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RimWorld => Stories => Topic started by: Segrog on July 28, 2015, 04:43:58 AM

Title: Sad Stories
Post by: Segrog on July 28, 2015, 04:43:58 AM
What is the saddest thing you guys have seen in Rimworld? For me it was being forced to sell all of my colonists into slavery except one because the colony was falling and I didn't want to see my colonists die. Everyone was in a terrible mood and half of the colonists died from an attack. I realized the chances of building a ship were zero. The last guy, who had to be left behind so he could sell everyone else, managed to get another guy into our colony so I decided to use the new guy to sell the guy left behind so he could survive too. I had to watch the new colonist struggle to survive alone, but only to witness him die of infections. I'm just glad I got to save some of my colonists. Even though I did lose some of my best colonists. RIP in peace. Please tell me I wasn't the only one that had to sell my colonists into slavery so they could live.
Title: Re: Sad Stories
Post by: Zork on July 28, 2015, 10:15:15 AM
you sold most of your colonists because of mood effects? I just build them a billiards table  :P :P
Title: Re: Sad Stories
Post by: Coenmcj on August 05, 2015, 12:33:36 AM
You're the reason my colonies are so well stocked with hard labour. ;)
King Razor thanks you from the bottom of his mostly synthetic heart.

I always make the mistake of starving my colonists because I can't seem to get farming right on the colder biomes, the plants either staying too cold (Despite being in a heated room and airlocked) and not growing, or simply dying.

And since it's so cold; no critters to hunt. I have to watch my colonists slowly starve and resort to cannibalism, a fruitless endeavour. They all die in the end..
Title: Re: Sad Stories
Post by: Mihsan on August 25, 2015, 03:21:58 PM
Quote from: Segrog on July 28, 2015, 04:43:58 AMPlease tell me I wasn't the only one that had to sell my colonists into slavery so they could live.

Nope. Be sold to some cannibal or organ dealer - what a nicest idea. How did I not came up with it?  ;)

By the way my saddest experience was on my first winter in tundra when I had to collect frozen bodies of dead tribals, so my colonists would not starve to death. And next wave of pirates was sent straight in my freezers. There was just nothing more else, not even squirrels to hunt, no hydroponics, no greenhouse, no ships to trade and not even berries (got them all in the autumn). But after all my guys survived and built one of the best of my colonies.
Title: Re: Sad Stories
Post by: Drakon22 on August 25, 2015, 06:14:57 PM
Honestly, when my colony had just gotten started, a nice big, side of a mountain colony. While I was digging, I came upon a wall, deconstructed it, mechanism came out, burned down the colony, shot a bunch of people. Then I got to watch my favorite colonists burn to death, or bleed to death, or starve, because everyone was down. Eventually, my artillery shells exploded, finishing off the last guy. I felt really sorry for my prisoners though. They just had to suffer in their 1X2 cells while listening to the gunshots and flames getting closer and closer.
Title: Re: Sad Stories
Post by: IskOtter on August 25, 2015, 09:40:59 PM
This game is up there for creating upsetting moments and situations. I think it's always bad when you have one guy left and he has to eat his dead friends in order to survive, particularly on ice sheet biomes, cannibalism is just a way of life. I actually just uploaded a short RimWorld video to showcase how desperate a situation can get sometimes - https://www.youtube.com/watch?v=1FgEqDjFx7w.

But yeah, I'd still say, when you know there is no hope of survival, your last guy is starving, no power, no food, no nothing. Welp, better just die.
Title: Re: Sad Stories
Post by: Mihsan on September 05, 2015, 02:29:27 AM
My most valued colonist. Skill 20 in construction, prostophobe and too smart. Lost both eyes in manhunting muffalos event.

(http://i.imgur.com/P1Lfsd4.jpg)

Had to give her one bionical eye and now she hates herself almost all the time.

Title: Re: Sad Stories
Post by: shaw357 on September 05, 2015, 12:41:40 PM
My entire colony just died from burning or heat stroke a few minutes ago... I'm still pretty depressed about it. It was one small circut fizzle in the main lobby where everyone is. Rip Merksen.
Title: Re: Sad Stories
Post by: Ravenwood on September 06, 2015, 02:20:43 PM
Group of four successfully fight off two inferno-centipedes (no sniper rifles), only to all die of raging infection from their terrible burns.

