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RimWorld => General Discussion => Topic started by: ikodan on September 30, 2018, 01:47:20 PM

Title: the ludeon policy makes the game unplayable
Post by: ikodan on September 30, 2018, 01:47:20 PM
Hello,

I played about 3000h to rimworld, the first problem of this game is that it is reasonably not worth playing without at least 150 mods, and that the system proposed by ludeon is catastrophic:
-The mod system is disgusting and you will easily need dozens of hours to find a good mod order (and a mod to change the mod order) for it to work at best, yet you will have tons of bugs and your game will lag for nothing.
-Whenever ludeon updates, all mods must be updated, and many of them will not be updated, or several months later, and so RIP your save ; and because some mods are updated, RIP your save too if you wanted to downgrade the game. Also, the fact that all the mods have to be updated at the same time as the game is really a big problem, some games like ark do not have this problem and mods that dalt of 2015 still work.

I can not play rimworld anymore because of this disgusting system. I had done the best mod pack, n ° 1 of the workshop, with more than 200 mods, I gave the file to automatically put them in the best order, and there were still bugs, and because of the update you kicked in the anthill and nothing can work anymore. For me it's unacceptable.
Title: Re: the ludeon policy makes the game unplayable
Post by: 5thHorseman on September 30, 2018, 02:34:11 PM
You forgot the world "literally" in front of "unplayable."

The game is very playable in stock. It is also playable with mods that don't affect the ability of a save to work without them. I know this to be true because I played without any mods for the vast majority of unstable 1.0/0.19 and I my current games could all load and play fairly normally in an all-stock game.

Also, of the 3 games I have played recently with large modding communities, the mod loading system in Rimworld is my absolute favorite. I *WISH* that Factorio and Kerbal Space Program's mod loading systems were as "disgusting" as Rimworld's.

I understand that you're frustrated, but with 200+ mods - at least some of which modify gameplay enough that they can't be done without - you can't expect updates that break mods to not break your save. And playing a game that's not even released yet you can't expect updates to not break mods.
Title: Re: the ludeon policy makes the game unplayable
Post by: Serenity on September 30, 2018, 02:42:50 PM
How is this different from every other game?
Title: Re: the ludeon policy makes the game unplayable
Post by: caddmus on September 30, 2018, 03:14:40 PM
It seems you some how mistakenly spelled Bethesda as ludeon,  an odd mistake but weirder stuff has happened.

jokes aside,  most games over the last few years (decades? decade?) have had this issue with mods and save games, its not new or unique,

Though I am sorry your not enjoying the game any longer,  Best of luck on your future endeavors and thank you for your opinion and we all in the forums are glad you enjoyed at least 2,950 of your gaming experience with us.
Title: Re: the ludeon policy makes the game unplayable
Post by: Dargaron on September 30, 2018, 03:33:52 PM
Let me get this straight: you bought a game clearly labelled as early access, and then decided to complain that updates break your selected mods every so often?

Also, mods that are downloaded directly, rather than through Steam Workshop (and yes, it IS possible to take a Steam Workshop mod and decouple it from the Workshop's auto-update system) do not have the problem of auto-updating: you have to actively grab the new patch from wherever the mod maker decided to upload it. So, if you dislike having your mods auto-update, that's a complaint about Valve, not Ludeon.
Title: Re: the ludeon policy makes the game unplayable
Post by: ikodan on September 30, 2018, 05:32:39 PM
Why everyone here is a liar ? Strange fact.

I have no time to lose with this kind of entities.
Title: Re: the ludeon policy makes the game unplayable
Post by: sadpickle on September 30, 2018, 05:49:41 PM
I think the mod system of Rimworld is far superior to say, Skyrim, which requires 2-3 third-party applications to even work properly. Skyrim's is, in a word, a clusterfuck. Rimworld's just werks.

I've never understood playing with 150 mods though. IMO that many mods is guaranteed to break something. There's probably no balance left there. I think 50 was the most I ever loaded and it felt hugely bloated. I'm down to 20 which feels reasonable. I never had a problem with mod conflicts at 50, either.
Title: Re: the ludeon policy makes the game unplayable
Post by: erdrik on September 30, 2018, 05:52:51 PM
 ::)

Vanilla Rimworld is playable just fine.
Rimworld's modding system is also usable just fine.

