AI Mercenary Slasher Personal Shield Durability Hard-coded?

Started by XeoNovaDan, January 01, 2017, 02:37:01 PM

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XeoNovaDan

So I'm trying to balance my mod by changing 'PersonalShieldEnergyMax' in Apparel_Shield.xml (under ThingDefs_Misc) from the base value 1.1 to 1.65 (so mercenary slasher shields are more difficult to break), but they will still break in 2-3 shots regardless of the weapon. I tried again with a ridiculous value such as 10, but still the same result.

I'm currently installing Unity in a bid to get deeper in to see if I can find any possible hard-coding (still couldn't find anything in the Source file in RimWorld's main folder) relating to Mercenary Slasher pawns and Personal Shield health.

It'd be much appreciated if someone could provide an answer to this, thanks :)

skullywag

Ah we figured this out on the discord, simple case of the AI spawning in with 0 power shields and not being given time to charge them. Ill move this to mod help.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?