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Messages - Tindahbawx

#1
Yeah, I'm not having any joy with the big coolers with a cool room and ductwork either, whereas making a hot loop with the industrial heaters and ducting is working perfectly fine.

Some weird is going on with the cooling, those big coolers just dont seem to be cooling correctly, its real hard to drop the temperature significantly when using them to create usable cool air for the ducts. Heaters on the other hand, plonk one down in an 8x8 Room, add an intake duct, and outlets where you need 'em, crank that thing up to +100 and you get tons of heat pumping.
#2
Outdated / Re: [A16] Old style research menu
February 04, 2017, 06:26:24 PM
Thanks for making this, its a godsend for those of us with many mods.

The new tree is pretty, but just doesnt work so great yet.
#3
Outdated / Re: [A15] Weapon Rebalancing
October 05, 2016, 04:03:35 PM
Quote from: Razzoriel on October 05, 2016, 02:36:06 PMforcing capture by fisting raiders is easier,

You probably want to re-word that just a bit.  ;D
#4
I assume there's no particularly easy way of not using Combat Realism with this modpack? I did try just de-selecting that mod itself, but this just causes Rimworld to hang with a black screen on startup, so I assume there's parts of CR written into the bundled CoreSK mod?

Lovely modpack apart from that, its just personal preference that I'm too damn lazy to have to deal with fiddling about with checking colonists ammunition loads!  :D
#5
Figured I'd try this modpack out while I wait on CCL updating to A15....I don't think I've ever been so confused in Rimworld before, this modpack adds a LOT of stuff.  ;D

First colony died within the first few days because I didn't realise the abundant wildlife was happily chowing down on my food stocks.