You cramming an unreasonable "wrench in the gearworks" number of mods in and calling the game "disgusting" and "unplayable" when it inevitably crashes down around you is what is unacceptable.
Title: Re: the ludeon policy makes the game unplayable
Post by: lowdegger on September 30, 2018, 06:42:48 PM
With 3000h I would say maybe you shouldn't play Rimworld any more anyway. Go for a walk.
Title: Re: the ludeon policy makes the game unplayable
Post by: 5thHorseman on September 30, 2018, 06:57:23 PM
Quote from: ikodan on September 30, 2018, 05:32:39 PM
Why everyone here is a liar ?
Oh you should have just come out and said you were a troll to start.
Title: Re: the ludeon policy makes the game unplayable
Post by: PatrykSzczescie on September 30, 2018, 06:58:35 PM
Alright, ikodan claims all previous posters are liars, including the one that predicated ikodan had bought a game. One who doesn't spend money will never have respect to what's given for free.

Btw, prior to A17, saves couldn't be kept between version. Devs have made the saves compactible with subsequent versions. Now, complaints like these are aroused just because they offered such magnanimity.
Title: Re: the ludeon policy makes the game unplayable
Post by: Electroid on September 30, 2018, 11:25:04 PM
Quote from: ikodan on September 30, 2018, 01:47:20 PM
Hello,

I played about 3000h to rimworld, the first problem of this game is that it is reasonably not worth playing without at least 150 mods, and that the system proposed by ludeon is catastrophic:
-The mod system is disgusting and you will easily need dozens of hours to find a good mod order (and a mod to change the mod order) for it to work at best, yet you will have tons of bugs and your game will lag for nothing.
-Whenever ludeon updates, all mods must be updated, and many of them will not be updated, or several months later, and so RIP your save ; and because some mods are updated, RIP your save too if you wanted to downgrade the game. Also, the fact that all the mods have to be updated at the same time as the game is really a big problem, some games like ark do not have this problem and mods that dalt of 2015 still work.

I can not play rimworld anymore because of this disgusting system. I had done the best mod pack, n ° 1 of the workshop, with more than 200 mods, I gave the file to automatically put them in the best order, and there were still bugs, and because of the update you kicked in the anthill and nothing can work anymore. For me it's unacceptable.
I entirely disagree, I play the game nearly entirely vanilla since early alpha 4/5/6 days when there was barely anything in this game, if you already have 3000hrs in a single player game that is worth 35$ you have easily DESTORYED the price to hour ratio that you would expect.

It completely baffles me that you fully acknowledge that this game is in an alpha state, you play with hundreds of mods and you fully expect it all to be working flawless FOREVER, get your shit outta here.
Title: Re: the ludeon policy makes the game unplayable
Post by: Scavenger on October 01, 2018, 02:15:04 AM
Quote from: ikodan on September 30, 2018, 05:32:39 PM
Why everyone here is a liar ? Strange fact.

I have no time to lose with this kind of entities.

Huh... I quite like being identified as an entity!
Title: Re: the ludeon policy makes the game unplayable
Post by: vzoxz0 on October 01, 2018, 04:24:23 AM
If you played 3000 hours of RimWorld, I'd say you squeezed as much value out of it as you can and should let dead dogs lie.
Title: Re: the ludeon policy makes the game unplayable
Post by: lowdegger on October 01, 2018, 07:48:32 AM
Quote from: vzoxz0 on October 01, 2018, 04:24:23 AM
If you played 3000 hours of RimWorld, I'd say you squeezed as much value out of it as you can and should let dead dogs lie.

Or take living dogs for a walk.

Seriously, go outside.
Title: Re: the ludeon policy makes the game unplayable
Post by: scorlew on October 01, 2018, 11:02:15 AM
Quote from: Electroid on September 30, 2018, 11:25:04 PM

. . .  get your shit outta here.


I've gotta second what my cousin said.
Title: Re: the ludeon policy makes the game unplayable
Post by: Alenerel on October 02, 2018, 02:29:41 AM
I dont understand how you can play 3k hours and call this game shit...

