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Messages - TimK

#1
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 08, 2016, 01:31:10 PM
Quote from: Fridolin on June 08, 2016, 01:17:02 PM

here is myy modconfig without CR and CR patches

edit: oh i forgot smokehouse.. if you need this mod enable this.

Thanks that helped :)

Since i'm here: I just noticed that harvesting healroot doesn't yield anything (old game with CR still enabled). Not sure its supposed to work that way or if i have to research something first for it to be useful.
#2
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 08, 2016, 11:31:01 AM
I really like this modpack, but i dont really get used to the ammo based combat.
Is it possible to get rid of the combat realism mods? I tried deactivating all mods with "combat realism" in the name but i cant generate a world with those inactive. If i use an older world i made when CR was still active i can start a new colony but when i load the game after leaving it crashes...