[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

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MCreeper

Quote from: jecrell on August 05, 2017, 10:16:49 AM
Currently, I was just fixing save issues with Werewolves.
Does this mean it's almost finished, or i misunderstood?
EDIT: There was a skill bonus from clothing in previous versions(nurse clothes give bonus to medicine, etc). I no longer see it in item discriptions. Is it a bug, or bonus now stealthy?
EDIT2: Oh, nevermind, they just don't show up on crafting screen.

Decoherent

Would you have any interest in adding the parts for proper integration with Combat Extended? It doesn't look all that difficult, just adding some extra values for the cosmic horrors. As it is, they work without error with the default values that CE assigns, but they die very trivially to halfway decently equipped colonists.

Oblitus

https://gist.github.com/quicksilverfox/72350588745a798bc0eca1611aacd8e1

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beeeboop

I've come across a problem where the Elder Things aren't able to equip their own weapons. . .

beeeboop

Besides that, AWESOME MOD. Seriously, 5 stars, two thumbs up, etc

beeeboop

Also, you're planning on making WEREWOLVES? Oh my God, jecrell, you're a prince. I love you.

MCreeper

There are "modify" button, non need to make 3 messages.  ;)

Sam Gray

Quote from: Decoherent on August 06, 2017, 04:14:25 PM
Would you have any interest in adding the parts for proper integration with Combat Extended? It doesn't look all that difficult, just adding some extra values for the cosmic horrors. As it is, they work without error with the default values that CE assigns, but they die very trivially to halfway decently equipped colonists.

Would really appreciate CE compatibility patch for your mods, as Decoherent mentioned it's easy to make patches for CE since i have done it myself for my personal mod (clothes, fabrics, guns and etc...).

Decoherent

I mean, we could certainly do it ourselves (well, maybe), but I don't feel like I've got the right balance in mind. I've only played two colonies with the RoM mods, so I really wouldn't be comfortable doing that kind of balance work.

SpaceDorf

Jecrell,

I am unclear about the Cosmic Horrors Mod ..

does it need JecsTools or not ?
If I activate JecsTools I have problems generating a planet,
If I don't I get half a mile of red messages about some Star Vampires not being able to do something ..

=== EDIT ===

added bootlog without jecstools

=== EDIT 2 ===
added the crashlog when generating a world with jecstools active.
I also checked, both mods are the current version, CH 1.17.03 and JT 1.05.2

[attachment deleted by admin: too old]
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

jecrell

Quote from: SpaceDorf on August 11, 2017, 10:57:25 AM
Jecrell,

I am unclear about the Cosmic Horrors Mod ..

does it need JecsTools or not ?
If I activate JecsTools I have problems generating a planet,
If I don't I get half a mile of red messages about some Star Vampires not being able to do something ..

=== EDIT ===

added bootlog without jecstools

=== EDIT 2 ===
added the crashlog when generating a world with jecstools active.
I also checked, both mods are the current version, CH 1.17.03 and JT 1.05.2

Just about to go to sleep now, but I wanted to let you know I'm looking into it tomorrow morning my good man. Apologies!
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Presenting...

Rim of Madness
Werewolves WIP Jecs Birthday Edition



**WARNING** REQUIRES JECSTOOLS TO RUN

https://www.patreon.com/posts/werewolves-wip-13822523

Today is my birthday.  So, if you're bored and want to try out some Werewolves. My treat! There's still a bit here and there to do -- balancing and so forth. Here's the progress so far on the Werewolf mod.

Some things to keep in mind:
1) Make sure you have JecsTools loaded above it (the latest release is today).
2) Werewolves are a trait at this time.
3) The lowest degree in the trait means it's unblooded, which is the most fun to start with.
4) No lightsaber-wielding Werewolf support yet. So be careful!

*tips hat*
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

SpaceDorf

Quote from: jecrell on August 12, 2017, 01:02:45 PM
-snip-
*tips hat*

I wish you a happy birthday.
And the Obivious question : Is the Conehat included ? If not, can I we have it ?

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Apposl

Hi, I love your mod and I am curious if anyone here has discussed other mods that are compatible or add to the atmosphere? I'd like to have that discussion if it hasn't happened already, I'm just slow going through 40 pages of thread on my 2g mobile connection.

Love the mod, basically inspired me to sign up here. Thank you for all your hard work.

PS: I just added the werewolves mod and get this error. I don't care and will just deactivate or try to play anyway and see how it goes, but just in case this helps you at all, I thought I'd share? If you need anything else from me like a mod list or anything please let me know. Thanks again! https://gist.github.com/80e17806aaaaf6c333bc4ef4087c98ad

PPS - JUST REALIZED YOU POSTED THAT TODAY AND SAID IT'S YOUR BIRTHDAY, HAPPY BIRTHDAY!!!

jecrell

Quote from: Apposl on August 12, 2017, 09:56:16 PM
Hi, I love your mod and I am curious if anyone here has discussed other mods that are compatible or add to the atmosphere? I'd like to have that discussion if it hasn't happened already, I'm just slow going through 40 pages of thread on my 2g mobile connection.

Love the mod, basically inspired me to sign up here. Thank you for all your hard work.

PS: I just added the werewolves mod and get this error. I don't care and will just deactivate or try to play anyway and see how it goes, but just in case this helps you at all, I thought I'd share? If you need anything else from me like a mod list or anything please let me know. Thanks again! https://gist.github.com/80e17806aaaaf6c333bc4ef4087c98ad

PPS - JUST REALIZED YOU POSTED THAT TODAY AND SAID IT'S YOUR BIRTHDAY, HAPPY BIRTHDAY!!!

Thank you good fellow. Do check out this recent update for JecsTools.
https://github.com/jecrell/JecsTools/releases That should fix your problem.
Bless
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell