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Messages - plaYer2k

#1
Agreed about harvesting implants and prosthetics. Harvesting organs from dead people within a certain timespan should also be okay. If the person is dead for less than 10 hours, harvest the lungs, kidneys etc.
I am not sure about the hearth though.
#2
Heh no rush. Good work needs time!

Also tell me about bugs. I finally started playing space engineers after several months off now. We got ingame programming in C# and it can be a pain to debug ingame without a proper IDE and some limitations due to whitelists, like no foreach and several other restrictions.
#3
Well this is an awesome mod so he sure will update it once he got around. But as the new alpha got released yesterday, it is still very young.

Thus modders have to look into what changed and often even how the vanilla game plays like before they can incorporate their old mod into the new game version ... also real life and such.

I personally am still on A8 waiting for most of my mods to upgrade to A9 and then i do the change :D


So thanks for this nice mod, i really enjoy it.
#4
Yes i have seen that post, though i have to admit that i did not read about your second edit when i posted it, must have skipped it. Probalby because you explained everyting else so well with images but not that one, so take my first suggestion as addition to complete your previous suggestion. That said, the demand for it is there :-)
#5
Hello there.

I just recently started playing Rimworld and i used to play Space Engineers for many months, since release even. So automated systems and especially conveyor belts are quite important to me.
So thanks for making that nice mod aswell as giving some good examples.

I also had 2 suggestions for new belt types:

> A merge/join-belt which has three inputs and one output.


> A "congestion detector" that always forwards materials if the belt at the normal output is empty. If the output however is occupied due to a congested belt (no movement as seen in your kitchen belt example https://github.com/noone57/RW_A2B/wiki/Screenshots) it acts as selector where your defined storage gets redirected to output 1 and the rest to output 2.


Edit:
I am well aware that the "merge/join-belt" could be done otherwise, but only at the cost of 2 tiles instead of one. Hence why i suggested that smaller item.

Thanks for the great and enjoy :-)