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Messages - lllMWNlll

#1
Releases / Re: [1.0 unstable][B18] Karthas's Mods
July 07, 2018, 06:30:31 PM
Nice mod! ;D
#2
Calçados A0.4
Features:
- 6 Handwears
- 10 Footwears
Their objective is to increase game speed and protect feet and hands. There is a moment when you reach in game you noticies your base it's not efficient has it should be. That's why... They don't have speed enough to cross your entire base or hunting down a far away animal. So to remedy this, shoes should solve this! increasing their speed. In Combat i grow tired of losing feets fingers and my TOES, I SAY NOT ANYMORE.
Download:
https://github.com/lllmwnlll/Calssados/releases/tag/Rimworld


Inspired by Hand 'n' Footwear mod by XeoNovaDan
#3
Annoying Rollback
My system get the fearfull "blue screen of death", maded me reinstall it and all it's programs and features. This delayed me on releasing a test version of "Calçados". Though i expect tonight GMT (-3h) i do release for you to testing.

Sorry for the delay.
#4
It is possible... But demands a lot of work.

BUT it's very cool idea.
#5
Check drugs defs on core mod.

I can't pin point what to do... though...
#6
Unfinished / Re: [B18] Mechanical Minds
July 02, 2018, 07:49:46 PM
A event to end the game by setting your home on this planet!

That sounds great!
#7
Unfinished / Re: [B18] Prison Expansion
July 02, 2018, 07:48:02 PM
Since you making a prison mod. Think on adding Tasers, Police batons, pepper sprays which can inflict more pain.

Pepper sprays so they can reduce drastically vision from prisoners.
Police batons obviously to cause pain.
Tasers to securely taking them down, which a risk of causing heart attack.

#8
Unfinished / Re: [1.0] Portable camping stoves
July 02, 2018, 07:20:58 PM
Looking foward to this mod...
;D
#9
Nice!

Now i can make bunkers...

Awesome mod
#10
Unfinished / Re: [1.0] Portable camping stoves
July 02, 2018, 06:48:22 PM
Eating food with chemfuel... have a nasty flavor... Assuming it's something like gasoline...
#11
Unfinished / Re: [B18](WIP) Monster Hunter RimWorld
July 02, 2018, 12:05:03 PM
Looking foward for this release!
#12
Quote from: Nilokka on July 02, 2018, 09:45:58 AM
This mod looks very cool! :D
Did you mind if it could fit with Monster Hunter RimWorld? I think that gloves and boots are key parts of Monster Hunter's armor.

Let me finish the current mod. Then after i will check "Monster Hunter Rimworld" content so i can think how to add specific gloves and boots.
#13
Those Embrasures block movement over them? Or Works similar to "Medieval times Embrasures" which allows they to be over hauled but very slow?
#14
Quote from: Canute on July 02, 2018, 03:14:50 AM
Request:
Since we know what many food/hand wear don't work proper with Bionic arms/legs.
Could you maybe made it possible that not only a food/hand is needed and they can be used on a leg/arm too ?
Since this is maybe a difficult task, maybe create some extra Arm/leg wear for Bionic user.
It isn't about the protection, since with bionic part's you can't loose finger/toes, it is more about the extra boni from these appareals.

First in going to finish and polish the "Calçados" - Footwear, Handwear. Which shoudn't be too long, then i maybe work on this very interesting and cool idea.
#15
Hey guys!

I copied what i write on a notebook, trying to organize the mess i did:
Quote***First Test***
After testing for the first time some bugs like whitespace at end description
and the correct spelling of Leathery and NOT leathery.

Visually i think the Boots are way bigger that they suppose to be. But they are very cool, i think on keeping it because looks better on Inventory.

But it's working fine.
This will call it A0.1 which includes:
8 footwears - Sandals; Metal Boots; Leather Boots; Socks; Casual Shoes; Worker Boots; Cleats; Military Boots
Not balanced at all!
Planned to A0.2
Handwears, specialized boots and gloves.

I expect i will put a link so you can download it this week. I just want to add the handgear and work on balancing the mod, and look this going to work on a game running and several tests to do...