Struggling during a medium psychic drone, this group of 5 colonists are incinerated in a battery fire when they all break at the same time.  The whole base burns out completely, leaving nothing but an empty shell.

The lady navy doctor, the old scientist, the surly barman, and the wanderer:

Ekeing out a fragile existence on the ice sheet, they narrowly avoid cannibalism.  The old scientist dies early from an arrow to the knee (literally).  When barman is laid low by infection, the base is attacked by sapper pirates; the wanderer breaks, leaving the doctor to defend outnumbered four to one.  The doctor drives them off, but the wanderer is incinerated in an fire when sapper grenades immolate the hydroponics bay.

It's -60C outside.  Herself wounded, the doctor nearly freezes to death repairing the walls, rewiring the remaining batteries, repairing the heaters, clearing out some of the slag, and dragging the barman's delirious body into the cave left by the raging fire.  The first thing the barman does when he wakes is to go berserk, chasing the doctor out into the freezing waste and nearly beats her to death.  After his rage clears, the barman goes to recover her broken from only to collapse from exhaustion and die just short of the cave.

I had to quit playing for a few days after that one.
Title: Re: Sad Stories
Post by: daterxies on September 06, 2015, 09:33:28 PM
I really only started playing... My favorite / only doctor went out hunting with another guy... The deer went berserk and brain damaged my doctor... i had her laying in bed hoping for some miracle that she would wake up.. but ended up having to euthanize her after a few weeks.   

Food was running really low.. sent another two guys out hunting again.. The 1 hunter started shooting behind the other one and shot him up pretty good... missed the deer and instead put about 5 bullets into his buddy  ???.  With barely any medical supplies and no one else that skilled in medicine the guy got a bad infection in his torso and arm.. tried taking the arm off, but he eventually died from the infection in his torso (Which i didnt know how to fix)

My two best people dead.  within like a month.


Title: Re: Sad Stories
Post by: Simon_The_Space_Engineer on September 06, 2015, 09:53:50 PM
On if my colonist died in an attempt to save some people from cryo sleep. It wasn't mechanoids that killed him, but a bunch of mega scarabs that had made home in on of the people's body. This guy had just been recruited after watching all his friends die, and they was killed by a mega scrab as I was trying to save some more people from and insane woman with a shot gun and the megascrabs. RIP my poor little miner
Title: Re: Sad Stories
Post by: astrosoup on September 07, 2015, 03:05:41 AM
My Yorkie outlasted almost all the original colonists and more through so many near misses and lucky escapes. Then during a random pirate raid, one of them just killed it. It was so unceremonious that it made me actually sad.

It was a harbinger of things to come, however, as the colony didn't last much longer. A month later, the lone remaining shipwrecker- a nudist who was unable to do menial work - was slowly wasting away by herself. She finally succumbed to curiosity and knocked down the stone wall to see what was in that strange room next to the colony.

That's when I discovered mechanoids and lost my first game of Rimworld XD
Title: Re: Sad Stories
Post by: Simon_The_Space_Engineer on September 07, 2015, 03:18:52 AM
Real similar story to what i posted but still sad
Title: Re: Sad Stories
Post by: Lady Wolf on September 07, 2015, 04:47:56 AM
The Fall of Defiance

Using the expanded cybernetics mod and taking my time I finally had a full set of advanced cybernetic and bionic implants ready for Henry my colonists main combat monkey. (A Space Marine who'd defended the colony since day one and had his fair share of injuries, from a missing eye to stab wounds, bitten off toes, and torso burns.)

Right after he's anesthetized and the Space Navy doc had just finished installing his cyberware, the Mechanoid spy event pops, and my doc turns out to be the traitor.

With my only other functional colonist incapable of violence and unable to stop her, (The army cook had gone berserk a while back and was in lock up, and the janitor was fighting off a severe torso infection one bed over.) the doc easily starts fleeing, up until I remember I have the ability to force fire my turrets...

It was a long shot that the defense turrets would down the doc without killing her but they managed! And my single ambulatory colonist was able to rescue her and drag her back to the brig. It was at that point I noticed she'd been head shot and brain damaged, along with a missing leg, and was the only colonist with medical training. (The rest were around 4-7.)