Idk whats wrong with your mod order but it usually works at any order (huglib always first), unless you have those totally game changing mods that modify the same thing. I have like 70 qol mods and none of them interfere with each other... Which told like this, its kinda sad that I have to have this many qol... And I really miss and need the Colonist Bar KF one, i think its the one I need the most cause it makes you see everything at first glance, isntead of having to click rotate your pawns to see wtf they want.
Title: Re: the ludeon policy makes the game unplayable
Post by: grrizo on October 02, 2018, 09:29:40 PM
Play it without mods. Or with fewer mods.
Problem solved.

You're overreacting, or being sarcastic.
Title: Re: the ludeon policy makes the game unplayable
Post by: Kirby23590 on October 02, 2018, 11:25:36 PM
The core game is playable even without mods, but it's not as bad in other games with their mod policies.

In my minecraft days before the aquatic update when i never heard of Rimworld. I was playing with a mod that i called essential in my eyes. It was the Smart moving mod & many other mods like buildcraft & forestry but however since the mods in minecraft are only in 1.2 or 1.11 and Smart moving wasn't updated for a long time unfortunely, i stopped playing minecraft for a while.

Though i came back Minecraft from time and time again for creative purposes, i haven't played it for hours unlike in Rimworld where i had 1048 hours played in that game, beating Terraria in my most played games in steam in records.

I have beaten Rimworld with two endings with building a spaceship in A17 & A14? And getting the Journey ending in B18.

I mostly play Rimworld for modding purposes & science for testing mods nowadays, went to play other games, however i do heavily return Rimworld from time to time and playing a regular scenario & playing it for hours until realizing it was 3 AM in the morning when i started playing it in 9 or 10 PM.

It's a shame that you left playing the game which is kind of sad. But unlike in other games with companies like *cough* *cough* Electronic Arts & Activision. *cough*  *cough* even Atari inc for ruining Rollercoaster Tycoon, I'm looking at you Take-Two Interactive for the GTA V incident.
I prefer Games like Stardew Valley & Rimworld along with Terraria being my favorite indie games in 2015 to 2018 in this years where they have mods created by people & a really creative bunch of communities that i like to be part of.

Maybe you should make up your mind now. I don't care about the newest Call of duty or Battlefield or Multiplayer Shooters in general, they mostly don't interest me, unlike Rimworld or any other game like Binding of Isaac.
Title: Re: the ludeon policy makes the game unplayable
Post by: ertxyz on October 03, 2018, 04:36:42 AM
Quote from: ikodan on September 30, 2018, 01:47:20 PM
the first problem of this game is that it is reasonably not worth playing without at least 150 mods

You started by stating a very subjective opinion as fact, thereby losing any credibility in the whole message (and making it sound arrogant and disrespectful as a bonus).

Quote from: ikodan on September 30, 2018, 05:32:39 PM
Why everyone here is a liar ? Strange fact.

Then you label disagreeing opinions as lies. No wonder the entities are scolding you...
Title: Re: the ludeon policy makes the game unplayable
Post by: Bozobub on October 03, 2018, 10:30:59 PM
Quote from: lowdegger on October 01, 2018, 07:48:32 AMOr take living dogs for a walk.

Seriously, go outside.
*snicker* Well done, sir or madam; a most wicked burn, indeed *florid bow*.  There's nothing quite like the smell of singed troll.

Title: Re: the ludeon policy makes the game unplayable
Post by: jpinard on October 04, 2018, 05:20:40 PM
Quote from: ikodan on September 30, 2018, 01:47:20 PM
Hello,

I played about 3000h to rimworld, the first problem of this game is that it is reasonably not worth playing without at least 150 mods, and that the system proposed by ludeon is catastrophic:.

If I wouldn't get banned I'd give you a real piece of my mind on your opening childish rant and what that says about you.
So to counter what you've said.  I personally have played this game for 400 hours with no mods and found it extremely fulfilling.  I now use some for variety which makes it even more fun.  I guess it's the difference between me living on planet Earth where I respect the hard work and talent of others, whereas you living on "Planet Selfish" where you expect Tynan to be your personal slave.

ie. get a life and don't be so pathetic.
Title: Re: the ludeon policy makes the game unplayable
Post by: corestandeven on October 06, 2018, 10:22:49 AM
Ive put 300 hours into the game, which i personally think is a lot. I have some gripes with the game (mainly that it is too slow paced and has features designed to drag out the game rather than enhance it), but i wouldnt have played for 300 hours if i thought the game was unplayable. So i cannot see how someone can say they have spent 3000 hours (125 days) on the game and hold this very negative view of it.

