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Messages - Korporal Kagger

#1
Bugs / Re: [A16] Resolution bug
January 09, 2017, 05:27:18 AM
This happens to me as well.  I set the resolution to 3840x2160 in the main menu with the UI scale set to 1.5x.  When I load any save game, or begin any new game, the resolution will change to 2560x1440.  Similarly, if i begin with 2560x1440 resolution, it will reduce to 1360x768.  Changing back doesn't seem to be a problem once in game, just a minor inconvenience.  No matter the resolution I choose it will always be a bit lower once I begin a game.  Not sure if the UI scale setting makes a difference or not but I felt it would be helpful to include either way.  OS: Windows 10 V.1607. Game Version: 0.16.1393 rev533. GPU: NVidia Geforce GTX 1080. 
#2
How the... but... what, but... that's impossible...........  I downloaded this pack from this pack.  Not epyk pack.  And I downloaded this like a day ago.  But I have those textures...  Those textures that were just posted like an hour ago, are in the files I downloaded a day ago.  What sorcery is this?!?!
#3
Quote from: mipen on February 10, 2015, 10:35:24 PM
Thanks for the feedback! I have now disabled finding rubies for the moment, until I can get around to doing a proper event for it. Also, the coal power plant will generate heat now, which should help a bit with balancing. I'm glad you like it and that it isn't too ridiculously OP. My thinking is that it requires a little bit of management for a moderate increase of power compared to the geo gen

Ermmm how much heat does it make? And is there a way i could disable the heat in the def files? Lol I like having them indoors and I found out with steam geysers that's a really bad idea.
#4
Quote from: Hayhorse on February 11, 2015, 05:59:07 PM
Quick queston; What mods do you guys use for conveyer belts?

I use the A2B Conveyor belts mod. Here you go - https://ludeon.com/forums/index.php?topic=5593.0
#5
Another quick thing about the coal generator - I'm not sure if you've already patched this or not since I haven't updated in a bit, but I can't seem to be able to rotate it when I'm placing it.  It's not a huge problem since I can just shift around some other stuff to suit the orientation but I just thought I'd mention it.
#6
In regard to the coal power plant poll - I feel that in some ways it's a little over powered but in others it's not so much.  Automating it with a miner and conveyor belts from the A2B mod creates a nice little unit that essentially creates free power.  The amount however isn't huge, especially when running a million billion hydroponics basins.  I found myself building several "units" consisting of a coal miner and generator with auto conveyor belts.  All in all I think it's a nice addition because I don't really like having any of my base exposed (I almost always live in a nice cozy cave) and having to use solar panels or geothermal generators all wired over to my base annoys me.  What I do find a little over powered about using the coal system is that the coal miners are continually finding rubies, which makes it essentially a free silver and power generator.  Maybe to balance it you could increase the resource cost of building to require some rarer materials, silver, gold, or uranium, and remove the chance to find rubies when mining coal.  You could even have it require a crafted material that you research.  Steel plates or something, that would then be crafted from steel and used in construction.
#7
It's Droids birthday today! She just turned 1. :D
#8
For the modmaker.  When i built my first combat droid it ran over to a charge pad just like the others.  But once it was fully charged my debug window got completely spammed with errors of the droid not having a melee value or something.  It stopped once I had him pick up a pistol but I haven't tested to see if he can attack or anything.
#9
Just a quick question.  What is the difference in the fissure size? What do i get out of a large one that I don't get from a small, and what's the downside to just making a giant rift every time?  I didn't want to do anything... rash, without knowing what I was doing first.

P.S. Oh and do the fissures ever run out of resource? I've been looking through the posts about fissures and caught hints that they might but wasn't sure.
#10
Lol what's this I get in the debug menu about not having the Holy Hand Grenade of Antioch whenever I activate this mod?   :D
#11
Quote from: chaotix14 on January 26, 2015, 06:30:50 AM
Quote from: LittleMikey on January 26, 2015, 05:53:35 AM
Man, I really want the negative side effects to be like that D&D scenario where you put a portable hole inside a bag of holding...

I thought everyone knew not to put space-time bending existences into one another. It's like dividing by zero, you know it's gonna create problems. Especially when you end up with a divide by zero at the end of a physics formula, that's "I think I broke the universe" territory.

Not if you are in Calculus class.  Then it's just really freaking annoying.
#12
I just got this mod earlier today and i had a little bit of difficulty getting it working.  I didn't realize it was all in separate bits and I had to remove them from the main folder, but I got it squared away after a bit of tinkering and then I got to using it.  It officially and instantly became my mostest favoritest bestest mod eeevvveeeeerrrr the instant I saw the Mass Effect reference!  I cannot explain my love for you :).  And I'm not talking about OmniGel lol.
#13
Bugs / Re: [W|0.5.492 Low FPS/Freezes [performance]
July 29, 2014, 01:07:56 AM
I've had some problems with this happening as well.  Not so much from colony size, but when a raid comes my game can completely freeze for like 20 seconds before stuttering to around .25-.5 fps.  It's not a problem early game, only late game when the raids, as pictured above, reach such ridiculously high numbers.  The thing is that I have a very fast computer, 16Gb RAM, GTX 660Ti 2GB, Core I7 3820 3.6GHz.  So there really shouldn't be a reason for such massive fps drop in a graphically simple game like this one (compared with games like Bioshock Infinite, Skyrim, and other high demand games).  I think the priority for new updates should be an improvement in optimization, at least for Windows, I don't know how well it runs on other systems.  I just had 2 raids come at the same time, then an ally group come to help deal with them and it made my game completely unplayable.  I had to use the dev tools to go in with the game paused and obliterate around 700 pawns just so I could play.
#14
^ The bed thing ^ That happens to me sometimes as well.  I think it's an issue with shaders from the map gen files not knowing how to be applied to the beds textures.  It happens most often with me if I set the beds to prisoner mode.  It seems to be fine on maps that are generated by the core game, others (like the snowy ones) that are obviously generated by the mod have some texture issues.  It's not a huge problem since everything still works the same it's just a visual bug.
#15
Thanks for all the hard work  :)