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Messages - Highlandman

#1
I, for one, would love an update to JTExport. That's a time saver, that one.
#2
Releases / Re: [A17] Smokeleaf Industry v1.0
September 22, 2017, 01:51:46 AM
Hi, great mod ideia and application, as I can see. Is the mod compatible with vegetable garden? VG adds a hemp cloth recipe to the Loom crafting bench. I assume if I add this mod to my current list I will have 2  types of hemp fiber in my stockpiles?
#3
Outdated / Re: [A17] Markers
June 16, 2017, 09:57:15 PM
Cool and handy mod! The About.xml file refers this mod is for A16, by the way. (I assume it works in A17 and was a typo).
#4
Mods / Re: [Request] Plastic Surgery Mod
September 05, 2016, 12:47:01 PM
I agree. But how could you be uglier than staggeringly ugly? :D that would be some "kill it with fire before it lays eggs" stuff right there. :D
#5
Mods / [Request] Plastic Surgery Mod
September 05, 2016, 10:16:07 AM
 I have some very good stat colonists that are unfortunately very hard to look at, and because of it they get rebuffs over and over again to the point of breakdown. :(

I thought a plastic surgery mod would be cool way to fix this.
The way i imagine it, it would be a new surgery requiring a high level of medicine skill (18+), a glitterworld medicine, a good amount of plasteel (75 if ugly, 150 if staggeringly ugly) and gold as well, to pay the good doctor;
Could only be performed in a Medical Bed;
The procedure would delete the Ugly or Staggeringly Ugly trait;
The recovering pacient would have moderate pain and remmitent rejection of the new skin (as is used by Ykara in "Realistic Medical System"> https://ludeon.com/forums/index.php?topic=25252.msg258000#msg258000 ) for a long time to counter the benefits of not being an ugly mofo anymore. :P

I don't know if something like this is possible, as I have no mod skills, but hey, I just thought I could share this idea.
#6
Releases / Re: [A15] Mending
September 04, 2016, 05:39:22 PM
Quote from: BigTuna on September 04, 2016, 03:13:01 PM
Hey sorry I'm a mod NEWB. I am looking for a mod for repairing and I downloaded your cool looking one and copied it into my mods folder but nothing in game changes.. am I doing something wrong.. Thanks in advance :)

You need to rechearch "Item Repair" or something for the workbench to appear I think, have you done that?
#7
Mods / Re: [Mod Request] Medical Bill.. Keep Sedated.
September 03, 2016, 02:43:02 PM
Yep, i'm particularly using the sedate option for emergency rehab from some of the more nasty drugs, in case the dudes get addicted and i don't have enough drugs on stock to kick it with more control :P
#8
Outdated / Re: [A15] Miniaturisation Overloaded
August 30, 2016, 10:31:32 PM
Yes, i've managed to do so by uninstalling it first then instaling it in the new location.
#9
Mods / Re: [Mod Request] Medical Bill.. Keep Sedated.
August 29, 2016, 04:22:00 AM
In Alpha 14 you can do this with DEsurgeries: https://ludeon.com/forums/index.php?topic=22120


Edit> I realized you are refering to A15 because of drug scheduling... sorry for that. If DEsurgeries updates, it will cover your need, however. (i would also like something like that again :P)
#10
Mods / Re: Edb pawn icon bar for A13?
May 27, 2016, 12:50:54 AM
Quote from: Justas love on May 26, 2016, 03:53:13 PM
Quote from: joaonunes on May 26, 2016, 04:31:51 AM
Quote from: nytetears on May 26, 2016, 02:09:40 AM
https://github.com/FluffierThanThou/RW_PawnBar/releases/tag/0.13.0.1

I have not tried it yet
My first game ever on A13 was with EDB bar, I can tell you right now that I had more than 30 crashes on my 200 day colony ;D
I have tried both and I recommend this one even though you cant hide the pawn bar, because the one from EdB has a memory leak and will sooner or later crash your game because of the lack of memory

I did not know that. Good to know.
#11
Mods / Re: Edb pawn icon bar for A13?
May 14, 2016, 08:35:18 PM
Right here> https://ludeon.com/forums/index.php?topic=5258.0

It's a beta version for now but I didn't had any problems so far.
#12
Mods / Re: [Mod Request] animal armor
May 13, 2016, 10:20:49 AM
This is not a physical defence, but a energy shield for your animals. I haven't tried it myself, i want to finish a colony before i add mods> https://ludeon.com/forums/index.php?topic=18995.msg207279#msg207279

(requires "ED-PersonalNanoShields" from Enhanced Development mod pack by Jakka)
#13
Mods / Re: I made a lantern but...
May 10, 2016, 04:13:31 PM
Quote from: dareddevil7 on May 10, 2016, 12:39:51 PM
Quote from: Z0MBIE2 on May 09, 2016, 10:24:22 PM
Who needs parka's in this -100C when you have vodka to keep the inside warm and vodka fire to keep the outside warm!
Vodka is basically watered down ethanol

Instilled with patriotic spirit, don't forget comerade.
#14
Mods / Re: I made a lantern but...
May 09, 2016, 09:36:24 PM
Quote from: Zombra on May 09, 2016, 12:36:54 PM
An alcohol-based fuel is actually a really good idea.

This. Make vodka out of potatoes, vodka burns well. In the belly (for the cold snaps, or for just bingeing on it!) and the lantern.
#15
I found out what the problem was by checking the log, turns out it was related to unity web player, after installing it the mod works as intended. :P

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