Without her medical skill the colonist in the hospital never made it through the infection, and the Space Marines clumsy attempt at giving her a peg leg prosthetic nearly killing her, and doing nothing to fix her vegetative state, leaving just him and Brandy, the passive colonist who refused to cook.

Fast forward a couple weeks and one mechanoid raid later, (Which Henry held off valiantly despite the loss of most of the bases defense turrets) and the colony finds itself with the Space Marine turned cybernetic death machines clumsy attempt at making meals was giving continual food poisoning to  everyone; along with his lack of skill at growing or harvesting food ruining most the crops he tried to harvest anyway, resulting in a slow decline into starvation seemed the future of the colony, with the next raid offering a slim hope at sustenance. (Cannibalism is better that starvation at least.)

Unfortunately with only the terminator defending the fortress against 50+ raiders he was forced to fall back repeatedly even freeing the prisoner for some slim aid, until he stood alone, defending a brain dead doctor/spy against an inevitable wave of death as the colony burned to ashes around him, the bucking wood walls causing roof collapses that fortunately felled many an aggressor along with his deadly accurate charge rifle, before succumbing to the heat himself and perishing in the flames.

The brain dead doc miraculously survived albeit suffering from extreme heat stroke, and lingered on for several days while I hoped for a wandering colonist event to occur and save the day, but unfortunately she froze to death during a cold snap, leaving a mostly burned out shell of a colony and the slowly rusting hulk of Henry the space marine turned terminator at her side, a memorial to the fall of Defiance...
Title: Re: Sad Stories
Post by: FMJ Penguin on September 07, 2015, 05:06:50 AM
Infections are pretty much always the start and end of my colonies. It aint very dramatic or interesting but it sure is reliable  >:(
Title: Re: Sad Stories
Post by: RoboticManiac on September 08, 2015, 04:22:36 PM
Ugh... I need to convince myself to stop cheating. I always give my self that five extra wood for a construction I don't have or delete that annoying lone raider. Starting now, I'm a new colonial administrator/ Horrible crash survivor/ Angry cannibal!
Title: Re: Sad Stories
Post by: Ravenwood on September 08, 2015, 08:35:09 PM
The Old Folks Home

I saw that this run was going to be a tough one.  All of my colonists were 50-70 year olds and had Bad Back, Frail, or both.  My first add was 90 year old pilot with dementia and cateracts in both eyes and could still walk, but couldn't Haul.

The pilot did all the hunting in the temperate biome mostly through sheer luck: his odds of getting a pistol hit were about 1% even with 7 Shooting (he started at 0) and point-blank range.  No one starved.  The first two raids were tribal, driven off without casualty, though everyone ended up wounded; they were lucky no one got infected.  I had a tight little base just large enough that the slow walkers could complete their work loops before needing rest.  I was rather proud of it.

The next raid was a pirate siege.

Taking the survival rifle, the pilot was the only one able to make trek all the way across the map before dark.  Unable to hit the broadside of a barn he was promptly headshotted and bled to death as incendiary and HE mortar shells erased the colony in a few shots, since you can't effectively fight fire when all your colonists can only hobble. 

There wasn't anything left to loot after the fire.


The Labrador

Sometimes the pathing artifacts do things that unexpectedly resemble emotional behavior. 

The colony was well established, now numbering 5 souls including the original labrador retriever.  I'd established panic-zone boundaries for animals in the event of attacks.  Outside the perimeter during a mechanoid ground attack, the labrador got stuck against the outer wall looping back and forth as the last Scyther homed in on it; the colonists were hopelessly out of position, just having taken down the rest of the group of Scythers and Centipedes around the kill box.  It was painful and tragic watching the cold precision of the mechanoid's charge lance tracking the poor animal as the dog ran to and fro in apparent panic, the mech homing in to kill with a single point-blank headshot.

The Scyther was destroyed about 2 seconds later.
Title: Re: Sad Stories
Post by: Simon_The_Space_Engineer on September 08, 2015, 09:57:59 PM
I have never had that happen to me and I'm glad that I never have had to
Title: Re: Sad Stories
Post by: Canaris on September 20, 2015, 10:08:12 AM
I just headshoted an 8 years old bunny with dementia and catharacts in both eyes  :'( :'(

Im sooo sorry little buddy ;(
Title: Re: Sad Stories
Post by: LlamaOnDrugs on September 25, 2015, 05:03:48 PM
Started the colony with three female colonists.  Between them they were well versed in all things survival, and the colony thrived!  Food aplenty for everyone, power for all the needs of forging a bleak existence in the desolate wasteland that is Rimworld.

