

Started by vaultdweller123, October 06, 2017, 04:07:31 AM

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Limdood

don't bump posts.  check the forum rules.

asanbr

#16
- some traits doesn't suit the colonist stat. i have a psychopath colonist, who has is not even capable of killing, 0 shooting and melee, but love animals and planting crops

I'm not sure but psycopath may not be what you think it is. Try reading about it and see if it seems incompatible with liking animals and crops, and being non-violent.


- there should have an escort function so we can move prisoner from cell to cell. the only way i know for now is by disabling prison bed of let's say prison A then i arrest them, then it will be moved to prison B. that's my only workaround for now. but sometimes they fight back and that sucks

you can move prisoners without re-arresting them. You do same thing as you said above, and then you get a warden and right click on the prisoner, "take x to bed" will move them to an available cell. I don't know how you even got the "arrest" option on a prisoner, I don't think I ever saw that unless I released them first or let them escape by leaving the door open.

- weird a cannibal gets negative mood for eating raw human?

I think you mean eating a raw corpse. I think it makes sense. Even if they like human meat, they may not like corpses. I eat meat but I wouldn't eat an animal corpse under any normal circumstances.

- can we make production structure to have priority? example id like to make my medicine making a priority

you can suspend other bills and you can set zone and skill restrictions. 
but if you have two different workbenches of same work type (crafting?) and you want the same colonist to prioritize one over the other, I think no. Good suggestion

- how is the meat gets rotten away so fast, the whole stack of it in just a few seconds of not on freezing point. like example you made a whole on your meat storage or cooler shutting down because of solar flare.

the game has to handle it somehow. all the info is not displayed. if it insta-rots, it must have been rotting for a while and then got frozen when it was just about to disappear. As soon as it isn't frozen anymore, those last ticks of rotting will make it disappear.  Make pemmican or restart the rotting by making simple meals of almost rotted meat, giving a new 3 day duration.

- how to destroy an egg ruined by temperature without forcibly make colonist eat it
burn it or use grenades. like everything else you want to destroy. I think it will deteriorate if you leave it outside too, like everything else.


- i cannot slaughter my chickens because my tamer is not capable of violence. i got a lot of chickens and i have other citizens. they will starve to death because only a tamer can slaughter them? why?

get anyone to kill them by drafting and attacking them manually.
or set the handle job for anyone else and have htem slaughter them, then remove the handle job on that person.
slaughter is convenient and fast for big animals, but for chickens it doesn't make a big difference

vaultdweller123


vaultdweller123

@asanbar thanks for your reply i will keep those things you said in mind. about prisoner moving to other cell. i didn't know warden can do that "take x to bed" thing. i will surely try that later. as for how did i arrest them? you can arrest those prisoner by drafting them first then  right click, arrest on prisoner.

- about manually drafing to kill yes. this is current solution for now. but only a tamer can slaughter them? that's kinda unrealistic. i don't want to manually kill them to be honest. i got lots of chickens.

- for ruined egg is already on my stockpile. i cannot even bring it outside. since colonist doesn't have an option pick up/drop item then i could really just leave it outside. even if i put a stockpile outside and put egg on the list. other non-ruined eggs will be included too. i thought the firecamp can destroy any unwanted items but it doesn't have it. 

Calahan

@ vaultdweller - While reading the rules about content free bumping being disallowed (I have deleted your two bump posts btw), please also read the rule about no self-replying, and how users are expected to modify their posts if needed rather than posting multiple posts in a row (like you've done twice in this thread already).

Actually, it's probably a good idea before you post anything else to acquaint yourself thoroughly with all the forum rules before you infringe on any more of them: https://ludeon.com/forums/index.php?topic=122.0

asanbr

Quote from: vaultdweller123 on October 19, 2017, 07:02:31 AM
@asanbar thanks for your reply i will keep those things you said in mind. about prisoner moving to other cell. i didn't know warden can do that "take x to bed" thing. i will surely try that later. as for how did i arrest them? you can arrest those prisoner by drafting them first then  right click, arrest on prisoner.

- about manually drafing to kill yes. this is current solution for now. but only a tamer can slaughter them? that's kinda unrealistic. i don't want to manually kill them to be honest. i got lots of chickens.

- for ruined egg is already on my stockpile. i cannot even bring it outside. since colonist doesn't have an option pick up/drop item then i could really just leave it outside. even if i put a stockpile outside and put egg on the list. other non-ruined eggs will be included too. i thought the firecamp can destroy any unwanted items but it doesn't have it.

Yes, drafting and arresting should work but be a bad solution. I forgot about that option.

For the chickens, why don't you make other pawns a handler and let them slaugher? If they're not incapable of violence, they will do it. I'm assuming you don't train chickens (is it even possible?) so you have nothing to lose here.

To get the egg to deteriorate, you have 2 options:

1: forbid the egg and then remove the roof on top of it. It will eventually deteriorate.

2: forbid all other eggs and force haul it outside. Then forbid it when it is outside and let it deteriorate.

It's true you can't directly pick up and drop things, but you can work around it. It's just inconvenient.
But why don't you just consume the egg? I don't see the problem.

You may actually be able to pick up and drop things when in caravan mode. I haven't figured that out completely, but I think it has happened a few times. Maybe it's only possible in encounter maps though.

Limdood

To get rid of a ruined fertilized egg:

1)Pause the game, make a 1 tile only stockpile somewhere far off, preferably unroofed, set the priority to critical.  Select any hauling pawn and right click the egg, you can tell them to haul it now.  NOW unpause the game.  When the egg is hauled, forbid it and delete the stockpile.  Now no one will use or haul the egg because it's forbidden, and no one will haul more eggs to it, since it's not in a stockpile.  Out of sight, out of mind.
2) throw grenades at it...molotovs work too....make sure you wont destroy or burn down everything else.
3) set up a custom bill on the stove for fine or lavish meals that only allows veggies and fertilized eggs (in the animal products dropdown).  1 egg for a fine meal, 2 for a lavish.
4) go into options, turn on dev mode, go to the dev menu, go to "destroy" (bottom of the first column) and destroy the egg.  Then turn off dev mode.


vaultdweller123

@calahan ok sir i am done reading the forum rules. i will try and avoid breaking those rules from now on.

vaultdweller123

hey guys i just beat the game with cassandra classic on some challenge difficulty. im very happy all my colonist escaped with the ship and left no one. thanks for all the replies i got from this forum. i learned a lot of things. this was an amazing experience thank you.

Here is the pic from our departure :)
http://steamcommunity.com/sharedfiles/filedetails/?id=1174900535

Bolgfred

Quote from: vaultdweller123 on October 20, 2017, 10:30:38 AM
hey guys i just beat the game with cassandra classic on some challenge difficulty. im very happy all my colonist escaped with the ship and left no one. thanks for all the replies i got from this forum. i learned a lot of things. this was an amazing experience thank you.

Here is the pic from our departure :)
http://steamcommunity.com/sharedfiles/filedetails/?id=1174900535

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