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Topics - Ioann1742

#1
Bugs / [A16 1392] Some problems that i had faced.
December 19, 2016, 07:40:22 PM
1) First and kind of a insane problem is disappearing of the colonists due the DropPod assault.
      Exact steps of making this real
      -Load 10 colonists in 1 group of 10 drop pods
      -Launch it to the enemy base
      -Look on the "endgame" message.
When 1 colonist had entered enemy base by land, and THEN i had launched Pods with 9 troopers, everything was OK

2) Second and stupid situation. About massive DropPod delivery.

So, i have a recon team deployed on the enemy base, and they was waiting for supply and reinforcements. But when i have ordered to load 30 pods with colonists AND food everything was broken.

Wy so? Because 95% of personnel was loaded in first 2 hours, and only one colonist from that team left with order to load 1500 of pemmican, all medicine and so one. He was starving, binging and not even tried to sleep. Sooo, because of lack of people (in loading crew) he had to do it alone. And he did. Before falling asleep in unconciosnes way . Then he woke up with maybe 10% of rest scale aaaaaaand falled in 1 hour back to sleep.
What do you need? 45+ colonists, 30 pods, a lot of stuff and wish to load all those shit in one wave.
And as i understand, problem was with logic, because all drop pods are individual cargo hold, but dividing of cargo between many pods really makes me sad, also don't forget that i'm don't want to load and launch all that stuff one by one, when i have 3 and more pods. Whay only assigned crew of pods can load it? Why not other free colonists WITH crew?

3) Third and smallest problem.

When colonist become binging around, like, wandering, as a resault of some accident or so one, he will never comes out of this condition. I have counted 7 days of unstoppable wandering around.

All situations wass faced on Randy-Rough.
So, thx for reading this, if there will be any questions, i will be pleased to answer them))
(sry for language i'm rus)