All until an alien ship crash landed on the planet.  My three intrepid survivors (there was a fourth but we wont discuss what happened there!) attempted to destroy the wayward ship, but were driven back with their share of wounds.  Unable to destroy the craft the local wildlife eventually went insane and  I was left with a single colonist caring for her severely infected comrades.  Both would eventually die leaving a lone survivor to bury their bodies and attempt to forge a living with insane wildlife hampering every effort to get food and construct adequate defenses.  In addition to this, she would diligently feed and talk to a prisoner captured after a pirate raid before the ship crash landed, even while she herself was starving and hobbling around with a bum leg and a missing left eye.  She finally released the prisoner after realising there was not enough food for the both of them, and she was finally alone.  She finally succumbed to madness and ended up starving to death.

The most depressing thing about this is that I had a save game right before the other two colonists died, and must've tried around 10 times to keep the other two colonists alive but to no avail.  It was like a horrific groundhog day for my poor colonist, doomed to repeatedly watch her friends die in horrifying agony and care for a prisoner that wanted nothing but her head on a spike.

Like others in this thread, I stopped playing for a while after that.
Title: Re: Sad Stories
Post by: Thorin on September 29, 2015, 09:14:25 AM
Quote from: Canaris on September 20, 2015, 10:08:12 AM
I just headshoted an 8 years old bunny with dementia and catharacts in both eyes  :'( :'(

Im sooo sorry little buddy ;(

If it did survive, that bunny never saw it coming nor will it remember it for long.
Title: Re: Sad Stories
Post by: stuque on September 30, 2015, 04:24:54 AM
3 of my 5 colonists were killed in a roof collapse while trying to remove a wall. Of the remaining two, Bob soon went berserk and somehow managed to set himself on fire, sustaining bad burns all over his body. Carl rescued him --- carrying Bob past the bodies of their three crushed comrades --- and got him to a medical bed. After bandaging Bob up, Carl started wandering aimlessly, for at least a day, on the edge of breaking. Then Carl went crazy, and incapacitated himself while attacking a squirrel (that went into shock). His only hope was that Bob might recover and bring him back. But no --- Bob died, alone, in his sick bed. Carl lived for a while longer, but then he too died alone in the middle of the nowhere, next to a squirrel in shock.
Title: Re: Sad Stories
Post by: BetaSpectre on September 30, 2015, 09:09:30 AM
There once was a Raider named Steve. Steve lived as all dare devils did. He was an orbital shock trooper.

One day Steve found a nice colony of Doomsville located in what appeared to be an active volcano. The heat signatures were off the charts, and the entire colony lived under the mountain.

Except Steve saw a huge flaw. The huge hole in the center which spewed flames and loud noises.

Steve and 49 of his mates dropped in valiently
landing on top of 20 stacked mines. Not even the screams were heard, and in the explosion equipment flew for miles around the colony. There was much noise. All of it voiceless. But Steve survived. Downed at the mercy of Doomsville

The next day a trader dropped into the hole.
Oh my what a fine collection of organs and skin you have here. I'll take all 1000 units of skin. This leather will make fine clothing!
Title: Re: Sad Stories
Post by: Wex on October 06, 2015, 07:39:25 AM
Quote from: BetaSpectre on September 30, 2015, 09:09:30 AM
There once was a Raider named Steve. Steve lived as all dare devils did. He was an orbital shock trooper.

One day Steve found a nice colony of Doomsville located in what appeared to be an active volcano. The heat signatures were off the charts, and the entire colony lived under the mountain.

Except Steve saw a huge flaw. The huge hole in the center which spewed flames and loud noises.

Steve and 49 of his mates dropped in valiently
landing on top of 20 stacked mines. Not even the screams were heard, and in the explosion equipment flew for miles around the colony. There was much noise. All of it voiceless. But Steve survived. Downed at the mercy of Doomsville

The next day a trader dropped into the hole.
Oh my what a fine collection of organs and skin you have here. I'll take all 1000 units of skin. This leather will make fine clothing!
This isn't sad, this is hilarious!

