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Messages - ScrapyardBob

#1
The button (lower-right) that says "toggle visibility of roofs" only shows the color magenta for all roofs (thin vs mountain vs constructed).  I hear that on Windows 32-bit, it should be green in color with different shades for the different roof types?

Running the current 64-bit B19 release (0.19.2009) on Ubuntu 17.10 w/ NVIDIA proprietary drivers.
#2
Quote from: erdrik on August 26, 2018, 11:45:38 PM
Quote from: ScrapyardBob on August 26, 2018, 09:46:15 PM
... but if "IED trap" is still named that way, maybe it should be "IED explosive trap" to make it more like the other "IED (something) trap" names.

Please no. Explosive is already in the name.
"Improvised Explosive Devise Explosive Trap" is just unnecessary.

Or maybe "Improvised Explosive Trap" and "Improvised (something) Trap" and avoid the whole "IED".
#3
Keeping torches, camp fires and passive cooling going is a constant battle on tribal start.  It is nice in b19 that I only have to refuel them instead of rebuild them from scratch.  But I still feel like torches and passive coolers require too much wood per day.

Blight is still a PITA to deal with.  It's a lot of squinting and clicking to select all the crops to be cut out.  I agree with the mechanic, but its colors are close that of corn.  I usually just slash cut the entire field (after turning off sowing of new plants).

Not sure if this is still true, but if "IED trap" is still named that way, maybe it should be "IED explosive trap" to make it more like the other "IED (something) trap" names.
#4
My suggestion for the floor wealth counts, even floors that were on the map at the start would be to introduce a new floor type for pre-existing structures.

- Crumbling stone
- Rusty steel flooring
- Rusty/Corroded steel wall

Give them a lower cost value and less resources returned.
#5
Tribal start, colony size of about 9.  I have a wood zone stockpile near the kitchen area which is priority critical.  Yet the colonists never haul wood to it.

It seems like hauling prioritization is a bit wonky in the last week or so.  It doesn't seem to just be wood, but also stone chunks that almost never get hauled.  I would expect that when a colonist goes to do a hauling job that the critical stockpiles would have their needs met first (preferably in round-robin fashion).  And smaller stockpiles should maybe have a higher ranking within that priority category.

Linux Steam (Ubuntu Gnome 64bit)
Rimworld 0.19.1998 (unstable development)

Save file and log file links:

log: https://drive.google.com/open?id=1ZyqQd59_diKlYfqXurX_jnHQs8WCYs0W
save: https://drive.google.com/open?id=1MW4BFLeMw2LcZ9FpQR1A4xu8wllIMQZC