Labels/Signs

Started by antibodee, April 23, 2015, 01:11:07 AM

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antibodee

It would be cool if we could put signs or labels that make a text pop up similar to the name of a colonist.  Would be nice and good for the story if we could name and identify areas of our base. 

Tynan

This is actually an idea I've had for years and have wanted to do for as long!
Tynan Sylvester - @TynanSylvester - Tynan's Blog

antibodee

Quote from: Tynan on April 23, 2015, 02:21:30 AM
This is actually an idea I've had for years and have wanted to do for as long!

Take it the coding is too complex?

Kegereneku

I doubt it, Tynan probably just have so many others thing to do he didn't come to it.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
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Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

antibodee

Sometimes once your game is already set in stone, things that can seem really simple to do can provide ridiculous amounts of complication.  I'm not a coder on his level at all, but having done some small q3 engine games in high school (that were 1000x simpler than rimworld, in the days when these things were so simple a high school student could pick it up in a month), I've seen tons of examples of things that should be easy, but aren't without changing tons of the code to match the new changes.

Just the same, was a blind guess...

As far as I'm concerned, I've gotten what I've paid for already... the rest is a treat.

isistoy

+1
Aren't these similar to zones, but with no container collection/behaviors?

Best,
isis
<Stay on the scene like a State machine>