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Topics - jcapp

#1
Stories / Extremely lucky starting conidtions!
July 29, 2018, 03:09:35 PM
Started my first merciless play through, Naked and Alone, tribe faction. Starting in Tundra.

First few days, gather the basics, craft a re-curve bow. Fight some Muffalo to get fur to start crafting warm clothes. Then kill two muffalos, on attacking the third they enrage so i run the character to her little one room house to hide inside and wait them out. Three remaining angry muffalos, one is bleeding and will die in a few hours. Get a random visitor from the neutral tribe and the muffalos attack her and knock her out. She drops 6 packaged survival meals, a triple rocket launcher, a good auto pistol some silver and some other random odities.
Muffalos finally give up and i go and strip the visitor, she has a full set of Good flak armor and a Good Synthread Bowler hat. Considering she was so helpful in gearing me up i decide to rescue her. A few days pass, she survives and exits the map.

When she exits the map i go from zero to +60 Faction for saving her.
The very next day a war merchant from her tribe comes to visit and decides to leave me a gift of a good chain Shotgun.
So in exactly 8 rimworld days played, i have this:

https://imgur.com/a/cnBcMi0
Full set of good Flak, and a Good Chain Shotgun >.>
#2
Ideas / Hunting
July 27, 2018, 01:47:32 PM
On dev build,
Cassandra Rough
Lots of time played in the last few days.

It's probably been suggested before but i didn't see it on a quick search.
Hunting selection is a little bit tedious at the moment, and i think it could use a UI overhaul. The list itself is nice, and it's way better then what we used to have, but it's still a little obnoxious to have to open it up every five minutes and re-check what you want hunted.
Make the hunting tab more like a Storage settings tab, where it lists all animals for you to check/uncheck and set it up so that pawns auto hunt selected creatures when they spawn on the map.
You could categorize them in the list by their percent chance to attack back if necessary, so you can quickly select all non retaliating animals, or the 2% chance retaliation animals. The only real exception you'd have to make to those categories i think is Boomrats/Boomalopes would need their own checkbox, as you can only really hunt them effectively when it's raining. 
#3
After the latest patch when i create a new colony, select the pawns and it tries to generate the map the debug console displays an error and exits back to the main menu.

The general error text is "Failed to find all necessary river flow data."

This happened with multiple seeds, but each time the starting tile selected was temperate forest, mountainous, large river.

[attachment deleted due to age]