Quote from: Shurp on December 25, 2018, 09:40:52 AM
Does Santa visit rimworlds? How does he evade the mechanoid orbital defenses?
Evade? Just fire Rudolph the rednosed rocketlauncher and he's done.
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Show posts MenuQuote from: Shurp on December 25, 2018, 09:40:52 AM
Does Santa visit rimworlds? How does he evade the mechanoid orbital defenses?
Quote from: AileTheAlien on November 12, 2018, 12:26:26 PM
so...
Quote from: XtraGalaxy on October 28, 2018, 02:30:28 PM
My pawns wont load when I start a new game what do I do?
Quote from: max2veg on October 25, 2018, 11:40:59 AM
My name's not Christ. Also, by definition of the term necroposting, this is thread and my post does not apply to it, as the topic is still a current one and as such the post and OP's comment / concern / question is still a valid one. Stop being a bully by getting your panties in a twist and telling me and others what to do.
Quote from: max2veg on October 25, 2018, 11:48:15 AM
Would it be possible to create a mod (or does there one exist) where colonists automatically forage berry bushes if they exist, instead of having to tell them to do so? Also, putting down their own beds (under cover, if one exists) and even building their own place?
Quote from: Ruptga on October 19, 2018, 10:59:27 AM
Just wait until it wanders into the open, then kite it around the map with greatbows or something.
Quote from: reteo on October 17, 2018, 09:27:22 AM
My usual preference is the next size up from the default (275×275). This is because this simplifies the discovery of the exact center of the map. You see, on a default (250×250) map, the exact center is actually the point at the center of a four-space square (the map size is even, after all), while on the next size up (275×275), the center is a space.
I'd go larger, but anything above that next size seems to warn about AI stupidity and general game brokenness, and I'd rather keep the game functioning as expected.
Quote from: fritzgryphon on August 28, 2018, 03:08:35 PM
But I want to give raiders asthma...