...I guess Rimworld has warped my sense of humor...
Title: Re: Sad Stories
Post by: BetaSpectre on October 07, 2015, 08:27:08 PM
Quote from: Wex on October 06, 2015, 07:39:25 AM
Quote from: BetaSpectre on September 30, 2015, 09:09:30 AM
There once was a Raider named Steve. Steve lived as all dare devils did. He was an orbital shock trooper.

One day Steve found a nice colony of Doomsville located in what appeared to be an active volcano. The heat signatures were off the charts, and the entire colony lived under the mountain.

Except Steve saw a huge flaw. The huge hole in the center which spewed flames and loud noises.

Steve and 49 of his mates dropped in valiently
landing on top of 20 stacked mines. Not even the screams were heard, and in the explosion equipment flew for miles around the colony. There was much noise. All of it voiceless. But Steve survived. Downed at the mercy of Doomsville

The next day a trader dropped into the hole.
Oh my what a fine collection of organs and skin you have here. I'll take all 1000 units of skin. This leather will make fine clothing!
This isn't sad, this is hilarious!

...I guess Rimworld has warped my sense of humor...
What was really funny was that this was my main source of encounters and income.
When raids happened outside they gave up really fast since this was before sappers and I had 20 blocks of Plasteel walls, or mountain.
So they didn't try once, twice, but at LEAST 20 times. Same result. No survivors each time. Unless they were downed, those went to my 3x3 wood and stone furnaces where I kept them there until they felt happy to join, if they didn't I'd harvest them there, then set turn on the furnace reaching temps of 2K celcius or higher I think they caught on fire each time :3. I think I harvested a leg of each captive incase they got angry as a preventative measure, had people join anyway.
Title: Re: Sad Stories
Post by: Facepunch on October 10, 2015, 04:48:03 PM
I had a dog take a bullet for my sniper, once. Guy got too close, dog ran out in the middle of the battle, raider was sighting up my sniper, changed targets to my dog. He shot my dog in the torso, my sniper put the raider down, and the dog survived initially. He died of an infection from that gunshot a few days later.
Title: Re: Sad Stories
Post by: killer117 on October 13, 2015, 11:56:34 PM
My sadest expirience in rimworld was when a mechanoid attack hit my new starting colony. They had bout 6-7 people, and only one turret, infront of my perimeter wall made of wood. I was boxed in in some mountains, and had only just started an underground base. The mechanoids then arrived, two centipedes and 3 sythers. My main guy, named killer (cause i like having me in all my colonies) was a badass with his new heavy smg. The rest of my guys only had survival rifles and pistols, and one assasin with an smg. With the mechanoids arrived the sythers attacked the door, and the centipedes were way behind. They broke the wooden door in one shot from each. My guys were on the other side, a few feet back behind sandbags and solar panels in a half circle around the door. When the door broke killer got off one shot. He was directly infront of the door. The sythers all fired at the same time. All shots hit. Brain, heart and liver all destroyed. So brutal.

It took 2 days to kill them all, with the help of some visitors and attacking tribals.

There were three survivors. The colony was burned mostly to the ground.

It took three days to put the wounded back together again.

The colony has yet to die to this day
Title: Re: Sad Stories
Post by: JimmyAgnt007 on October 14, 2015, 11:12:11 AM
Having a colonist with a peg leg while my med bay has a stack of bionics.  I imagine it must have been sad to hobble around on that knowing that there were things that could let them live as a normal person just in that room.  Of course once i realized this i installed the bionic but still.  "Oh right, you are walking on a wooden stump."  To be fair, they were a prisoner when i installed the peg leg.
Title: Re: Sad Stories
Post by: cultist on October 17, 2015, 06:50:28 AM
Dog killed by mechanoids.

Dog killed by pirates.

Demented dog gets confused and walks into line of fire.

Dog murdered by manhunter animals.

I'm starting to think Tynan only added dogs to make people cry.
Title: Re: Sad Stories
Post by: A Friend on October 17, 2015, 08:11:42 AM
Quote from: cultist on October 17, 2015, 06:50:28 AM
Dog killed by mechanoids.

Dog killed by pirates.

Demented dog gets confused and walks into line of fire.

Dog murdered by manhunter animals.

I'm starting to think Tynan only added dogs to make people cry.

Dog used as food.

