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Messages - CheckSix

#1
Mods / Re: Omni Gel and its uses
August 06, 2015, 11:01:00 PM
Jaxxa,

Thanks for your reply, and thanks for taking the time to make some great mods for us to enjoy.

I'm using the Ultimate Overhaul Mod Pack, and quite inexperienced, as I'm in my first "modded" colony. It's amazing the things you can research, and amazing when you think of what is "free" in vanilla Rimworld (that is to say "available" without having to research its use.
#2
Mods / Omni Gel and its uses
August 06, 2015, 02:13:48 AM
I am new to Modded Rimworld, and have just got my first harvest of Omni Gel (I just bought a bunch of various types of seeds 'cos they feed the colony).

Looking here on the Forum, it seems that people might be making weapons from them.
The information I get from the game itself is "Omni Gel - For refining into things".

Just WHAT can Omni Gel be refined into? What sort of crafting level do I need to research to? (I've already researched to Crafting Level III, maybe it is another "Branch" of research I need to do - I've also done "Primitive" and "Modern" weapon crafting). What sort of Crafting Bench do I need to utilise this substance?

Any help will be gratefully received, and thanks in advance.
#3
Mods / Growing Zone for hops????
August 04, 2015, 01:34:05 PM
I spent a bunch of silver buying lots of different kinds of seeds for my colonists, and one of them was hops seeds. I planned several growing areas, one for each type of seed, but the selection for growing zone for hops is not present. Do I need to research further to enable me to grow hops?

I'm using Ninefingers' Ultimate Overhaul Mod Pack.
#4
Zork,

Thanks for your reply.
I placed this question in the Mods section of Ludeon Forums because I am playing "Modded" Rimworld (Ultimate Overhaul), not the vanilla version (well, I am also playing the vanilla version, but as you mentioned, no other material except steel is required to build a geothermal generator in vanilla).

Daketh, 

Thanks for your reply as well. I think it answers my question (I'm stuck at work and unable to check the Research menu until I get home), but I'm sure it will lead me in the correct direction. I don't think I'm up to "Crafting III" yet, but hope to be soon (I captured a Level 19 researcher with medical skills of 18. Blew her leg off, but hey, she was attacking us with her friends! I built a simple prosthetic table, gave her a peg leg and recruited her).
#5
I need electronic chips to build a geothermal power plant, but I can't find them in any research tree (or mention that if you research this particular subject, you can make electronic chips). It might be that I have not yet researched the necessary branch that will eventually lead to another research skill that will enable me to manufacture the chips.

Can anyone tell me what I need to research and if I will also need to research a particular "work bench" to manufacture them? I plan only one Geothermal generator (at this early stage) so I only need 50 chips. Is there any other use for them?

Should I consider buying them from a trader? At this stage, trading seems "broken" (I decide what goods I want, pay for them, but I get no delivery...I should mention I am only dealing with nomadic traders...I'm not researched enough to trade with passing ships - can anyone ALSO explain why trading appears to be broken?).

Thanks in advance for any help provided.
#6
General Discussion / Re: Technological standstill
July 03, 2015, 10:30:32 AM
Thanks a LOT guys, you're great. It's a pleasure to be a part of this forum where such ready and informative help is available to us newbies. I'll have a crack at building a ship, send two intrepid colonist "VOLUNTEERS" into who-knows-where, and then try to capture another couple of "volunteers". It seems by that stage, we might be looking at a new Alpha phase, so I'll keep this one active until the next change, and start afresh.
#7
General Discussion / Re: Technological standstill
July 02, 2015, 03:31:15 PM
Well, I started to construct some ship modules, but have absolutely NO IDEA what to do. I can construct things, but there's no blueprints for how the ship goes together. The info on the structural beam tells me it is a structural part around which a ship can be built. Does that mean that the beam must be built first? I tried it first, then assembling other components adjacent to or around it. That didn't seem to work. Can someone who has succeeded in building a ship enlighten me?
#8
General Discussion / Re: Technological standstill
July 02, 2015, 10:33:50 AM
Quote from: Dante King on July 02, 2015, 03:18:48 AM
You also need an AI persona Core
If you re-read the OP, I mentioned I do have an AI core.
#9
General Discussion / Re: Technological standstill
July 02, 2015, 12:47:00 AM
Quote from: Dante King on July 01, 2015, 04:48:11 PM
Quote from: CheckSix on July 01, 2015, 03:34:21 PM
I thought that another "goal" (apart from survival) was to build a ship and get off this Rimworld and travel to another planet to colonise. How can I build a ship with the technology I have (or have not).

Really? So it's not going to progress further? I'm sorry to hear that, though this colony WAS fun and interesting. I learned so much (it's only my second colony - I only joined at the end of Alpha 10 and just started a colony when Alpha 11 arrived), but of course, I need to learn much more.
Go into the Architect menu, at the bottom there is the "Ship" menu, look up how to make the ship and escape the rimworld (YOU NEED A LOT OF PLASTEEL AND STEEL)

I don't know how I missed that considering the number of times I opened that menu. I'll get to it straight away. I DO have a LOT of steel (4118) and plasteel (3323).

