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Messages - Livingston I Presume

#16
Mods / Tainted Gear
January 20, 2020, 02:05:33 AM
So can tainted gear not be sold?  (T shirts, vest ect)  And if not is there a mod that won't hurt a current saved game that simply allows me to sell them? 

Playing on the latest version, cheers.
#17
General Discussion / Re: Acquiring "Recruits"
January 19, 2020, 05:42:46 AM
Cheers, glad to know I wasn't going mad and that it is actually harder.  The smiths are now working on wooden clubs
#18
General Discussion / Acquiring "Recruits"
January 18, 2020, 08:15:43 PM
Hey, pretty simply question really.

What's the best way to "down" a raider so I can haul him off to the prison and begin the recruitment process?

I know shock lances are good but they're too rare.  I really want to start bumping up the numbers in my colony.
#19
Ideas / Re: Dungeons?
December 16, 2017, 08:36:36 PM
Love the idea, I've been rarely enjoying the adventure aspect with the latest updates.  And I'd like to see that expanded on.  Not a fan of boss units, simply because I feel like it'd break the feeling of Rimworld and is more mod territory.  But with the addition of bugs it would be easy to have themed dungeons, I mean the natural spawning caves are almost half there.

Nice suggestion. 
#20
Ideas / Re: Your Cheapest Ideas
November 22, 2017, 03:52:39 PM
Search bar for stockpiles and storage areas?
#21
General Discussion / Re: Population Limit
November 22, 2017, 03:44:43 PM
You change it through the game files easily.  Just have to replace a few values, I'll be able to follow this up with a tutorial on how to do it later.  But it can be done with very minimal effort.
#22
If a prisoner is happy, is he less likely to attempt to escape?  And vice versa of course.
#23
General Discussion / Re: Triple Rocket Launcher ???
March 17, 2016, 04:58:44 AM
I have an eight man sniper team for such targets of opportunity.  They clean them up real nice
#24
Ideas / Re: arid land + winter
March 13, 2016, 04:12:03 AM
Ever so painfully replacing each cell of water or marsh with soil using dev mode?  But no I don't know of a way.  There may be a mod as you asked however, but I don't know of it
#25
This sounds quite, and I've thought about it before as well.  However it would result in muddled and conflicting character traits. 
#26
Ideas / Re: Heist / Robbery
March 09, 2016, 02:24:52 AM
The only problem with these ideas is the game currently lacks the mechanics to make massive differences between different types of attacks.  The all end up playing quite similar to one another.  However I do fully support them, always great to see new cool events
#27
Ideas / Re: Retrieve and Talk Down colonist options
March 09, 2016, 01:49:39 AM
Tranq darts have been discussed a lot and the general ruling on them is no, but I'm sure there are mods if you personally want them.
#28
Ideas / Re: Prospectors - New event
March 09, 2016, 01:48:15 AM
 Very keen to see more events like this that get us to interact with other factions in different ways, even if it doesn't add much to actual play.  It promotes narrative which is a strong and important concept in our dear Rimworld
#29
General Discussion / Re: ice sheets
March 09, 2016, 01:43:32 AM
And honestly, 10 hydro tables is not much, bump that number up to 20 and keep going
#30
Ideas / Re: Retrieve and Talk Down colonist options
March 07, 2016, 09:29:19 PM
How about a compromise, you can't talk down violent breaks, but you can shorten non violent ones.