Yes. Though my colonists happily ate them without mercy though... Colonist and animal relations soon pls
Title: Re: Sad Stories
Post by: Mrred1 on October 17, 2015, 06:32:26 PM
My colonist got his brains blown out of his head in a war "accident".

My colonist went berserk and got killed.

Several of my colonists got kidnapped.

What else could possibly go wrong?

Oh, I almost forgot, all my colonists were downed in a centipede battle so there were no doctors to save them!

*Laughs hysterically*
Title: Re: Sad Stories
Post by: Peaches on October 20, 2015, 04:29:35 PM
(I was using the realistic combat mod which adds shrapnel into the game for mortar shells). My night shift of colonists (who were also my best: 1 level 20 in construction, and two level 18's in mining, all above 12 in shooting as well as my doctor) were enjoying a beer and game of pool in the rec room during a siege. A shell came through the roof and exploded on the table they were all surrounding instantly killing them all. The next shell went into my dog kennel killing 5 of my dogs and giving two others  severe brain damage.
Title: Re: Sad Stories
Post by: Orpheus Phaedru Intero on October 21, 2015, 12:33:16 PM
This in the Crash Landing mod, I had three burn to death. One of my capable colonists was crushed by a segment of the ship. One went berserk and start killing the wounded, and he got to two. One of the wounded starved to death, one bled out. Two were missing at least one limb, and one had no legs. Everyone was then in a poor mood, everyone was forced to share a cave, and food was running low. Nearly half the initial resources that crashed down were burned before it started to rain. There were five animals that went berserk, one of which nearly gutted my cook, the only one who was nearly unscathed from the landing. Also, one survivor I missed was nearly crushed with one of my other colonists in a cave made by a crashed piece. On top of this event, two of my working colonists started pacing and muttering, and were hit over the head a few times by another berserk. I LOVE this game!
Title: Re: Sad Stories
Post by: Remorium on October 22, 2015, 04:45:28 AM
So I decided to make a new colony, Snowy Outpost... Winter came, one colonist got shot in the brain, the other died to flu, and the other broke and walked out naked before dying of cold... or was it also the flu? I can't remember. But either way it was just one left with the brain dead colonist and decided to call it quits because it was -50 outside with no hydroponics because no work was getting done because of bad events.
Title: Re: Sad Stories
Post by: DanielHall15 on November 08, 2015, 05:35:38 PM
Got the game only on Tuesday and I have since have multiple pets and animals miscarry due to ... let's call it "food mismanagement"...

So my most recent colony made it through their first winter (muffalo miscarried, because we simply ran out of hay and vegetables). I had bought a female husky to accomodate the male husky that had crash-landed with the original colonists, and come spring we had a husky pregnancy.

At that time there were seven colonists, but we really needed new additions because there was way too much work to be done. When a distress call came from an older female herbalist, my people readily invited her and to fight off the pirates on her tail. Too bad I only had four shooters (and two of those were awful) and they came with six guys, two of those armed with grenades. While they ran right up to a defense line with sand bags and turrets, their grenades blew up the turrets, one of which exploded right into the face of Hanyou, the 20-skill artist and the colony's main source of income. He was completely torn to shreds. Jason, the Asperger kid-turned-sniper took bullets to both arms and had to retreat, leaving only Ryu, a crafter/constructor, and Bennett, a short-fused lunatic with no particular skills at all, trying to get back to the second defensive line.

Ryu was downed by bullets into the legs, but by then three pirates were dead. When a fourth one was downed by the turrets of the second line, the other two retreated, but not without grabbing the profusely bleeding Ryu - only for the pirate dragging him to be cut down by turret fire (because Bennett couldn't hit a barn from the inside) just as he was about to get out of range. Bennett barely managed to drag Ryu to the hospital before getting "a mood"...

When my so far uninvolved grower began to clean up the carnage, he found the late-stage pregnant female husky squarely in the middle of it. She had followed her master Jason to the battle (because nobody had been bothered to lock her in the shelter...), and had been cut down, shot in the legs and the nose sliced clean off. Pookie, the male husky, came running out to rescue her (...!) and brought her back to an animal bed.

Jason, Ryu, and Bennett (also slightly wounded) made it, and even the husky made it through ... but of course miscarried.

