[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

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Canute

Because the father deity (jecrell) don't like the forgotten son hastur that much and didn't granted him a own headwear ! :-)
Hastur wasn't part of the 4 originals deity, he is added later and the Dev. team just forget about his cult appearals.

jecrell

Quote from: MCreeper on June 17, 2017, 05:56:15 AM
It seems, simple one. There are four for ther gods, simple, and shrouded(15% bonus to social). Why Hastur don't have his own headwear?  :D
We could use some direction and artwork for it. How would it look different than some of our current sets? Simply.... yellow shrouds and robes?
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

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Halcyel

Hello, the mod is incredible but I need deactivate or uninstall the call of cthulu cosmic horrors, but when I load my save this crash or the colonist are gone, any suggestion why?

jecrell

Quote from: Halcyel on June 17, 2017, 12:06:01 PM
Hello, the mod is incredible but I need deactivate or uninstall the call of cthulu cosmic horrors, but when I load my save this crash or the colonist are gone, any suggestion why?

You probably have some things on your map tied to cosmic horrors.
Those could be strange meats, apparel made of monstrous leather, the monsters themselves, chthonian holes, or dead bodies. It's impossible to debug based on a single sentence. Usually, we modders need output_log.txt files or player.log files to understand/fix the errors.

Regardless, to salvage a save when you remove mods, you will need to delete portions of your save file.
By carefully checking your logs, you can likely find what is causing your world to no longer load. Then go into your save files and carefully delete what is causing the problem.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

mahorych00

Jecrell, thanks for this awesome mod. I'd like to ask: do Agents become hostile towards you only after spotting monoliths, altars and whatsoever, or  do they react to the apparel, too?

It would be also nice to have an ability to check if stars are right/wrong through the telescope, since in the vanilla it is quite obsolete.

SurrealSadi

I've had them auto-hostile the moment they see the grimoire.

jecrell

...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

SurrealSadi

.... I don't know whether that's brilliant or terrifying. I f***ing HATE spiders... but this looks interesting.

SpaceDorf

HELL YES !! GCS !!

quick throw socks and rabbit corpses ..
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Ashardalon411

I have noticed that the star vampire, once spawned (with a big annonce and a big arrow) at the edge of the map stay there, never spontaneously attack my colony and finish by death of starvation...
from the chthulhu series, i have just cosmics horrors installed

edit: wow i just install cults and arachnophobia and i get theses errors:
Edit2: without cults, its works well

[attachment deleted by admin due to age]

jecrell

Quote from: Demiosis on June 19, 2017, 03:29:21 PM
These aren't spiders of Leng nor are they in the package? Why??

Don't you worry! Spiders of Leng will come. I just got sidetracked making an update to HP Lovecraft involving a spider rain event, and this wound up being its own mod that I thought helped build onto the "Rim of Madness" portion of the game. It adds to the indifference of the world to your plight by adding another terror to attack. I'll add the lore "Spiders of Leng" as soon as I have some good artwork for them.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Quote from: Ashardalon411 on June 19, 2017, 08:13:29 PM
I have noticed that the star vampire, once spawned (with a big annonce and a big arrow) at the edge of the map stay there, never spontaneously attack my colony and finish by death of starvation...
from the chthulhu series, i have just cosmics horrors installed

edit: wow i just install cults and arachnophobia and i get theses errors:
Edit2: without cults, its works well

Thanks so much for the bug report. I'll take a look tonight!
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Ashardalon411

It is'nt finish ! I gotcha a poké-loopingbug !  ;D

i suppose that the prisonnier who loop the spawn of the chtonian larva is a part of the bug. But this is a totally new style of reproduction and induce new games mechanics when the prisonnier becomme a spawner, refreshing !
Exept that the tamed chtonian larva NEVER obey ! They Never go on the restricted animals area, are toooooo slooooooow for hauling something (the meals will perish before they have reach the stockpile) or same for make warriors ! Rest the gardian role instead ? No, because they can't be restricted.
Ok butchering this bullshit who just eat our lavish meal in our plates, next time we will have an epic battle against the chtonian boss vs our kawai's minion's army since last time....

What ? WHAT ? They can't be execute ? They revive instantly after an execute ? The pawns refuse to fire on them more than one time ? The omnibot escort them to the bed (into the horde of minions) to healing them with a 20 healing skill after 10 minute to prioritise fire on chtonian larva ?  >:(

Jecrell are you kidding me ?  :'(

Its enough ! Exceptionnal situation need exceptionnals powers ! GODDDDDD MOOOOOODE !

After erased theses larva and their spawner, save and have reload i still have errors:

[attachment deleted by admin due to age]

jecrell

ARACHNOPHOBIA UPDATE

6-21-17
1.17.0.2

-Spawn rate reduced by about 5-10% and spawn rate options added to Mod Settings.
-Spider webs are now aware of factions.
-Spiders now choose internally whether or not to hunt or drink victims that are already cocooned.
-Spider comfortable temperature adjustment.
-Spiders are now proper predators with the strict carnivore diet.
-Spider queens will now properly lay eggs.
-Spider egg survival rates should be improved.
-Spiders are now more aggressive.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell