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Messages - CDR-RAGE

#1
Mods / Re: Markiplier mod {Idea/Request}
July 09, 2014, 11:48:42 AM
yeah... i would but i honestly don't know anything about how to mod this game... don't know what the best program to use is and other things... is there any tut's made by people?
oh and any idea's?
#2
Mods / Minecraft themed mod idea
July 06, 2014, 01:52:57 AM
hello peeps of the forums, i am here with the idea of a minecraft rimworld mod idea
the mod would add:
- all mobs from minecraft
- dimensions from minecraft
- villages
- weapons and tools
- crafting table

i will keep this updated with ideas
#3
cool mod dude :)
#4
Mods / Markiplier mod {Idea/Request}
July 06, 2014, 01:35:14 AM
hay markiplier is a big youtuber and would most likely play this game if there was a mod... so i was thinking why not?

it could add:
-Markiplier
-Tiny Box Tim
-Little Create Larry

and many other things, i will keep this updated with ideas. i would code it myself but i don't now to much of C#, all i know is html and jave...
#5
full support
#6
Ideas / Re: A Multiplayer Idea?
July 05, 2014, 04:28:38 PM
great idea, its a lot like mine :P
i would really love actually being able to visit others and stuff and have them attack to
#7
i think the world should eventually become Unlimited like how minecraft has it... there could be camps for other A.I's and possible online players. there could be huge amount of different tribes and gangs. you would never run out of resources like metal. my other idea i had was make a very very big world and make it round. multi-player  would be cool... you could become allies with many other tribes and also make many enemies. you could also trade with each other to.
#8
Ideas / Re: Water/Cactus
July 04, 2014, 12:29:15 AM
Quote from: johnakers on July 03, 2014, 05:35:40 PM
This is a survival game and the 3 things vital to survival are water/food/shelter.

Early game it could start like this:  There are cactus in this game and that can lead to a chore where your colonist can extract the water from them and perhaps a little food (that way your starting colonist aren't completely overwhelmed with this task to start).  Also the ability to build just a basic bucket for rain water collection.  Water can be plentiful or scarce based on the map which adds another level of gameplay.

Technologies can be researched to put in wells/larger rain water collectors, water storage, etc.

Water would be used to add another need to colonist that must be meet.  Also plants would require some degree of water and can die during extreme droughts.  Irrigation would prevent this but would use up that precious resource.
this is a very good idea... i had one like this to but i was thinking making some small lakes and or puddles after it rains or something
#9
Ideas / Re: Your Cheapest Ideas
July 04, 2014, 12:27:07 AM
my idea is not to add any new items but a small settings tab for something... the turret, it should have a setting tab were you can chose if it shoots anyone, just animals, just opponents and what not
i don't believe this would be to hard to implement as i am a coder myself and i can see that there are already such mechanics for other things

oh and also have it so you maybe don't have to capture people to get new members... oh and maybe a slave system were there like normal members but you can trade silver and other materials for them
#10
this is funny because i seem to have almost to much...
#11
Help / Modding Questions
July 02, 2014, 10:41:39 PM
hello i am new to the forum but have been watching sips play this game and been playing of a week.
I have some questions about coding mods for this game:
1. What language does the game use
2. How do you set up a workspace?
3. Will Eclipse work?
4. is there anyother things i need to know?