[Request] Better mortars

Started by Indsaetnavnher, January 08, 2015, 02:24:52 AM

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Indsaetnavnher

Really want some kind of better mortars, don't mind longer fire time if need be, or maybe a spotter to increase accuracy, like, need a clear line of sight of target, the closer he is, the more accurate the mortars will be, anything really, right now trying to attack a crashed ship with 4 mortars will take you one and half to two days to get your first hit

Evul

I can throw something together for you tonight :)

Epyk

#2
Quote from: Evul on January 08, 2015, 02:27:35 AM
I can throw something together for you tonight :)

Looking forward to it! Current mortars couldn't hit a Texas-sized target.
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Evul

#3
There you go they are two times expensive and have a dubble hit chans.

Tell me if it works :)

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Epyk

Quote from: Evul on January 08, 2015, 11:36:13 AM
There you go they are two times expensive and have a dubble hit chans.

Tell me if it works :)

Hmmm, there's no changes. Even when the mod is loaded alone.
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Evul

You need to build them they are named Mrk 2.

Epyk

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Evul

#7
I failed allittle bit here xD
I forgot to make the building xD
Now it should work. sorry for that xD

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Epyk

Quote from: Evul on January 08, 2015, 12:55:42 PM
I failed allittle bit here xD
I forgot to make the building xD
Now it should work. sorry for that xD

Haha. All good.

Works better now. Only the mrk2 incendiary mortar is shown in the security tab though. The other two do not show, and I get an error for them missing?
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Indsaetnavnher

First off, thanks for your time and effort.

I only see Inciniary Mortar mkII but when I build it it disapears and I get an error

Evul


Evul

found what the fuz was about. Ive been kiiid a clumsy coding this...

Here is the final version if you need me to tweek it some more now when they work just tell me :)

Actually tried it before i send it this time xD

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Epyk

Quote from: Evul on January 08, 2015, 01:45:16 PM
found what the fuz was about. Ive been kiiid a clumsy coding this...

Here is the final version if you need me to tweek it some more now when they work just tell me :)

Actually tried it before i send it this time xD

Here goes nothing! Downloading!   ;D
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Epyk

Quote from: Evul on January 08, 2015, 01:45:16 PM
found what the fuz was about. Ive been kiiid a clumsy coding this...

Here is the final version if you need me to tweek it some more now when they work just tell me :)

Actually tried it before i send it this time xD

Works great! The accuracy is better, but doesn't seem overpowered for now.
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Evul

Try it out and if you want it more accruet you can tell me or do it your self.

in the file Weapons_ArtilleryMrkII.xml find:
<forcedMissRadius>8</forcedMissRadius>
and lower it to get it more accrual.

you can also change this lines it goes from 0.00 to 1.00:
        <accuracyTouch>0.79</accuracyTouch>
        <accuracyShort>0.42</accuracyShort>
        <accuracyMedium>0.18</accuracyMedium>
        <accuracyLong>0.06</accuracyLong>