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Messages - KevinHann

#1
Releases / Re: [A17] TropiCKAPP Rainforest Mod
September 05, 2018, 11:31:50 PM
Please tell me this mod isn't dead  :'(
#2
Does this work with A17?
#3
First bugs raid... they opted for a path straight through a 20-strong giant spider lair. A whole lot of 2 bugs made it to my base.
#4
Outdated / Re: [A17] SeveralPuffins mods for A17
July 17, 2017, 12:31:11 PM
Is there anything particular about the mod load order to keep in mind? These look amazing but whichever I attempt to load in my game... well, it basically makes everything from doormats to fishing mods collide and resets the entire list :(

Any suggestions what could be causing this?
#5
Outdated / Re: [A17] Smoke Grenades
July 17, 2017, 08:00:00 AM
Does the AI use them while raiding/defending?
#6
Releases / Re: [A15] Fences And Floors v1.1
December 22, 2016, 08:40:06 PM
Could I please lodge a request for an A16 update? Thanks :)
#7
I hope it does, it's pretty much all that's stopping me from moving to 16 now :)
#8
Prepare Carefully has been released for Alpha16 now, you can use it :)
#9
Thank you!
#10
Outdated / Re: [A15] DoorMat
December 21, 2016, 08:56:33 AM
Excellent, one mod closer to playing Alpha16 :) Thank you!
#11
General Discussion / Re: Alpha 16! Discuss.
December 20, 2016, 08:34:45 PM
This sounds... unintended. Maybe your colonists suffer from sensory mechanites and that spooked them off?  ;D
#12
General Discussion / Re: Lol, auto-unopted out of alpha15
December 20, 2016, 08:31:31 PM
Only playing on a laptop, had A15 selected in steam, game updated to A16 nevertheless. Had to revert.
#13
Can anyone confirm if it works in 16? I'm waiting for several mods to get updated for it before I move over. Secretly hoping someone will do something amazing with the new world map or at least provide greater variety and scaling with the pirate bases.
#14
I see, thanks for the clarification, that makes sense.

I also assume pirates will continue to arrive via drop pods even if all their bases within the same range have been wiped despite the controversy?
#15
General Discussion / Re: Infestations
December 20, 2016, 02:30:35 PM
I don't know if this was changed in Alpha16 but I found infestations ridiculously easy to handle in 15. Just dug a huge room far away from my mountain base. They always spawn there. I actually don't bother them at all, spent the last 6 or 8 years with a 30 hive colony living on its own. Of course they often collapse the roof with their constant digging and sometimes the game spawns a new infestation event before the crushed hives are recovered to the maximum - and guess what, the newly spawned hives are... in the very same room as the old ones.

I even built another route to my base that goes through the insect cavern. At the moment there are more than 100 bodies from raiders and allies trying to help plus over 20 incapacitated centipedes there.

The only thing that bothers my colony of 7 is sappers, not that we don't handle them but they are annoying. Arguably the greatest challenge we had to handle is producing enough hay for those bloody animals.