I also play with a what i see are a large number of mods. But I fail to see how mod compatibility when Ludeon updates and patches their game is their fault or, to be frank, even their problem. Yes, i find it annoying when a patch is released and one or more mods don't work for a few days, but that is the case with any game. Technically you could say it is the fault/problem of mod authors for not updating fast enough after an update, but given they create mods for free and you are paying them nothing for their hard work i think having such a opinion would be rather ungrateful. Also how are modders (or the developers for that matter) meant to cater for the 1000's of possible combinations of mods that players might have? No two players will have the same configuration of mods as we all have personal preferences. For example I do not like mods that add alien species, but some do. How they meant to know what mods to focus their attention on? Again, makes no sense.

I equally do not understand how the mod system is 'disgusting'. Yes the reordering of mods can sometimes be tricky but the interface is easy. Try modding Jagged Alliance 2 and then come back and say this game has a bad mod system...

Finally, i know of no game where the developer works directly with modders concerning the update/patching of their core game, and makes sure any update/patch will work with all the mods available. For example, because of mods i do not play unmodded Rome 2 Total War anymore, because i like the mechanics of the mod over the original. When Creative Assembly update/patch their game why should they spend their time, money and resources working with the mod authors to make sure it works? Similarly why should Ludeon developers have to consult the authors of mods because of a single customer, who has already got well over their money's worth by apparently sinking 125 days into it but still slates the game as 'unplayable'.

Unless the original poster wants to say what about the core game is 'unplayable' and what mods make the game playable i see no value to this thread and it probably should be closed.
Title: Re: the ludeon policy makes the game unplayable
Post by: Zombra on October 06, 2018, 03:49:08 PM
Great first (and presumably last) post.  This thread delivers.
Title: Re: the ludeon policy makes the game unplayable
Post by: Agent00Soul on October 13, 2018, 02:37:04 PM
Your delivery isn't the best.

But it is true the game is completely forgettable without a lot of mods.

Development was lazy in not including many of the better ones in the core product.
Title: Re: the ludeon policy makes the game unplayable
Post by: vzoxz0 on October 13, 2018, 03:29:13 PM
QuoteBut it is true the game is completely forgettable without a lot of mods.

Untrue.

QuoteDevelopment was lazy in not including many of the better ones in the core product.

Untrue, and many of the "better ones" were integrated... Which version are you playing? Pirated a14?
Title: Re: the ludeon policy makes the game unplayable
Post by: Scavenger on October 13, 2018, 09:01:39 PM
Quote from: vzoxz0 on October 13, 2018, 03:29:13 PM
QuoteBut it is true the game is completely forgettable without a lot of mods.

Untrue.

QuoteDevelopment was lazy in not including many of the better ones in the core product.

Untrue, and many of the "better ones" were integrated... Which version are you playing? Pirated a14?

Ya.. he straight-up integrated like the top 10 mods last big patch. And the game is extraordinary and unique in vanilla anyways.
Title: Re: the ludeon policy makes the game unplayable
Post by: vzoxz0 on October 13, 2018, 09:11:16 PM
I actually get the feeling Tynan and the developers are frequently reading over the "quick and easy" suggestions. I could have sworn we didn't have "power requirements" in the info prior to building or installing in b19. Too lazy to check.
Title: Re: the ludeon policy makes the game unplayable
Post by: Kirby23590 on October 14, 2018, 04:53:23 PM
Quote from: Agent00Soul on October 13, 2018, 02:37:04 PM
But it is true the game is completely forgettable without a lot of mods.

What about the Thrumbos and the Mechanoid Centipedes & Scythers?

Are they not that recognizable to you?