But hey, the muffalo is late-stage pregnant again. I am just waiting for a lightning strike to set her on fire.
Title: Re: Sad Stories
Post by: Zajä on January 08, 2016, 09:14:08 PM
Well I guess I'll tell a story. Well in the beginning was kinda neutral. For some reason a wanderer joined my colony, and I found out he was really good at hunting and weapons, (This will be kinda important.) So I made him into a solider and a hunter; however we did not need food for a while, but I guess practice is good and we had space for a few bits of meat. Meanwhile my 3 colonists were working on chopping, mining, building, and crafting etc. Then we finally made a comms console so I tried to find some people that liked us, but like always I'm a dick, so no group likes my colony so whatever, and then 13 days of building, mining, defending off raids, you know regular rimworld stuff, and I was done with the space for the inside farm I was gonna make. While my 2 colonists were finishing the walls. But nothing really happened, but this is when shit hit the fan and my colonists died one, by one. (I had around 9 colonists just say they were captured raiders, and mostly just captured people.) So when it was night, and I assume this is when It was now day 14, and now I really been bite in the asshole for my douche baggery of my respect for other groups, my ass was bit hard. So I got raided, but not by any kinda raid I was getting sieged. So I get my sleepy fucking colonists up and put a gun In there hands, and sent them with the turrets. They fought behind the turrets, and not getting hurt at all. But what made my jaw drop Is i got another siege, but from the back my base, pretty much In a mountain. They digged through It, and bashed right through the inside of my base, and now I had to defend, so I sent 4 of my colonists in my base, to kill off the remaining raiders, and then they all ran off, but they took the life of one of my colonists, and then the fire was going out of control. In burned my kitchen, and then took another life of my colonists when he was trapped, and passed out from a heat stroke and burned to death. Then I have my colonists put out the rest of the fire, patch up the big holes that the raiders made. Then I find another problem, 3 of my colonists were fucking sick, and now 3 of them are In bed one of them is the hunter are best killer In colony was fucking sick. We tried to heal them up while trying to fix the damages that the raiders caused, but I found out that one of my colonists died of the sickness, then one of the colonists left the colony and I had my turrets shoot him, why you ask? BECAUSE HE HAD ONE OF MY BEST WEAPONS. Then happily my damn best solider is better, thanks to one of my colonists efforts that was a doctor, and guess what? He was the one to die fucking next, so right as we were going to start out a day like normal day. But right as It seems normal, guess what? Another fucking raid, and they just shot motors, and killed my doctor from blood loss and head trauma. So we fired back and blow up the damn motor, while killing 4 of the raiders. (Big mistake.) Then they rushed up and destroyed all of my shit, and had only 3 colonists left, one was cook, the other i just got and I was gonna make him a hunter, and that fucking damn hunter and my best solider. So what happened next you ask? Well I grabbed them and put them In my bunker, yes I planned ahead, and I even from some trades and mining trips I got leftover titanium, (Which I got from a mod.)  and I made a bunker for safety reasons, then we had to stay In there, until the cook went psycho and injured my good solider and he was killed, and then he went crazy and killed the last guy, and right after that In a rage filled moron that was my colonist ran into the fire and died.

So that was a sad story from rimworld and now I have to go cry just trying to remember that crap. Don't believe me or not, but Its one of those times where I wish I never played rimworld. But saddly Its so addicting.
Title: Re: Sad Stories
Post by: not_incline on January 09, 2016, 01:33:54 PM
Made a New colony in RR challenge mode, started pretty good and neat, food is fine buildings, design is very good, but since i like playing the game without being choosy with landing and colonists. I didn't realized that my colonists has only one person who can socialize and caring even the recruit cant freaking care and socialize. So my second raid went bad, randy is an asshole he placed an eclipse event so my turrets cant fire and my "windmill" sucks. My only doctor got bombed inside my house. New colony again.
Title: Re: Sad Stories
Post by: not_incline on January 09, 2016, 01:37:16 PM
I had only one doctor, then he was incapacitated on my second raid. He was also the only one who can socialize. Saddest moment, such a good start.  Randy is such an asshole for that eclipse event and mine "windmill" sucks ass.
Title: Re: Sad Stories
Post by: Hoat on March 27, 2016, 05:36:13 PM
I once watched a herd of muffalo slowly fall victim to a toxic fallout. Then I ate them.