Then again, I like it here...it's HOME (though I have completely mined it out). The statistics mention how many colonists you've sent off, so I guess the colony will still go on. I'm looking forward to the next phase. Hopefully, the pirates and other hostile tribes leave me alone long enough to get the work done. If they come and destroy my ship the day before I take off, I'll not be happy (especially because I can't attack them in retaliation, only defend).
#10
General Discussion / Re: Technological standstill
July 01, 2015, 03:34:21 PM
I thought that another "goal" (apart from survival) was to build a ship and get off this Rimworld and travel to another planet to colonise. How can I build a ship with the technology I have (or have not).

Really? So it's not going to progress further? I'm sorry to hear that, though this colony WAS fun and interesting. I learned so much (it's only my second colony - I only joined at the end of Alpha 10 and just started a colony when Alpha 11 arrived), but of course, I need to learn much more.
#11
General Discussion / Technological standstill
July 01, 2015, 02:17:49 PM
I'm unable to progress any further technologically. I have researched everything (I suppose it's just the first "research tree" - very little "ship" subjects) and I suspect there must be more. I am unable to manufacture firearms, though pilas, great bows etc are building up in my stockpile for sale (but I can manufacture artillery shells). Will I be able to manufacture firearms, or can they only be captured or bought?
I do have an AI core, will that help, or will it only work in your ship when she is built?
Perhaps my colonists need to achieve a certain level of competency construction-wise. I am really at a technological standstill.

Can anyone help?
#12
General Discussion / Re: Disassambeling Mechanoids
June 29, 2015, 08:51:29 PM
Thanks guys. I tried to get them to dissemble the mechs, and they did nothing, now working, thanks. I had to suspend all other machining table bills though.
#13
Quote from: rmurdocci on June 26, 2015, 12:58:15 PM
Quote from: CheckSix on June 26, 2015, 12:46:48 PM
Similarly, there doesn't appear to be the ability to select a colonist, and cycle through them. Sure, you can open the "Overview" button, and select a colonist from there, look at his stats, see what he's up to, but there doesn't seem to be a "next colonist" or "previous colonist" hotkey. It forces you to close that window of the current colonist and either locate him/her on the map, click on them, or to hit the "Overview" again.

To cycle through your colonists use the comma "," and/or period "." keys...

Also, I share your short-cutting and bookmarking observations...

Thanks for the tip. Yes, bookmarking of vital areas is common in these types of games. Perhaps as these keys are earmarked for screenshot mode and taking screenshots. Perhaps they could be re-assigned, or other keys could be used (eg Ctrl+1 = set bookmark 1, then tapping "1" would take you to that view, zoom level included)
#14
I'm quite surprised given the polish of this game (I'm new to Alpha 11) that there doesn't appear to have the usual "Bookmarking" of, say, Home Base, Minefield, Steel Mine, turret defences etc, where you assign one of the function keys to that view, and hitting that key takes you immediately to that view.
We do, of course, have the handy little envelopes that drop to inform us of an event, and opening these up gives you access to that location, but in the event that there is no event, I have to scroll across the map to get to home base.
Similarly, there doesn't appear to be the ability to select a colonist, and cycle through them. Sure, you can open the "Overview" button, and select a colonist from there, look at his stats, see what he's up to, but there doesn't seem to be a "next colonist" or "previous colonist" hotkey. It forces you to close that window of the current colonist and either locate him/her on the map, click on them, or to hit the "Overview" again.
Am I missing something? Do these hotkey shortcuts exist and I'm blissfully unaware of them? I couldn't find anything on this forum so I thought I'd ask. It's probably been discussed, but I can't find out where exactly that is.
#15
Well, I just had my first "evil ship" experience. I built 6 turrets within 1 - 2 squares as was suggested, but this didn't destroy the ship, nor did it kill the centipedes. I went back to my save, and built more turrets. but they also were not enough to destroy the ship and kill the centipedes. I went back AGAIN, and this time, I had 20 turrets specifically targeting the evil ship and whatever emerged from it (that is apart from the other turrets already defending the base [and sadly out of range]). Well, I had to mine every bit of steel on the map, and sell my soul to the trader to buy all his steel, but in the end, the 20 EXTRA turrets worked. In the meantime, all my colonists went berserk, bashing each other, and most are beaten pretty badly. I got the "valuable AI core" but it's damaged (hope I can repair it). Now to deconstruct everything, and sit back and count the total cost. Then major repairs everywhere, then we can see where we're going.
YES, IT RUINED THE GAME FOR ME. Please remove this from the game, or de-buff it or make it easier to kill.