It like saying and not knowing what an Deathclaw is from Fallout or the Wookies & the Imperial Stormtroopers from Star Wars...
Title: Re: the ludeon policy makes the game unplayable
Post by: xion1088 on October 15, 2018, 01:08:29 AM
I have 2K hours and I can say I don't agree, you can play this game without mods without any problem but I have to admit some stuff from mods can and should be added to base game, eg Trading Spot, Refugee Stats, AllowTool, Dismiss Trader, etc and about mod order, honestly I have had very few problems with mod order, maybe one time that I needed to put More Vanilla Turrets above other mod to prevent some error, other than that just the basic stuff like HugsLib, what I really hated is the removal of resources in quest maps, honestly it annoyed me a lot, thankfully there's a mod to revive that feature.
Title: Re: the ludeon policy makes the game unplayable
Post by: vzoxz0 on October 15, 2018, 06:20:58 AM
You don't really need "trading spot" anymore, caravans have become much smarter the past few versions.
Title: Re: the ludeon policy makes the game unplayable
Post by: 5thHorseman on October 15, 2018, 07:44:13 PM
Quote from: vzoxz0 on October 15, 2018, 06:20:58 AM
You don't really need "trading spot" anymore, caravans have become much smarter the past few versions.
They have stopped interrupting sleep and freeing prisoners, but they still frequently park outside my border walls on the side of my base opposite the store room.
Title: Re: the ludeon policy makes the game unplayable
Post by: vzoxz0 on October 15, 2018, 10:03:51 PM
I like the behaviour of stopping outside intentionally made walls. It makes sense that they wouldn't just barge in. I wish they wouldn't have default access to every room in my base though. That's just silly.
Title: Re: the ludeon policy makes the game unplayable
Post by: 5thHorseman on October 15, 2018, 10:16:50 PM
Quote from: vzoxz0 on October 15, 2018, 10:03:51 PM
I like the behaviour of stopping outside intentionally made walls. It makes sense that they wouldn't just barge in.

So now all that needs done is to make them not barge in from one side of the map, cross right through all the living spaces, exit the other side of the base and stop there.

Though frankly I prefer this, so I can time meeting them to trade when they're actually near the stockpile.
Title: Re: the ludeon policy makes the game unplayable
Post by: SystemDC on October 15, 2018, 11:37:52 PM
I think it'd be cool if they stopped inside the stockpile with the most wealth in it; as if they were inspecting the goods you had.
Title: Re: the ludeon policy makes the game unplayable
Post by: viperwasp on October 16, 2018, 06:18:56 PM
I will admit that I did not read everyones comments in this whole thread. I skimmed though it. But here are my thoughts.

1st.... Vanilla Rimworld is great. In my opinion as few as 10-20 mods does make a world of difference. When you add more mods they conflict with each other and yes that will cause lag and other issues and bloat the game. Welcome to every game ever as all of that is normal and can't really be fixed.

2nd.... Half of the issues your talking about are STEAM related. And Tynan may add in options to select to prevent certain types of auto updating and yes the mod makers have be careful as well.

3rd.... This ties in directly with #2.... Ummm I hate to admit this.... I own Rimworld on Steam for fun. Or as extra support. In some ways it's convenient to own steam version. But I can't play Rimworld on Steam Version. I can't.... For the main reason in this forum. I owned a copy of the official site version LONG before the game was released on Steam. And the great awesome thing about the other version. Is that is does not automatically update. And neither do any of the mods.

So you download the game from the official site. Make your mod pack. And if it works once it will work 10 years later in theory.... No updates. Now if you do want to update it. You download it again as a new version. And wow and behold you have BOTH versions as separate folders.

To date I still have full copies of the game for
A10
A11
A12
A13
A14
A15
A17
And soon
Version 1.0

I don't have B18 or B19 because I did not play them they had bugs I hated.

And I have multiple copies of A17 each with there own personalized set of mods.

For example

A17 - Vanilla - Night's Watch
A17 - Modded - Dormouse Inn
A17 - Modded - Zombie Land
A17 - Modded - Starwars

So I have 4 copies of A17 each with a custom mod set. Including Vanilla. And I can play any one I want anytime. No fears of updates. And they are all 100% separate on Save Files and Mods. So I can't even accidentally delete or save over the wrong file.

Now it's not really Tynans fault for how it is on Steam. If you really love Rimworld and want to avoid this problem completely I would suggest buying the game again on the website. But most people won't do that. Which is okay I don't blame you.